Naithen
Old Alpha
- Joined
- Jul 4, 2006
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- Indy
So, is there a test somewhere where someone with Foeripper for example is shooting exa youngs? I'm sorry if I missed it.
Ask Rechinul he shoots anything with his foeripper lol
So, is there a test somewhere where someone with Foeripper for example is shooting exa youngs? I'm sorry if I missed it.
Nononono, this is complete crazy talk, doesn't really matter when you use a maxed out sword tho.
As a general rule for everyone, don't listen to the crazy loot theorycrafters out there, they are generally just trying to come up with an explanation to why their loot sucks instead of just doing what most people already know works and give you 90%+ returns, which is to kill everything as cheap as possible. (some of them probably do it just for the fun of trying to figure out how things work tho )
Did you try it?
Here are some links:
https://www.planetcalypsoforum.com/forums/showthread.php?132510-Mining-loot-analysis
https://www.planetcalypsoforum.com/forums/showthread.php?216585-My-theory-about-loot-in-general
https://www.planetcalypsoforum.com/forums/showthread.php?223477-Loot-Facts!
https://www.planetcalypsoforum.com/...176428-5-different-weapons-against-Argos-TEST
https://www.planetcalypsoforum.com/forums/showthread.php?211630-Q-90-TT-return-What-is-the-100
https://www.planetcalypsoforum.com/forums/showthread.php?101842-Some-utterly-insane-tests
https://www.planetcalypsoforum.com/forums/showthread.php?132137-Grave-Digger-got-bored
And there are more of these, with nice charts. Plus my chart with overkilling mobs with the last shot doing more damage than needed for the whole mob on shinkibas:
Now, where is the proof that shows overkill is bad?
Anything is possible*You are getting similar number of kills for eco and overkill??
So you want me to kill 40.000 mobs to get to your expectations? Why. How do you decide that the 1000 number is insufficient? What is your logic or criteria for deciding the wrong number. Please enlighten me.Wow... a whopping 350 ped cycled. Do that 40 more times and the numbers might get close to expectation.
Eco: shooting shinkibas with First Gen Electric III , using First Gen Electric I as finisher, decay includes chips and implantI forgot to ask one thing, cuz it did not come out clearly in your other post, what gun you used for the eco stats and what gun for the overkill stats?
Fragments and oils. Puny mobs drop lots of fragments. Since loot return is calculated at TT value, and those have good markup prices, the total loot return with markup is quite interesting. Have a look for yourself. 20-30 mobs are enough.And pls enlighten me on wich Markup you are talking about??
Mob maturity distribution variance and blasting more Youngs with overkill for the fun of it. Basically most Young died to 2x Electric I and 1x Electric III for a total damage of 54 damage. Youngs have 30hp. Is that not a waste? On bigger mobs overkill is not so important with those weapons. That is why I get only 10% more mobs in one line of tests.You are getting similar number of kills for eco and overkill??
Fragments and oils. Puny mobs drop lots of fragments. Since loot return is calculated at TT value, and those have good markup prices, the total loot return with markup is quite interesting. Have a look for yourself. 20-30 mobs are enough.
Why did I know you where gonna say that...I actually took the time to look at my huge stack of nova and blazar to see if that was what you ment
So you want me to kill 40.000 mobs to get to your expectations? Why. How do you decide that the 1000 number is insufficient? What is your logic or criteria for deciding the wrong number. Please enlighten me.
In statistical analysis there are concepts known as sample size and variance. If the sample size (number of data points) is insufficient then short term variance (rolling 8 sixes in a row, things that are statistically unlikely but do occur) muddies up the results. You need to have a huge sample size to see the actual results. In poker 10000 hands is not great, 100000 is ok, 1000000 is much better.
I have hypothesis A - Eco matters, and hypothesis B - Eco does not matte. And for A I expect 20% difference, and for B I expect 0% difference. How many mobs would be enough to trust the bias to either 0% or 20%?
In storage atmBlazar is 2 PED/1000 and Nova is 40 PEC/1000. How many did you get?
1. You seem to hunt almost only on taxed Land areas! What I have noticed a lot of people don't realise is that paying 5% tax does not mean you will loose 5% more PEDs! Assuming the average loot return is 90-95% (which it is) let's say 95% in this example to make it simple, adding 5% tax to that changes return from 95% to 90% this is an increase in cost by 100%!!! not 5%. Even assuming 90% average return paying 5% tax increases your costs by 50%.
3. Lots of regen on most of the mobs you tend to hunt. Now regen I'm not to sure about how much it affects the average loot but it does seem to have at least a slight negative effect. I would advise to stay clear of the regen mobs unless they have MU to cover for it. Regen mobs also makes it hard to use finishers (more on that later)
Bigger is better, I don't deny it. But what if the number I have chosen, and the expected result is well within the error variance? Why would I need to use a bigger sample size?
Like, tell me for example, if I hunt with two guns, one with an eco of 3, and one with an eco of 2.4, how many mobs do I have to kill to show that the loot return on the second weapon is not 80% of that of the first weapon but instead it is closer to 100%.
I have hypothesis A - Eco matters, and hypothesis B - Eco does not matte. And for A I expect 20% difference, and for B I expect 0% difference. How many mobs would be enough to trust the bias to either 0% or 20%?
Stop raping math, please!
If your loot is 50% only you pay only tax on those 50%.
There is no evidence whatsoever that higher regen has a negative impact on return rate.
And this is where i stopped reading, no point in having more of that.
And, in general, i don't think someone like Joker needs loot advices - pretty cheeky that you do this nonetheless. But hey, you're not the first n00b trying to tell everyone how the universe works - right after they graduated.
Bigger is better, I don't deny it. But what if the number I have chosen, and the expected result is well within the error variance? Why would I need to use a bigger sample size?
Like, tell me for example, if I hunt with two guns, one with an eco of 3, and one with an eco of 2.4, how many mobs do I have to kill to show that the loot return on the second weapon is not 80% of that of the first weapon but instead it is closer to 100%.
I have hypothesis A - Eco matters, and hypothesis B - Eco does not matte. And for A I expect 20% difference, and for B I expect 0% difference. How many mobs would be enough to trust the bias to either 0% or 20%?
And I think by more testing we will get exact number which will diminish even more below 1%Hi, I stopped reading the thread at this point to answer this, so I don't know yet if it has been addressed.
I think perhaps the effect of eco is much less than a 1 to 1 correspondence. In this post you seem to be stating that a gun that is 80% as eco as another gun should get 20% less loot than the second gun if the eco effect is valid.
I think that the eco effect is much much smaller on loot outcome, maybe a percent or two, as evidenced by your chart.
Cheers!
I am really enjoying reading this thread by the way.
First of all, what does the numbers thingy you wrote even mean? You mean that you only pay tax on your 50% return if thats what your return is? Well duh, ofc you only pay tax on what you actually loot, but getting 50% returns and paying tax on that already means that you are loosing out on 40% somewhere. That changes nothing in the math.
As for regen I said I believe it has a small negative impact on return.
As for Joker needing advice, ANYONE who claim they get 20-40% average returns obviously needs all the advise they can get. Now I dont know if that is what he actually gets or if he is exagerating, but this post is only intended to help out people who somehow manage to get such returns, god knows how they do it because it seems impossible to me unless you are intentionally trying to loose everything.
I think that the eco effect is much much smaller on loot outcome, maybe a percent or two, as evidenced by your chart.
And I think by more testing we will get exact number which will diminish even more below 1%
I am not going to take you serious anymore, after your post that hunting puny's is very interesting due to their MU loots.
The only puny I know of that has good MU loot is Carabok (hides stable @ 300%). Caly's PP should figure out how to put something with good MU in puny loot for the new players.
After Calypso puny, there are very few mobs that you can hunt as you level up that offer the same markup on loot. Sure, Arkadia has much better low-level loots.
The only puny I know of that has good MU loot is Carabok (hides stable @ 300%). Caly's PP should figure out how to put something with good MU in puny loot for the new players.
Well what is one fragment worth??
How many PUNY'S I need to kill to even make that MU on those fragments even close to effective to sell??
Common!!!
One fragment is worth between 2400% and 20400% depending on type, quantity and trade location. From my recent loot analysis on over 1000 punies I obtained over 110% markup on their loot, because they drop fairly often, there is no other mob on Calypso that I know of to give such good returns with eco gear. The best next choice for such a high loot markup are Drones. I don't see them accessible to new players.
You kill over 1000 of them, because you get some cool missions and rewards now, so I don't know, you get a few thousand fragments?
Where are we going?
Mrproper is the only guy here discuss with his data/graph to base his argument. His data might not be insufficient, his method might not be correct, his conclusion could be wrong, etc... but it does not matter me. Because I see his great effort in recording and generating those data to prove his acknowledgement. In the other hand, other guys are arguing without any effort in providing data/proof to protect your argument.
Back to the topic, there are two myths that needed to be solved to see the whole picture of hunting loot:
- If you use your gun and shoot at the ground/sky, not shoot at mob, will all of that cost be returned into your loot in the future?
- Armor/Fap decay, are they returned into your lootpool in the future as well?
Mrproper is the only guy here discuss with his data/graph to base his argument. His data might not be insufficient, his method might not be correct, his conclusion could be wrong, etc... but it does not matter me. Because I see his great effort in recording and generating those data to prove his acknowledgement. In the other hand, other guys are arguing without any effort in providing data/proof to protect your argument.
Back to the topic, there are two myths that needed to be solved to see the whole picture of hunting loot:
- If you use your gun and shoot at the ground/sky, not shoot at mob, will all of that cost be returned into your loot in the future?
- Armor/Fap decay, are they returned into your lootpool in the future as well?
Weren't you the one who claims eco don't matter??
Now you really confusing me
I think the ped you shoot at nothing is wasted. I have no data to back this up...but...
I remember reading a post here on these forums by an online game designer. And he noted the lag between the time you loot a dead mob and the time you recieve a loot for it. He said the reason for the delay was that the calculations for loot started when you clicked the dead mob. Therefore the slight delay in getting your loot. He said that was exactly how it worked in the game he helped design. There were no mobs walking around with loot inside of them. Only the act of looting set of the loot calculations and equations.
So, it seems that mindark's equations DO include how much damage you inflict on a mob up to a certain point. So, they just plug in the amount of damage you did to the freshly killed mob into the equation, and bing! Out pops the loot.
So walking around shooting at nothing wouldn't help your loot pool.