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Thread: accuracy enh

  1. #1

    Angry accuracy enh

    so ive got this tier 5 weap

    while thats my used weap ill make an example out of a maxed sib
    if i add 1, 5, or anything in between, the crit lvl always equals a fraction value of only 1

    10/10 is a chance of 1
    if i devide the chances into 20/20
    it is still just a chance of 1

    so, why is there even such a thing as a crit enhancer if it never makes any differance?
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  2. #2
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    The way it looks is different than the way it actually is. It's current out of the max, not current divided by the max.

    So normally you have a critical hit ability of 10, now with 5 accuracy enhancers its a critical hit ability of 20..

  3. #3
    Alpha Jan Universe's Avatar
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    with no enhancers on it you will have, lets say 2% of youre hit's would be crits, so with 5 enhancers it doubles, so you would have about 4% of your hits would be a crit.
    so on 100 shots you would have about 2 crits with no enhancers, and about 4 crits with the 5 enhancers.

  4. #4
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    Quote Originally Posted by Jan Universe View Post
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    with no enhancers on it you will have, lets say 2% of youre hit's would be crits, so with 5 enhancers it doubles, so you would have about 4% of your hits would be a crit.
    so on 100 shots you would have about 2 crits with no enhancers, and about 4 crits with the 5 enhancers.
    Yeah, I think that's right.

    I did a short test recently, when I bought an L gun with one accuracy enhancer on it. I got a couple of thousand shots out of it, crit rate was 2.4% compared to the normal 2.0%.

  5. #5
    Alpha Jan Universe's Avatar
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    Quote Originally Posted by Jimmy B View Post
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    Yeah, I think that's right.

    I did a short test recently, when I bought an L gun with one accuracy enhancer on it. I got a couple of thousand shots out of it, crit rate was 2.4% compared to the normal 2.0%.
    yeah the 2% is about average. some + and some -

    so it's up to calemus to do the math, if it's worth using them with break rate and MU.
    Last edited by Jan Universe; 05-12-2012 at 21:49.

  6. #6
    Marauder Doer's Avatar
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    I know there are other threads about this but this is the most recent. I wanted to evaluate whether Accuracy Enhancers increase my economy (something that has been suggested before), and did a long break test to find that value. I thought i'd share my results.

    I put 141 accuracy enhancers I on my imk2. They lasted for 129,400 shots, the vast majority unamped. That's an average of 918 shots per enhancer, quite a bit lower than I expected of the accuracy enhancers from what I had read and heard.

    Doing the math, and assuming the 0.4% additional crits per enhancer is correct:
    3.67 additional crits are generated per enhancer
    each crit generated is approximately equivalent to 1.25 extra shots (a crit is 100% damage + random damage between min and max, or on average 0.75 max damage on a maxed weapon)

    A shot with unamped imk2 is 15.255 pecs, so each enhancer generates 0.7 PEDs worth of extra damage.

    The enhancers have a tt of 0.4 PEDs, so they become "economical" at or below 175% (0.7 PEDs) in this specific case, ignoring the tiny increasing in dps as negligible.

    They seem to go for around 200% and my experiences manufacturing them shows I can't do better than that, at least not without a maxed BP. =>

    No more accuracy enhancers for me on unamped imk2. I need to repeat test with amp (not in a hurry to manufacture more of these though with current success rate, lol). If the break rate remains the same with an amp, they would be economical at 200%. MA has said the gun damage affects the break rate, although many dispute that, so it's not obvious that the break rate would remain the same with an amp.

    Remember, YMMV!
    Last edited by Doer; 06-10-2012 at 22:05. Reason: comment on amped
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    I sell mine for 175%

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  8. #8
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    There was this, recently:

    Quote Originally Posted by Bjorn|MindArk View Post
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    Unfortunately it seems that the support representative has provided inaccurate information in the response to this support case.

    I can confirm that the consumption rate of enhancers of all types is directly related to the magnitude of the benefit received.

    As an example, the consumption rate of damage enhancers attached to weapons is primarily determined by the amount of additional damage created by the attached enhancers.

    I will inform the support team about this so that correct information is provided in the future and we apologise for the miscommunication.
    Emphasis mine.

    I did a test on the number crits using accuracy enhancers, when they were new, on a Kesmic Slo (I think) and the increase was as expected. The rate of breakage is harder to measure - just because it takes so many attempts to even out - but taking Bjorn's statement at face value, it would be interest to compare an Opallo with IMk2 (for example) to see what kind of range of difference that is.

    I did like hearing that very much, though. I found the idea that breakage would be the same across all weapons, for example, to make enhancers useless on anything but uber items, which seems pointless. This variable consumption makes it reasonable to use enhancers in a much wider variety of situations, which is a good thing.


    Miles
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  9. #9
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    Quote Originally Posted by Miles View Post
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    There was this, recently:



    Emphasis mine.

    I did a test on the number crits using accuracy enhancers, when they were new, on a Kesmic Slo (I think) and the increase was as expected. The rate of breakage is harder to measure - just because it takes so many attempts to even out - but taking Bjorn's statement at face value, it would be interest to compare an Opallo with IMk2 (for example) to see what kind of range of difference that is.

    I did like hearing that very much, though. I found the idea that breakage would be the same across all weapons, for example, to make enhancers useless on anything but uber items, which seems pointless. This variable consumption makes it reasonable to use enhancers in a much wider variety of situations, which is a good thing.


    Miles
    There is really no need to test this since it was already stated by Bjorn that the magnitude of the increase in item determines if it breaks faster or not..

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  10. #10
    Marauder Doer's Avatar
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    Thanks Miles, that's the comment from support I was referring to.

    "Directly related" does not necessarily mean directly proportional. Until we have numbers from weapons of different magnitude and amped/unamped to compare, we really can't generalize.
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