slither
Marauder
- Joined
- Nov 12, 2005
- Posts
- 6,540
- Location
- UK
- Society
- Rangers
- Avatar Name
- Snake Slither Hellfire
I am sick and tired of trying to offer good prices only to see the same 1 or 2 people taking the items and listing them on auction.
If I want to put item on auction (and I often do) I can do it myself with nobody's help. It's almost getting to the point where I'm considering selling my shop and just using auction.
I would like MA to introduce a way to ban certain avatars from my shop. Better still, a complete pricing system where I can group people (eg. soc members, regular customers, resellers, competition winners etc) and price items differently for each.
While I'm at it, give me an auto-pricing system so i don't have to individualy price twenty m2a everytime I restock.
Also, I want a way to sell groups of items (eg. complete armour sets)
And, and, and... MA, why don't u just look into revamping the whole shop system as you should have done pre-mall instead of just raising the auction fee in hope that scewing the auction would help shops.
Considering this game is marketed on being a real cash economy, they have put virtualy no thought into the ability of players to buy and sell.
If I want to put item on auction (and I often do) I can do it myself with nobody's help. It's almost getting to the point where I'm considering selling my shop and just using auction.
I would like MA to introduce a way to ban certain avatars from my shop. Better still, a complete pricing system where I can group people (eg. soc members, regular customers, resellers, competition winners etc) and price items differently for each.
While I'm at it, give me an auto-pricing system so i don't have to individualy price twenty m2a everytime I restock.
Also, I want a way to sell groups of items (eg. complete armour sets)
And, and, and... MA, why don't u just look into revamping the whole shop system as you should have done pre-mall instead of just raising the auction fee in hope that scewing the auction would help shops.
Considering this game is marketed on being a real cash economy, they have put virtualy no thought into the ability of players to buy and sell.