Once we get a large enough sample size we should be able to extrapolate out to 100%
Added a graph for Tier 1 in first post
Need more +30 in TU to get more valid data.
Looks way too steep imho
This is from my cursory analysis of the data so far:
For Tier 1, % = (approx) sqrt(TU) * 2.4 + 5.995
For Tier 2, % = (approx) sqrt(TU) * 2.2647 + 5.6736
Edit: Should this be valid, for 50% salvage rate for Teir 1 you'd need lvl 400. At lvl 938 the salvage rate would be 75%, and to reach 100% salvage rate a level (!) of 1735 would be required.
Happy skilling!![]()
I got this for T1
y = 0,1736x2 - 2,081x + 6,2265
And for T2
y = 0,1941x2 - 2,1917x + 6,1575
For Tier 1, % = (approx) sqrt(TU) * 2.4 + 5.995
It's exponential, not polynomial
Saw that "charity tiering service" thread. Smart move. Skilling with other people's resources and saving them some ped. Win-win. For the normal player it's impossible to reach lvl 55 TU anyway - that'd cost a fortune. I could use it someday to tier my opalo![]()
Nice shot, just 6.000 instead of 5.995 works better
[23.84% at 55.2349 TU here]
Very dissapointing to see such a low increase in %. You have over double the pro standing I have but your salvage % is only 5.4% higher, that's an increase of 29% for a pro standing increase of 205%.
Was just what i got from EXCL