Doer
Marauder
- Joined
- Nov 29, 2005
- Posts
- 7,004
- Location
- Muddlin' Through
- Society
- Rangers
- Avatar Name
- David "Doer" Falkayn
I think many users will be very happy to hear that MindArk is devising a change to the mission rewards system that will allow individual missions to award non-tradeable Attribute Tokens, which can be turned in to an NPC in exchange for attribute points.
This system would address two of the major concerns we have received in feedback from participants regarding the mission rewards rebalancing-
- A larger number of mission creatures can continue to reward mission efforts in the form of increasing attributes.
- Participants will be able to choose the best time to redeem their attribute rewards, for example after having skilled up 'naturally' to a certain level.
We are finishing up the necessary adjustments to the mission rewards formulas and guidelines provided to planet partners to accommodate the new attribute token system and the awarding of fractional attributes. Once those adjustments are completed, planet partners will have the ability to provide everyone with an overview of the new rewards that will be implemented on Aug. 21, so that participants can make informed decisions as to which missions to complete over the summer.
At some point in the near future or recent past, the Calypso development team will receive the abovementioned guidelines from MA. While knowing that attribute gains will remain, in some form, as a reward for missions, is very good news, there are a couple things that would be good to know ASAP. Please answer these questions as the information becomes available so the Calypsonians can move forward with their skilling. While the rotation of mission mobs is a nice thought, it's somewhat pointless as a cookie for those who have waited to do missions because but we still don't have sufficient information to base our decision to go ahead and take rewards on.
- Will Attribute Tokens be general purpose (one Token that is redeemable for any attribute but stamina)?
- Which mobs and/or kill levels will be reduced in attribute rewards?
- Will any mobs and/or kill levels have increased attribute rewards?