Hussk Fiasco - In defense of MA.

Infinity01

Stalker
Banned
Joined
Feb 12, 2009
Posts
2,065
Location
In the fabric of time and space
Society
Freelancer
Avatar Name
Space Infinity01 Time
So the hussk was not a shared loot.... 100s of ppl were shooting. and a team (max 12) from AOW had the chance to loot. Even the organizer did not get a chance to loot if I'm correct let alone 100s of others.

MA knew this debacle... and they knew that there would be a tremendious outpouring of anger and frustration. I guess it would have been almost at a similar scale regardless of loot (items or stackables)

MAs mistake was making it non-shared loot. On the part of the organizer, it was a mistake to call in all players to participate knowing it was not shared.

So, by making the Hussk a no-looter, IMHO, MA probably did the right thing (be it a glitch or deliberate)

Going forward:

MA should give back the needed items (for spawnning) to whoever spawned the hussk.

For the rest of the players... use their TT decay as part of their loot pool (filled in already).

In the future Hussk should be shared loot...

Sorry I should have been clearer in saying that it obviously should be shared loot, for the reasons you give.

But my point was that this doesn't go far enough - MA have to ensure that the majority of the loot is actually shareable. You are right that everyone has a chance of getting unshareable loot, but realistically this is only going to apply to say the top 10. How are you going to get 200 people together again if 190 know they still won't get any loot?
If MA fix this and the Hussk is respawned, but then loots only a few unshareable items, it is just as certain it will never be spawned again as it appears now.

Shared Loot is fine under some circumstances, but IMO, valuable unshareable items should rarely drop from them, and more commonly from normal loot mobs, where, if they need a team to kill, the loot can be shared manually afterwards between friends.

I agree with you ... plus,
I think it should never be an item only loot... There should be always some stackables so that everybody gets something based on the damage...............and TT return shouldn't go below 70 or 80% of decay.

EDIT: looks like the organizer didn't know that the hussk was not a shared loot mob... my bad :(
 
Last edited:
I doubt ma will make the hussk majority ooting stackables.... That would take out too much tt from the loot pool unfortunatey.

Dropping items is the only ong term way of ensuring other mobs stil drop loot lol.

I dont know how they should do it but it should be changed from how it is now
 
I doubt ma will make the hussk majority ooting stackables.... That would take out too much tt from the loot pool unfortunatey.

Dropping items is the only ong term way of ensuring other mobs stil drop loot lol.

I dont know howthey should do it but it should be changed from how it is now

Lol, i fogot to mention that alternatively they should make it feasible (by adjusting HP and regen rate) by about 30 to 50 players team.
 
Last edited:
I doubt ma will make the hussk majority ooting stackables.... That would take out too much tt from the loot pool unfortunatey.

Dropping items is the only ong term way of ensuring other mobs stil drop loot lol.

Why? They could just take a majority of the loot out of the cost of killing the Hussk itself and there would be no problem? :)


Lol, i fogot to mention that alternatively they should make it feasible (by adjusting HP and regen rate) by about 30 to 50 players team.

Why? Based on what has been said by Kim, this is supposed to be a nearly impossible mob that requires the most uber players in the game to work together as a true challenge. This is supposed to be the top tier mob of the game, by far.
 
Why? Based on what has been said by Kim, this is supposed to be a nearly impossible mob that requires the most uber players in the game to work together as a true challenge. This is supposed to be the top tier mob of the game, by far.

Well, that's a good intent... if possible. and I dont' have any problem with that..and In that case I think it's was a mistake on the part of the organizers ..... to spawn it ... and then not able to kill it... and finally calling in whoever they could. I was not there, so dont' know the story in detail..

But if the organizer called in all kinds of players they could in a non-shared loot, then they (Organizer) did it terribly wrong.

So, both MA and organizer are culpable for this.
 
So if the team doing the most dmg looted a mod fap and everyone else shooting didnt get anything..everyone would be happy, I guess there would be as many negative posts about loot balancning, fairness etc.

EU has been full of bugs and poorly implementations since 2003, events usually being like this. Dont participate unless you can accept bugs, exploits and 100% loss.

Its a game, the majority has to lose in order for a few to win, repeat this mantra everytime you login or logout until it sticks.
 
it ´s not the organizers fault..HE COULD NOT KNOW..that is not shared loot...a mob with 1,95 million of hp and a regen from 2,5k hp in a second cant be done from a normal team.....so everyone expected it is shared.....like the sandking and all other wave boss mobs which you have to kill to gather the bloodsamples......
 
well... someone has a brown nose

Many may not understand so here is the meaning of Brown.nose. and ..Thank You :laugh:

brownnose.jpg
 
On the part of the organizer, it was a mistake to call in all players to participate knowing it was not shared.

neg rep... how the xxxx could hijacker know it was not shared loot???
 
Well this thread clearly shows that Nighthawk is not working for Mindark........ However...infinity01 brown nose brown nose

There should be no thread "in defence of MA". MA deserves a good spanking!
 
neg rep... how the xxxx could hijacker know it was not shared loot???

Interesting, why do I think it was not shared loot?

LOL as far as brown.nose is concerned here is my declaration in the other thread.. before i was called a brownnose here:

The longer it takes until they come up with some excuse, the more it will be a story, made up to not lose their credibility.

Now I better shut up before they put me on no-loot-for-2-weeks shitlist :p

Peace.

Here is the link (Hussk Fiasco - In defense of MA.) for a credible/acceptable explanation and solution.

It is also meant to pacify MA loot manager to remove me from the list of shit-loot-players :laugh:
 
Last edited:
coz alot people got the message" this loot is claimed by sombody else "....and only one team got the no loot message....
 
neg rep... how the xxxx could hijacker know it was not shared loot???

Had anyone asked, investigated or had they assumed!


Remaining neutral.
 
BS

Whats your proof Hijacker knows before that it is not shared loot? From where you are taking the arrogance to say it was a fault of him to call Hussk and then was not able to kill it? You *know* before that 100+ ppl are not enough to kill it? If yes, who told you?

They have tried for hours to find a strategy to kill it. We (some of soc) have watched it on livestream and jumped in for a test, as long as we saw it is impossible without much more ppl. Later the day, a few ppl going to their FL (by example, star and others) and calling everyone on it for help. After that, it works.

But *nobody*, including you, could *know* before how hard that beast is. You can guess, but you ar knowing *nothing* before it spawns first time.
 
shared loot areas are on the wave areas. Was the crater a wave area ?
 
There was some information available beforehand, tho on the EF forum where Kim used to post in the thread "FYI: What is Kim up to now? ", while he was working on creating the Hussk mob/mission.

I think Hijacker could reasonably have expected it to be a 'shared loot' mob given that Kim did say, in post #36 of that thread, in relation to the Hussk mission:
Kim|MindArk said:
... There is a boss in a pvp area that has the shared loot function and he will oufcourse be a temping target for other groups as he is hard to spawn and has nice loot. ...

Note: I was not involved in the Hussk mission in any way, and I really have no opinion on it at all.
 
BS

Whats your proof Hijacker knows before that it is not shared loot? From where you are taking the arrogance to say it was a fault of him to call Hussk and then was not able to kill it? You *know* before that 100+ ppl are not enough to kill it? If yes, who told you?

Again, for some reason, I thought it was known to be not a shared loot... I guess it was probably from the fact that all shared loot have been declared by MA beforehand. And nowhere in the mob description it says it's a shared loot. We've a lot of other information about the mob. Perhaps that's the reason of my thinking that it was known..

But, yes you are right....I think Hijacker didnt' know it was not a shared loot... So, I was wrong on that... peace :)
 
Well, infinity, once you are whinning, blaming MA no matter what they do, everything is wrong.
Now, they obviously badly managed this event and you started to play devil´s advocate here.
You know what?
I´m starting to think you are only angry kid who needs to be in the center of everything.
Attetntion whore, as one could say.
 
Well, infinity, once you are whinning, blaming MA no matter what they do, everything is wrong.
Now, they obviously badly managed this event and you started to play devil´s advocate here.
You know what?
I´m starting to think you are only angry kid who needs to be in the center of everything.
Attetntion whore, as one could say.

LOL, I'm not saying it's not a fiasco.. it's a mess! Probability wise I'm still sticking to my conspiracy theory.

Sorry, this is another conspiracy theory, probably more reasonable than the first one..


Someone inside MA's loot-balancing team sabotaging Kim!

Kim is trying his best...communicating with the community... and apologizing... but the old guard of MA who wanted to have a hostile take over didn't like KIM taking the hem of Calypso... So now undermining all his good effort!

I thought of this conpiracy theory when we had the first Sand King no looter... but didn't post it... But after this i'm compelled to post it.

But here I was trying to give an alternative explanation, and a way forward.
 
as far as I can remember new things has always been "our" job to find out the negs and pros.

now we all know a hell of alot more about that mob.. and I thank the spawner and all the shooters for that :)

a mob no team in EU can take w/o 200 other ppl shooting.. gj everyone.. and thx again.. and again and again for beta testing the game for us ppl who stay away from the hype.
 
There was some information available beforehand, tho on the EF forum where Kim used to post in the thread "FYI: What is Kim up to now? ", while he was working on creating the Hussk mob/mission.

I didnt know about the above. but until you kill something how would you know it was shared loot or not? Wasnt the harbinger not known to be shared loot until people had killed one etc?

That said its all retrospective..... the above quote from Kim however would indicate without doubt that it was intended to be shared loot. What other "temping (t) target would Kim be talking about? thats in pvp etc?...

The concern for me regarding lack of testing, is that Kim insinuated (imo) that the spawners would have to protect there mob from invaders as well as kill it.... I don't see how thats possible at the moment considering how many was needed to kill it.

and that also it is hard to spawn (correct) and has nice loot :)confused:)

Rip
 
shared loot areas are on the wave areas. Was the crater a wave area ?

Shared loot mobs are not restricted to wave areas. Harbinger were all shared loot and not in any way connected to waves. Same with steelbirds. Also, shared loot is not a property of a location, but how a mob is spawned, as non-shared loot rippersnapper can (re)spwn during wave events in the lake during the wave and be non-shared loot. Also all mobs spawning there outside of waves are non-shared loot. Only the rippersnapper spawning as part of the wave are shared loot.

So really, the "area" does not tell us if a mob is shared loot or not.
 
I didnt know about the above. but until you kill something how would you know it was shared loot or not? Wasnt the harbinger not known to be shared loot until people had killed one etc?

2010.6

Shared loot: We have a new feature that allows us to share loot from event mobs. The feature, if activated, splits loot among everyone that inflicted damage on the mob similarly to the rule "Damage: Stack share". Team loot rules are ignored for these mobs.

We have activated shared loot on Steel Bird Elite spawns for this event.

2010.6.1:
NEW FEATURES
  • The story missions are now open and available from Colonel Briers in the Needle Tower of Port Atlantis.
  • Todd Hamlish in Camp Phoenix has a mining challenge.
  • The Shared Loot feature is used for Steel Bird Elite and Harbinger spawns in this event.
 
There is a boss in a pvp area that has the shared loot function and he will oufcourse be a temping target for other groups as he is hard to spawn and has nice loot.

Well this seems conclusive evidence for why everyone was sure it would be shared loot.

But Kim's reference to 'nice loot' should worry everyone who took part and wasn't in the say top 10 players doing damage. Shared Loot isn't any help if most of the loot value is in unshareable items.
 
So the hussk was not a shared loot.... 100s of ppl were shooting. and a team (max 12) from AOW had the chance to loot. Even the organizer did not get a chance to loot if I'm correct let alone 100s of others.

Maybe get your facts right.....

Any chance you can stop posting in every thread u have no idea about?
 
Maybe when the designers did their final cut, they set this mob to be killed the way MM is happening (or WOF), a main dmg team which is also looter team, and a myriad of support teams fire support and pvp protection because they already knew well how this works and also players are accustomed with this sort of event. As someone observed, it seems the mob is designed in a way that a team of 12 people armed with best weapons in game would barely be able to kill its regen, so it seems that there is some sort of premeditated design around a main team.

However, they should have give us some tips about what to expect when hunting this, so we would no what to expect in advance.
Also, they should fix the darn loot blackbox to avoid empty loots on this big mobs.
 
Back
Top