mastermesh
Mutated
- Joined
- Apr 21, 2007
- Posts
- 16,559
- Location
- Auction room somewhere...
- Society
- Freelancer
- Avatar Name
- Maria Mesh
Just a thread about frustrations and ideas/suggestions for how to improve estates in game:
(many of these have been posted elsewhere, just posting here for a consolidated listing in case devs decide to read this some day, year, or decade from now... This list WILL be edited over time as new ideas or ideas that I've thought about but didn't post here yetcome in to being.)
Hallways: Several years ago hallways leading to the apartments from the estate terminals on Calypso had their own item points. At some point in time that was changed the item points allocated to the hallways were moved to the interior part of the apartment instead of remaining in the hallways. I think it was changed since some folks were cluttering up neighbor's hallways. Bring back this feature. On other planets such as Rocktropia and Arkadia the hallways can still be used. At the moment the estates all look boring as hell on Calypso since apartment owners cannot put anything in hallways or near front door without glitching it through the walls from the other side... this makes all of the apartments look the same from the televator, and confuses anyone coming to visit since they have nothing to differentiate one apartment from the other unless they just know which estate terminatl to visit, etc. The hallways are very dark. When we could put lights and decorations in them it made them much more visually interesting.
Balconies: Balconies on Calypso have never had item points, so if apartment owners drop any items in the balcony without glitching it in there by pushing it through walls etc., anyone visiting can simply pick up what the apartment owner put there and walk away with it... There are items in game now such as patio furniture that are intended for being put in places like this in the real world, so it makes no sense at all to leave these balconies without any item points... They should have some, just as hallways on Calypso once did...
Front Doors: At the moment there's several interesting and weird things going on with doors... If an apartment owner or shop owner has estate terminal set to 'private' others are not supposed to be able to get in. What really happens is that the system stops avatars from going past a certain point just inside of the door when it's set to private, but the door itself still lets them in... so what happens is if an avatar gets too close to the private residence they get pushed inside of the wall by the door and then the system traps them with sticky feet so they cannot move... They are essentially 'trapped' inside of the wall/door and have to hit T to go to nearest revive terminal to get things going again. This is annoying as hell, especially if you accidentally just walked too close to a mall shop set to private while browsing around, etc.
Candy Canes:The old candy cane Christmas gifts from several years back used to sit nicely in estates, with the bottom of the cane being on the floor. At some point in time Mindark changed this and made it so that the pivot point on the cane was higher up... so now if you put a cane on the floor the bottom half of it disappears in to the floor... That's annoying... especially since it didn't used to be that way...
Statues: different statues act differently in different locations. Some statues such as the Zombie Bikers from Rocktropia cannot be placed on top of table tops, but can be put on the floor. All statues should be made to work similarly so you can put them wherever you want in the estate. Along with this something kinda odd is that the zombie biker statues actually act like 'walls' or shelves themselves in certain spots... makes interesting possibilities for placement of things for him to 'hold'... might be interesting if all statues acted similarly... it's nice to be able to put things like tomtebloss or torches in certain spots to add visual contrast to dark corners in apartments, etc.
Windows: It's nice that you can see outside from some apartments, but at certain times of the day the glare from the setting sun makes it impossible to see anything in some apartments. Devs should really look at as many angles from as many apartments at different times of day to investigate this so that things remain visually appealing at all times, not just til the 5:00 shadows come out.
Rotations:At some point in time furniture was altered to allow you to only place items on 'top' of certain shelves at a certain angle. For instance if you turn an L-Quent sideboard sideways on the wall it'll only allow items to sit on top of it at like 60 degrees til flat... more than whatever that angle is, if you tilt too much it won't allow items on top... from a 'gravity' aspect this is interesting, but from an actual interior decorating perspective, it's annoying as hell, especially for smaller estates that take up fewer square feet such as in booths... where you might want to make everything stack vertically instead of horizontally...
More will be added here over time as time permits..
(many of these have been posted elsewhere, just posting here for a consolidated listing in case devs decide to read this some day, year, or decade from now... This list WILL be edited over time as new ideas or ideas that I've thought about but didn't post here yetcome in to being.)
Hallways: Several years ago hallways leading to the apartments from the estate terminals on Calypso had their own item points. At some point in time that was changed the item points allocated to the hallways were moved to the interior part of the apartment instead of remaining in the hallways. I think it was changed since some folks were cluttering up neighbor's hallways. Bring back this feature. On other planets such as Rocktropia and Arkadia the hallways can still be used. At the moment the estates all look boring as hell on Calypso since apartment owners cannot put anything in hallways or near front door without glitching it through the walls from the other side... this makes all of the apartments look the same from the televator, and confuses anyone coming to visit since they have nothing to differentiate one apartment from the other unless they just know which estate terminatl to visit, etc. The hallways are very dark. When we could put lights and decorations in them it made them much more visually interesting.
Balconies: Balconies on Calypso have never had item points, so if apartment owners drop any items in the balcony without glitching it in there by pushing it through walls etc., anyone visiting can simply pick up what the apartment owner put there and walk away with it... There are items in game now such as patio furniture that are intended for being put in places like this in the real world, so it makes no sense at all to leave these balconies without any item points... They should have some, just as hallways on Calypso once did...
Given the recent rash of items flying from balconies into the hands of those willing to take the property of others, I think it's time that "items on balcony be non-removable except by estate owner" be put higher up on the priority list for MA's development team.
Apartments with balconies cost more than those that do not, so this certainly implies that MA intends for the balcony space to be the domain of the rentors.
AG
I did a quick search but I did not find anything, apologies if this has been addressed before... but why are the balconies public places? Is there a programming issue, is it a bug? We need to petiton MA to make these private areas in our apartments as soon as possible.
Please MA, make my balcony a useful place in my apartment!
Front Doors: At the moment there's several interesting and weird things going on with doors... If an apartment owner or shop owner has estate terminal set to 'private' others are not supposed to be able to get in. What really happens is that the system stops avatars from going past a certain point just inside of the door when it's set to private, but the door itself still lets them in... so what happens is if an avatar gets too close to the private residence they get pushed inside of the wall by the door and then the system traps them with sticky feet so they cannot move... They are essentially 'trapped' inside of the wall/door and have to hit T to go to nearest revive terminal to get things going again. This is annoying as hell, especially if you accidentally just walked too close to a mall shop set to private while browsing around, etc.
Candy Canes:The old candy cane Christmas gifts from several years back used to sit nicely in estates, with the bottom of the cane being on the floor. At some point in time Mindark changed this and made it so that the pivot point on the cane was higher up... so now if you put a cane on the floor the bottom half of it disappears in to the floor... That's annoying... especially since it didn't used to be that way...
Statues: different statues act differently in different locations. Some statues such as the Zombie Bikers from Rocktropia cannot be placed on top of table tops, but can be put on the floor. All statues should be made to work similarly so you can put them wherever you want in the estate. Along with this something kinda odd is that the zombie biker statues actually act like 'walls' or shelves themselves in certain spots... makes interesting possibilities for placement of things for him to 'hold'... might be interesting if all statues acted similarly... it's nice to be able to put things like tomtebloss or torches in certain spots to add visual contrast to dark corners in apartments, etc.
Windows: It's nice that you can see outside from some apartments, but at certain times of the day the glare from the setting sun makes it impossible to see anything in some apartments. Devs should really look at as many angles from as many apartments at different times of day to investigate this so that things remain visually appealing at all times, not just til the 5:00 shadows come out.
Rotations:At some point in time furniture was altered to allow you to only place items on 'top' of certain shelves at a certain angle. For instance if you turn an L-Quent sideboard sideways on the wall it'll only allow items to sit on top of it at like 60 degrees til flat... more than whatever that angle is, if you tilt too much it won't allow items on top... from a 'gravity' aspect this is interesting, but from an actual interior decorating perspective, it's annoying as hell, especially for smaller estates that take up fewer square feet such as in booths... where you might want to make everything stack vertically instead of horizontally...
More will be added here over time as time permits..
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