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  1. #1
    Guardian Stefan 008 Bond's Avatar
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    Testing Armor Decay version 2.0000

    Hi all,

    While it may take a good while for us to get a grip on loot 2.0, the changes to armor decay should be fairly easy to test. Just wanted to share what I have so far

    Confirmed:

    1. Minimum decay rule has been removed!

    2. Linear Damage model is in effect and really awesome savings on larger setups now

    3. Armor and Plates receive damage independently. If your armor has enough protection, your plates will remain untouched!(or the other way around)..

    4. The order of damage presentation to armor or plates first is a coin flip (50/50).. sometimes your armor gets hit first, other times your plate takes it first...

    5. We have an unseen decimal place that we cannot test against (at least one!) TT armr takes .045 decay for 1 damage absorbed but .091 for 2 damage absorbed this makes the actual decay .0455... the system still truncates this though and is not additive.

    6. Durability is still in play, higher dura costs just a bit less for the same damage absorbed

    Unlimited Armor and Platings Decay

    New Decay Rates on UL armor equate to 49 nova fragments per 1 damage absorbed.
    49 novas = .049 pec = 20.4081 hp/pec..... Nice!

    Tested on imperium platings (1 dmg absorbed) = 49 novas decay
    Tested on CDF armor (6 dmg absorbed) = 294 novas decay , 294/6 dmg = 49 novas per damage.. check!

    Limited Armor and Platings Decay

    Tested using TT armor... 2 damage absorbed = 91 novas decay...
    91/2 damage absorbed = 45.5 novas decay per 1 damage absorbed... UH OH!!!

    Maybe this has always been there but I was not aware of this extra decimal place??? Is this new???

    45.5 novas = .045(5?)pec = 21.9780 hp/pec

    Tl;dr version

    All the stated armor changes by Mindark are functional and now all UL armr has an eco of around 20.5 hp/pec and all Limited armr is around 22 hp/pec (or better!)

    Armor and plates now receive damage independently and the order of which gets hit first is a coin flip



    Anyone care to confirm?

    ~008
    Last edited by Stefan 008 Bond; 06-26-2017 at 20:19. Reason: added more results

  2. #2
    Marauder M Rufen Power's Avatar
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  3. #3
    Mutated Xen's Avatar
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    The Imperium plate has 400 durability and the CDF armor has 1800 durability so you would think there would be a difference.

    The TT Colonial armor has 9000 durability so there's the beginnings of a durability test.
    Xen Shop ☯ Fi/Ra/Co Dante | Imperial HAZEN Gloves (M) | Robot Cache Strongbox

  4. #4
    Slayer Immortal's Avatar
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    The armor decay may have been linearized, however this in no way means the durability equiation was changed.
    The legends are true.

  5. #5
    Elite Hijacker27's Avatar
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    47 damage 4400 durability is 2.246 pec decay (0.04778 pec per damage)
    9 damage 2750 durability is 0.437 pec decay (0.0486 pec per damage)
    12 damage 900 durability is 0.594 pec decay (0.0495 pec per damage)
    15 damage 2950 durability is 0.727 pec decay (0.0485 pec per damage)

    Just a guess but 0 durability is 0.05 pec per damage, and then durability reduces it from there.

    Going off of MAs old armour decay formula, it looks like it may be decay = damage * 0.05 (1 - (durability/100000)) which fits these parameters. More testing may need to be done for L armour to see if it fits same formula, but I'm not going to do that today.

    For reference on how amazing this is now, lets compare hunting spider stalkers in supremacy with a durability of 5200. Supremacy has 123 protection for imp/cut/stab, if we keep it simple and assume no plates or enhancers, in old system since decay was exponential, it would have decayed 18.75 pec, or 0.1524 pec/damage, compared to 5.83 pec decay in new system with a linear decay of 0.474.
    Last edited by Hijacker27; 06-26-2017 at 16:44.

  6. #6
    Guardian Stefan 008 Bond's Avatar
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    Quote Originally Posted by Hijacker27 View Post
    This quote is hidden because you are ignoring this member. Show Quote
    47 damage 4400 durability is 2.246 pec decay (0.04778 pec per damage)
    9 damage 2750 durability is 0.437 pec decay (0.0486 pec per damage)
    12 damage 900 durability is 0.594 pec decay (0.0495 pec per damage)
    15 damage 2950 durability is 0.727 pec decay (0.0485 pec per damage)

    Just a guess but 0 durability is 0.05 pec per damage, and then durability reduces it from there.

    Going off of MAs old armour decay formula, it looks like it may be decay = damage * 0.05 (1 - (durability/100000)) which fits these parameters. More testing may need to be done for L armour to see if it fits same formula, but I'm not going to do that today.

    For reference on how amazing this is now, lets compare hunting spider stalkers in supremacy with a durability of 5200. Supremacy has 123 protection for imp/cut/stab, if we keep it simple and assume no plates or enhancers, in old system since decay was exponential, it would have decayed 18.75 pec, or 0.1524 pec/damage, compared to 5.83 pec decay in new system with a linear decay of 0.474.
    Thanks Hijacker, yes the linear damage model makes for huge savings on big armr!

    Yeah it seems reasonable enough to go with .05 decay on 0 durability per 1 damage as the imperium plates and their 400 dura come in at .049x everything else tested is slightly lower.

    Your #s all coincide with some more of mine I was going to post from adj pixi and 5b plates, and the TT armor, durability is still in play.

    Updates

    I was able to confirm the removal of minimum decay, i had about 4 parts of stolen imperium and 3 5b plates to repair all total less than 1 pec!

    I continue to see evidence of a hidden decimal place... on the TT armor (L, 9k dura) 1 damage absorbed = .045 decay but 2 damage absorbed is actually .091,, this makes the actual decay .0455. It is important to note this is not additive.. meaning 2 parts that have each had 1 damage absorbed still = .090 decay. This is because the system still truncates as it has always done. But on a single piece that has absorbed 2 damage the decay is actually .091. These are really small numbers but it should be noted that we have an unseen decimal place to be aware of!

    Damage presentation to armor and plates is a coin flip (50/50) - If you massively overprotect to the point both your plates and armor are more than enough on their own to handle incoming damage you will see that sometimes it goes to the plate first, (you will see "deflect" message) leaving the armr piece untouched, and sometimes the opposite (armor takes all damage leaving plates untouched) This seemingly happens randomly and without a bigger test of #s we can just leave it at 50/50 for now (who knows it could be 60/40 etc). This does have some implications but I wont spell them all out

    I will update OP with the new info... looking good for now i think!

    ~008

  7. #7
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    Igor Kromas Guk
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    Lightbulb my armor tests

    Tested:
    Pixie Adjusted(durability 2800) - 76 dmg absorbed - 3.668 pec decay = 20.607 dmg/pec
    Musca Adjusted(durability 2800) - 64 dmg absorbed - 3.107 pec decay = 20.5986 dmg/pec
    IFN Prototype (L) (durability 13500) - 138 dmg absorbed - 5.701 pec decay = 24,2063 dmg/pec

    and used info from HiJacker:
    4400 durability - 47 dmg absorbed - 2.246 pec decay = 20.926 dmg/pec
    2750 durability - 9 dmg absorbed - 0.437 pec decay = 20.5949 dmg/pec
    900 durability - 12 dmg absorbed - 0.594 pec decay = 20.202 dmg/pec
    2950 durability - 15 dmg absorbed - 0.727 pec decay = 20.632 dmg/pec
    Last edited by i.cromme; 07-03-2017 at 19:17. Reason: ad iFN

  8. #8
    Elite AtamiKiangola's Avatar
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    I guess I should be happy I didn't sell my sentinel which had high decay costs, time to test it when I have some time

  9. #9
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    Srdjan Kater Spasic
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    Guys am i missing something? What about TT of armor? It's also the factor in determining dmg/pec. Why noone is calculateing that?

    Cheers!

  10. #10
    Quote Originally Posted by kater View Post
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    Guys am i missing something? What about TT of armor? It's also the factor in determining dmg/pec. Why noone is calculateing that?

    Cheers!
    they test with full tt. less tt means less protection but i guess as it seems to be linear it will stay at the same dmp / pec.
    and this is going to change soon, when we get the prof requirement for armors and they stay on full protection (UL)

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