Blackblood
Guardian
- Joined
- Jul 2, 2005
- Posts
- 203
- Location
- Holland
- Society
- The Knights of Entropia
- Avatar Name
- Arithon Blackblood Threestone
Open letter to MindArk/PE
Ok first of all i wanna state i love Entropia Universe, yet i'm very concerned about its future. In my humble opinion its going to hell in a handbasket and it is doing that fast.
Please don't respond to me by saying i should search another game and quit my whining. I intend this to be constructive criticism not a rant about how bad things are. I will also try to explain how and why things should change.
I'll start by introducing myself quickly. I'am 29 years old from Holland, with a masters degree in marketing and law. I wrote my final thesis on online marketing and it's implications for the businessworld.
My problems at the moment with EU come largely from it's current businessmodel and marketing strategy. MindArk is very much focused on bringing in large amounts of new customers. They do this mostly by using the Public relations tool. Free publicity is a large part of this. Hence they pre-release an ATM card and throw $15.000 someones way when a film crew happens to be in the area. (i'm sorry I can't and won't believe this was a coincidence). The new players and most of the older players were attracted by MindArk with one single competitive advantage: Real Cash economy.
Now anyone who knows something about marketing will tell you one thing:
Sustainable advantages lead to sustainable growth!!!
Now i think we can all agree that the Real Cash economy is not a sustainable advantage. Actually it could be quite easily copied into another game/universe.
By using money as a pulling factor MindArk takes another risk: if people dont make any they tend to lose interest and quit. Remember i am talking about the masses, not the few die-hards and lucky people.
I think everyone who has played for some time agrees that after a major publicity stunt (the sale of ND/TI for example) a great influx of new players occurs, which after 2/3 months are nowwhere to be found. Thus creating the need for another publicity stunt, greate then the previous one. I will enhance on why these people leave a little later.
The second big rule of marketing is the 1:5 rule. This states that retaining a customer is 5 times cheaper then acquiring a new customer.
So i have now arrived at the heart of the problem: people leave EU for a variety of reasons, these are replaced by new customers, which are very expensive. A solid business model therefor would try to retain customers first. If 90% of the players stay for a year or longer, the need for new customers would diminish and smaller publicity stunts could still provide the same growth.
So why do so many players leave? Well first of all the game is all money focussed. For myself i know that i would find EU very boring if not for the thrill of real money involved. The entertainment factor of several other games is quite a lot higher. I will not get into details of other games since MB specifically doesnt want that on these boards, and i respect his opinion.
What are specific factors why people leave:
1. Purpose?
What is the purpose of EU other then it being a place with a lot of resources and mobs? There is no history, no background, no quests, and no storylines.
We have some events but the storylines are weak, information is little and player-involvement low. (anyone remember the mineral gathering argonauts? whatever happened to them?)
Take for example the drone event we recently had. I actually thought it had potential. Most players can kill drones in one of its forms, therefor participation could have been very high. Sadly the event was nothing more then a few spawn spots for drones. Now I am aware that criticising is easy, therefor i will explain how i would have done it.
1. Map on clientloader with the fiercest battles going on.
2. Death count for colonists and drones on clientloader.
3. Daily EBN updates
4. System messages like: a large robot force at nate valleys is trying to destroy the TP/ service center. If they are not fought off both will be lost.
5. If the colonists dont respond, destroy the TP!!! you can always put it back a few weeks later!
2. Advancement
With current economy its almost impossible for regular players to advance past a certain point. Gear is way too expensive. At some point you are stuck.
Now some players will be content with killing the same mob 1 million times, but most wont be. Without improvement people tend to lose interest, they want to hunt the bigger mobs, but are unable to do so.
3. Support
The support department only rephrases to us what we already know, they don't solve anything.
Take for example the recent scams/hackings that occured. Support answer: you should have bought a gold gard.
I actually thought that made sense so i bought one the end of februari. Halfway through april i send in a support case when i was actually gonna get it.
Support answer: we understand that you are concerned about security but if you follow these and these steps (virusscanner, spyware, firewall and so on) then you are already pretty safe. HOLD ON HERE So you tell people that are hacked to improve their security that they need a goldcard and the ones that havent been hacked that no goldcard is needed cause they are already pretty safe?
4. Finish first then release!
We constantly get an unfinished product. The concept might be good but because it is unfinished it dies before it reaches its potential
exmples:
1. Taming. Great concept! but we dont wanna make snables jump, we want to ride atrox and have snargs as hunting companions. People were very excited and started tamin, only to realize that very little could be done with it, it wasnt finished, and they quit doing it.
2. New Oxford City. Unlike taming i was excited about this. Only to find out that yet again it wasnt finished. I loved my 10 minutes of viewing paintings, too bad i spend the other 50 minutes i was there, roaming empty halls trying to find the paintings. The place should have been bursting with paintings, lectures and real life shops before it was released.
I could go on for a long time but i think i have covered the basics. In my view MindArk should create something more then a real cash economy to keep customers interested. If not someone else will use the real cash thing, and create a more interesting experience, in which case EU will die out. Something i hope will not be the case.
I know i will never ever get a comment from MindArk on this. I just hope that the CEO Welter is as quick as he was with the business professor and reads it, maybe just maybe he can do something with it.
PS i apologize for the length of this POST (thanks to dante
Ok first of all i wanna state i love Entropia Universe, yet i'm very concerned about its future. In my humble opinion its going to hell in a handbasket and it is doing that fast.
Please don't respond to me by saying i should search another game and quit my whining. I intend this to be constructive criticism not a rant about how bad things are. I will also try to explain how and why things should change.
I'll start by introducing myself quickly. I'am 29 years old from Holland, with a masters degree in marketing and law. I wrote my final thesis on online marketing and it's implications for the businessworld.
My problems at the moment with EU come largely from it's current businessmodel and marketing strategy. MindArk is very much focused on bringing in large amounts of new customers. They do this mostly by using the Public relations tool. Free publicity is a large part of this. Hence they pre-release an ATM card and throw $15.000 someones way when a film crew happens to be in the area. (i'm sorry I can't and won't believe this was a coincidence). The new players and most of the older players were attracted by MindArk with one single competitive advantage: Real Cash economy.
Now anyone who knows something about marketing will tell you one thing:
Sustainable advantages lead to sustainable growth!!!
Now i think we can all agree that the Real Cash economy is not a sustainable advantage. Actually it could be quite easily copied into another game/universe.
By using money as a pulling factor MindArk takes another risk: if people dont make any they tend to lose interest and quit. Remember i am talking about the masses, not the few die-hards and lucky people.
I think everyone who has played for some time agrees that after a major publicity stunt (the sale of ND/TI for example) a great influx of new players occurs, which after 2/3 months are nowwhere to be found. Thus creating the need for another publicity stunt, greate then the previous one. I will enhance on why these people leave a little later.
The second big rule of marketing is the 1:5 rule. This states that retaining a customer is 5 times cheaper then acquiring a new customer.
So i have now arrived at the heart of the problem: people leave EU for a variety of reasons, these are replaced by new customers, which are very expensive. A solid business model therefor would try to retain customers first. If 90% of the players stay for a year or longer, the need for new customers would diminish and smaller publicity stunts could still provide the same growth.
So why do so many players leave? Well first of all the game is all money focussed. For myself i know that i would find EU very boring if not for the thrill of real money involved. The entertainment factor of several other games is quite a lot higher. I will not get into details of other games since MB specifically doesnt want that on these boards, and i respect his opinion.
What are specific factors why people leave:
1. Purpose?
What is the purpose of EU other then it being a place with a lot of resources and mobs? There is no history, no background, no quests, and no storylines.
We have some events but the storylines are weak, information is little and player-involvement low. (anyone remember the mineral gathering argonauts? whatever happened to them?)
Take for example the drone event we recently had. I actually thought it had potential. Most players can kill drones in one of its forms, therefor participation could have been very high. Sadly the event was nothing more then a few spawn spots for drones. Now I am aware that criticising is easy, therefor i will explain how i would have done it.
1. Map on clientloader with the fiercest battles going on.
2. Death count for colonists and drones on clientloader.
3. Daily EBN updates
4. System messages like: a large robot force at nate valleys is trying to destroy the TP/ service center. If they are not fought off both will be lost.
5. If the colonists dont respond, destroy the TP!!! you can always put it back a few weeks later!
2. Advancement
With current economy its almost impossible for regular players to advance past a certain point. Gear is way too expensive. At some point you are stuck.
Now some players will be content with killing the same mob 1 million times, but most wont be. Without improvement people tend to lose interest, they want to hunt the bigger mobs, but are unable to do so.
3. Support
The support department only rephrases to us what we already know, they don't solve anything.
Take for example the recent scams/hackings that occured. Support answer: you should have bought a gold gard.
I actually thought that made sense so i bought one the end of februari. Halfway through april i send in a support case when i was actually gonna get it.
Support answer: we understand that you are concerned about security but if you follow these and these steps (virusscanner, spyware, firewall and so on) then you are already pretty safe. HOLD ON HERE So you tell people that are hacked to improve their security that they need a goldcard and the ones that havent been hacked that no goldcard is needed cause they are already pretty safe?
4. Finish first then release!
We constantly get an unfinished product. The concept might be good but because it is unfinished it dies before it reaches its potential
exmples:
1. Taming. Great concept! but we dont wanna make snables jump, we want to ride atrox and have snargs as hunting companions. People were very excited and started tamin, only to realize that very little could be done with it, it wasnt finished, and they quit doing it.
2. New Oxford City. Unlike taming i was excited about this. Only to find out that yet again it wasnt finished. I loved my 10 minutes of viewing paintings, too bad i spend the other 50 minutes i was there, roaming empty halls trying to find the paintings. The place should have been bursting with paintings, lectures and real life shops before it was released.
I could go on for a long time but i think i have covered the basics. In my view MindArk should create something more then a real cash economy to keep customers interested. If not someone else will use the real cash thing, and create a more interesting experience, in which case EU will die out. Something i hope will not be the case.
I know i will never ever get a comment from MindArk on this. I just hope that the CEO Welter is as quick as he was with the business professor and reads it, maybe just maybe he can do something with it.
PS i apologize for the length of this POST (thanks to dante
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