Blueprints value

mrproper

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Andone mrproper Andrei
I wanted to do this for a while now, so I got some auction lists and plotted this:

[br]Click to enlarge[/br]

If you are bored and nothing to do on a sunday evening, read on. Post your comments on the matter.

You may notice some BPs have linear market prices, proportional for their tt value while others follow an exponential trend.
 
Maybe i am dumb but what is that sheme about ?

BP price depending on qr ?
 
ahhhhhhhhhhhh.... took me some time to figure out what were what.. but thats pretty nice...
 
Etopia said:
Maybe i am dumb but what is that sheme about ?

BP price depending on qr ?

Yes!

qr = tt value in pecs


The real market like behaviour and free will make some blueprints behave abnormally, such as the 100 qr price varies by up to 1000%. And some blueprints of 0.0 qr cost 2 ped or 25 ped, depending on who pays for them. But an averaged or exponential averaged value of price/qr combined with a base price for the 0.0 qr ones could give a good accurate scale.
 
based on your profile pic and that graph you MUST be a math professor :D
 
Well, I studied some math in my time but I must admit I don't quite get it :rolleyes:

Maybe 'cause it's 02:34 AM ... :eek:
 
nice works mrproper...

but could you please provide the plot without the lines drawn, just the coordinates of bps and prices. would make it easier to interprete, because this pic is a bit overloaded imo.
 
LostInEntropia said:
based on your profile pic and that graph you MUST be a math professor :D

Not math, but economics. And I am close to graduation just... ;)
I do like to combine numbers and processes in a visual manner to allow for better understanding.

Sharyn said:
Well, I studied some math in my time but I must admit I don't quite get it :rolleyes:

Maybe 'cause it's 02:34 AM ... :eek:

Orizontala - Blueprint QR
Vericala - Pretul in PED

steffel said:
nice works mrproper...

but could you please provide the plot without the lines drawn, just the coordinates of bps and prices. would make it easier to interprete, because this pic is a bit overloaded imo.

80% of them are at 0 qr and 2 ped bids. Detailed lists at PEAuction.com. Look at the picture, and concentrate on a color, you will notice the points from that distribution.

The curved lines and the straight lines suggest the tendency for a linear ped/qr price or an exponential one, extra ped/higher qr.
 
mrproper said:
Orizontala - Blueprint QR
Vericala - Pretul in PED


Thx :)

+rep
 
BUMP

Nobody else wants to comment on this? Maybe suggest other blueprints to research their rating/value behaviour....
 
Do the code in ASP.. then we can have it on Pricefinder :D
 
Starfinder said:
Do the code in ASP.. then we can have it on Pricefinder :D

Well, the purpose was to find behavioral patterns in the qr/price ratio. Now, when I will get around making some adaptive learning scripts, I might write the code too :)

We can assume, that for any type of curve (linear, or second degree equation) we have the same 0 qr price and 100 qr price (easily calculated values from past auctions), so we can have a base BP price and full BP price, even calculated as base+
 
The traces should be more exponential than linear because of the way QR slows down the higher you get it.

It would also make a slightly nicer graph if the BPs you look at started with a value close to 0 at 0 QR. I think the equipment BPs you have are the level 1s no longer available so they sell for more than they should at 0 QR. If you use Basic Filters and Standard Dampers, there should be lots available in auction.

Very nice work
+ rep
 
This is a problem with the current price sites when viewing the price for blueprints.

A blue print is not an item with a fixed "effectiveness".
A gun, regardless of it's condition, will do the same damage. The TT value of a gun reflects how much it will cost to repair, not how well it will perforn.

A BP with a TT of 0.01 (Qr=1) will not do as good a job at making the item as a BP with a TT of 0.5 (QR=50).

All the price sites just lump the same BP's together.

So knowing a certian BP is tt+10 does not help at all, as the TT+10 might be based on the last 50 BP's all of which were at QR10-30.
How do I then work out how much a BP at QR50 really worth?

whats needed is for the price sites to list the BP's by TT value.

for an imaginary BP:

A BP worth 0.01 is TT+2
A BP worth 0.2 is TT+6
BP at 0.3 is TT+10
bp at 0.4 is TT+20
BP at 0.5 is TT+40
etc.

Then when I look at a BP at 0.1 I will know it's somewhere between +2 and +6.

a BP at 0.33 is something +10 and +20.
etc.
 
Darky said:
yep and here is a real example for you Jaas, skillg 3 Standard Damper Bp's from 0 to 100%. (My batches are again 2.5k Lyst and 5k Oil Per batch) you can see the following:


HTML:
Batch No.			From	To
1		Blueprint Qr:	0	44.5
2		Blueprint Qr:	44.5	58.6
3		Blueprint Qr:	58.6	65.4
4		Blueprint Qr:	65.4	73.6
5		Blueprint Qr:	73.6	80
6		Blueprint Qr:	80	83.9
7		Blueprint Qr:	83.9	87.4
8		Blueprint Qr:	87.4	90.1
9		Blueprint Qr:	90.1	93
10		Blueprint Qr:	93	96.6
11		Blueprint Qr:	96.6	98.6
12		Blueprint Qr:	98.6	100
 
1		Blueprint Qr:	0	44.4
2		Blueprint Qr:	44.4	56.7
3		Blueprint Qr:	56.7	67
4		Blueprint Qr:	67	73.1
5		Blueprint Qr:	73.1	80
6		Blueprint Qr:	80	83.9
7		Blueprint Qr:	83.9	87.5
8		Blueprint Qr:	87.5	90.9
9		Blueprint Qr:	90.9	93.9
10		Blueprint Qr:	93.9	97
11		Blueprint Qr:	97	100
 
1		Blueprint Qr:	0	44.7
2		Blueprint Qr:	44.7	59.6
3		Blueprint Qr:	59.6	67.8
4		Blueprint Qr:	67.8	73.8
5		Blueprint Qr:	73.8	79
6		Blueprint Qr:	79	82.7
7		Blueprint Qr:	82.7	87.2
8		Blueprint Qr:	87.2	91.2
9		Blueprint Qr:	91.2	93.3
10		Blueprint Qr:	93.3	96.1
11		Blueprint Qr:	96.1	98.6
12		Blueprint Qr:	98.6	100

you can see that the qr of the bp goes up slower the closer it is to 100.

Darky.

Problem half solved. The jumps (up to 11-12) use the same TT and as you can see, it gets really hairy. You can consider BPs up to 30 as cheap, up to 80 as somewhat nice, and over 90... hell, someone got REALLY busy on them, they cost 30% more per each qr than the ones under 80. Graph coming up! :wise:
 
00000001.png



QR level / QR speed / QR density (superimposed)


Maybe an even smaller sample could get a more accurate sine in the yellow curve.

A QR increase from 99 to 100 is about 50 times more expensive than the one from 1 to 2. A blueprint with 50 qr should be 10 times less expensive than one at 100 qr. At around 75 qr, the bp is 40% of the value of a full one.

The above comment takes into consideration only the attractivity of a blueprint in price compared to a full qr BP. If we count in the good results of a 50qr bp compared to a 100qr bp, the cost difference makes little difference in the skilling process to make you pay 10 times more for a full one. Still... there is no case of linearity in qr gain. Now onto collecting SR data and tt return according to qr.
 
BUMP. Anyone care to add to the discussion? I even made cool graphs with colors and such... :rolleyes:
 
Yep, graphs is cool, but i dont see how can i apply this results to a random BP...
 
mrproper said:
BUMP. Anyone care to add to the discussion? I even made cool graphs with colors and such... :rolleyes:

nice graph matey + rep.

im repeatdly skilling damper bps from 0-100 just for the kicks, i have max COS of the bp even when the qr is at 1% (due to my skills), so this isnt costing me anything extra.

i will share my results as i get them.

Darky.
 
Flashr said:
Yep, graphs is cool, but i dont see how can i apply this results to a random BP...

Research is not finished and any random BP with around 10 bids, and different QRs can be analyzed and priced correctly.

If you have a request for a certain BP feel free to name it and we can take a look at it's history ;)

Darky said:
nice graph matey + rep.

im repeatdly skilling damper bps from 0-100 just for the kicks, i have max COS of the bp even when the qr is at 1% (due to my skills), so this isnt costing me anything extra.

i will share my results as i get them.

Darky.

If you really want to help the research, and you happen to have max COS at any qr, then the only way to do it (one of many) is to write down the qr value let's say every 100 clicks or so. You can also write how many clicks it takes to get each 10 qr. Anything is important.

Also, the QR cost is only part of the market price for a BP. As I said, you have little use for an 100 qr BP as you get the same results as for a 0 qr BP. So an average SR indicator, personally I would take yellow line above as representative would be the second component in determining the price by QR.

We have a history of auctions for a certain blueprint. Some of them are at 0 qr, 40 qr, 60qr, even 100 qr. We can see the set prices for those. Also, since some of the prices are old, we will give them less importance. We then proceed to calculate the bid/(qr*cos) indicator for every qr unit. Using this we will be able to put a price tag on any qr of that BP.
 
Last edited:
Darky said:
nice graph matey + rep.

im repeatdly skilling damper bps from 0-100 just for the kicks, i have max COS of the bp even when the qr is at 1% (due to my skills), so this isnt costing me anything extra.

i will share my results as i get them.

Darky.

Do you keep the data of TT back for eatch batch you make ?

This data , could solve so problem about the QR influance on the TT back.
With 5 full QR ing BP , we can see if its the QR of the skill that change the TT back , and if QR have an influance even when skill do max cos on qr 1 BP
 
Etopia said:
Do you keep the data of TT back for eatch batch you make ?

This data , could solve so problem about the QR influance on the TT back.
With 5 full QR ing BP , we can see if its the QR of the skill that change the TT back , and if QR have an influance even when skill do max cos on qr 1 BP


yes i do, i have a large scale experiment going at the moment, skilling a new avitar up from 0 to xxxx

i have done 189 batches of dampers (2.5k lyst and 5k oil) so far and will most probably end it at 200.

I will post the results, which include, TT back in the form of TT of dampers, energy residue and metal residue, number of new bp's gained in the run and what level they are and the skills gained from the run.

here is an example of what i data i have collected.

[br]Click to enlarge[/br]

i will compile a list of BPQR and TT back shortley.

Darky.
 
That would be great Darky.

The purpose is to combine the QR costs with the CoS and tt return. Most likely this is a combination of an exponential function and one or two linear functions. The end result will be a nice curve that can be adaptively applied to existing BP auctions and then allow to calculate tha BP's price for a give QR.
 
nice job

Glad there are those who do this when they're bored; It makes me bored doing it. :laugh:

Still like to see the data presented visually and trends plotted. Keep up the good work.
 
Doer said:
Glad there are those who do this when they're bored; It makes me bored doing it. :laugh:

Still like to see the data presented visually and trends plotted. Keep up the good work.

I need that data first. I can't (not using an extra PC with an otto-k-licker active) skill a bp so I have to get the data from somewhere else.

In this picture
00000001.png

the yellow line is the actual BP value parameter. To noobs it means the higher it is, the more success they have. To ubers it means the higher it is, the more tt they get. Basically it's the deviation from the linear diagonal function.
 
Hey MrProper,
Thx for a more advanced view on it, it may lead a way to find out what s a good situation to get rid of your bp depending on how it influences your Cos and thus you success.
A very dynamic calculation hard to decipher, we not knowing the algorithms of MA that are moreover player dependant, sigh.
So extrapolation work has to be done causalities and so on.

Welcome in my world :scratch2:

P.S: the exponentional curves seem to have a different progression(absolutely).
Did you use different bases, and if yes, which ones?

Btw. I m studying economics too ^^
 
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