Stefan 008 Bond
Dominant
- Joined
- Nov 14, 2007
- Posts
- 373
- Society
- Mod Merps
- Avatar Name
- Stefan 008 Bond
Hi all,
While it may take a good while for us to get a grip on loot 2.0, the changes to armor decay should be fairly easy to test. Just wanted to share what I have so far
Confirmed:
1. Minimum decay rule has been removed!
2. Linear Damage model is in effect and really awesome savings on larger setups now
3. Armor and Plates receive damage independently. If your armor has enough protection, your plates will remain untouched!(or the other way around)..
4. The order of damage presentation to armor or plates first is a coin flip (50/50).. sometimes your armor gets hit first, other times your plate takes it first...
5. We have an unseen decimal place that we cannot test against (at least one!) TT armr takes .045 decay for 1 damage absorbed but .091 for 2 damage absorbed this makes the actual decay .0455... the system still truncates this though and is not additive.
6. Durability is still in play, higher dura costs just a bit less for the same damage absorbed
Unlimited Armor and Platings Decay
New Decay Rates on UL armor equate to 49 nova fragments per 1 damage absorbed.
49 novas = .049 pec = 20.4081 hp/pec..... Nice!
Tested on imperium platings (1 dmg absorbed) = 49 novas decay
Tested on CDF armor (6 dmg absorbed) = 294 novas decay , 294/6 dmg = 49 novas per damage.. check!
Limited Armor and Platings Decay
Tested using TT armor... 2 damage absorbed = 91 novas decay...
91/2 damage absorbed = 45.5 novas decay per 1 damage absorbed... UH OH!!!
Maybe this has always been there but I was not aware of this extra decimal place??? Is this new???
45.5 novas = .045(5?)pec = 21.9780 hp/pec
Tl;dr version
All the stated armor changes by Mindark are functional and now all UL armr has an eco of around 20.5 hp/pec and all Limited armr is around 22 hp/pec (or better!)
Armor and plates now receive damage independently and the order of which gets hit first is a coin flip
Anyone care to confirm?
~008
While it may take a good while for us to get a grip on loot 2.0, the changes to armor decay should be fairly easy to test. Just wanted to share what I have so far
Confirmed:
1. Minimum decay rule has been removed!
2. Linear Damage model is in effect and really awesome savings on larger setups now
3. Armor and Plates receive damage independently. If your armor has enough protection, your plates will remain untouched!(or the other way around)..
4. The order of damage presentation to armor or plates first is a coin flip (50/50).. sometimes your armor gets hit first, other times your plate takes it first...
5. We have an unseen decimal place that we cannot test against (at least one!) TT armr takes .045 decay for 1 damage absorbed but .091 for 2 damage absorbed this makes the actual decay .0455... the system still truncates this though and is not additive.
6. Durability is still in play, higher dura costs just a bit less for the same damage absorbed
Unlimited Armor and Platings Decay
New Decay Rates on UL armor equate to 49 nova fragments per 1 damage absorbed.
49 novas = .049 pec = 20.4081 hp/pec..... Nice!
Tested on imperium platings (1 dmg absorbed) = 49 novas decay
Tested on CDF armor (6 dmg absorbed) = 294 novas decay , 294/6 dmg = 49 novas per damage.. check!
Limited Armor and Platings Decay
Tested using TT armor... 2 damage absorbed = 91 novas decay...
91/2 damage absorbed = 45.5 novas decay per 1 damage absorbed... UH OH!!!
Maybe this has always been there but I was not aware of this extra decimal place??? Is this new???
45.5 novas = .045(5?)pec = 21.9780 hp/pec
Tl;dr version
All the stated armor changes by Mindark are functional and now all UL armr has an eco of around 20.5 hp/pec and all Limited armr is around 22 hp/pec (or better!)
Armor and plates now receive damage independently and the order of which gets hit first is a coin flip
Anyone care to confirm?
~008
Last edited: