Life after Opalo

Spawn

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Or.. what on earth am I going to be shooting with to spend about the same peddage and do approx the same damage.

ok for most of us the following was true:

opalo with a104 or a105/106

opalo/ a013 20 damage 14.7 dmg/sec cost: 4.63 per shot
opalo/ a104 22 damage 16.1 dmg/sec cost: 5.06 per shot
opalo/ a105 24 damage 17.6 dmg/sec cost: 5.49 per shot
opalo/ a106 26 damage 19.1 dmg/sec cost: 5.92 per shot

For people with only rifle skill they need to stick with carbines/rifles, for ppl who also skilled pistol there are more options.

We would want to do about the same max damage, the same dmg/sec and pay about as much give or take a pec. A nice plus would also be the hitability of 10.

taking the breer road: both breers can only be fitted with the a102 as max amp, until more amps become available.

Breerm1a/a102 21 damage 11.2 dmg/sec cost:4.99 (note, this is without markup)
Breerm2a/a102 26 damage 14.7 dmg/sec cost:6.19 (note, this is without markup)

breer m1a doesnt cut it, because it has lower dmg/sec and it cost more to shoot then even the opalo/a103 combo. Not an option if you are used to shooting with 104/105/106. The breerm2a is compareable with the opalo/a103 combo, but it is 1.56 pec per shot more expensive.
Normally one would fire 1866 shots with the opalo/a103 combo.. (until the amp is gone) so you pay 1866*1.56= 29,10 peds more for the same run (5500 ammo, opalo+ full a103 amp)
Conclusion: the Breerm2a/a102 has the same power as the Opalo/a103 but at a cost..

there are no new laser [L] carbines yet, so let's look at the old carbines that do not have max hitability.

with max ha you can do (attacks per min/min) * maxdamage. then you have max attacks/min. But even with maxhitability you will not get these results. a better option is to do average damage/sec so you can have a more fair comparison. ( the above comparison is valid because both have ha 10)

the formula for average dmg/s is like this:

(attacks per min/min)* (mindmg+maxdmg:2)

for the opalo range this is:

a103: (44/60)*(10+20:2)= 0.73*15 =11
a104: 12,09
a105: 13,20
a106: 14,30

for the breers:

m1a/a102: 8,39
m2a/a102: 11,05

now lets look at some carbines that come close in maxdamage and have a good economy according to pe-wiki.info
I will do the rest of the comparison based on my skill which is hit ability 3.0 and a mindamage of 0.67 of the max mindamage.

a&p series brave me/a102 25dmg 12,5dmg/s cost 5.82 per shot
avdmg/s : (30/60)*((0.67*12,5)+25:2)=8,34
sollomate tasmo me 25dmg 14,2dmg/s cost:6.10 per shot
avdmg/s : 9,34
sollomate beauto 26dmg 16dmg/s cost:6.55 per shot
avdmg/s: 10,69


the sollomate beauto in my eyes stands out. for maxdamage/s it compares to opalo/a104, for average damage it almost compares to opalo/a103. With my skill i favour it above the breerm2a/a102 combo because it will become better and better and i can still amp it with the a104 if i wanted too.. it also comes at a cost though. it is 1.49 pecs more expensive then the opalo/a104. 1866*1.49= 27,80 peds more expensive then an opalo/a104 5500 ammo run.

Ok any other Carbine will either cost more, do less damage or have too bad economy to compare. So what else is there? Melee? keep in mind that melee will cost you more because of the extra armour decay.

longblades:

the tt enblade has a too low economy, cannot be amped and has bad reload. it does 20 damage, but even it's maxdamage/s is only 7.3. that's half of opalo/a103.
not an option. All other longblades are too expensive to compare to Opalo/amp

axes: I have Ha 3.0 on longblades and a mindamage of 0.667 of the maxmindamage. (you need approx 3700 longblade skill for that)

the axe 1x0 24dmg 15,2 dmg/s cost: 5.6 per shot
avdmg/s 10,13


the axe 1x0 sits between opalo/a103 and opalo/a104 in terms of maxdmg/s. It's avdmg/s is lower then the opalo/a103, while the cost is a bit higher then the opalo/a105. You will need a lot of axes though to mimic a 5500 ammo opalo/amp run. But it's certainly an option that doesnt cost much more then the opalo/amp combo. You do need 3700 rifle though to get these results.

powerfists: the best powerfist has an eco of 3.79 and is thus not an option

shortblades: the tt-shortblade cannot be compared. its maxdmg/s is too low. there are other shortblades that do compare in maxdmg/s, but have low eco

there is one shortblade that comes near (keeping 3.0 as hitability):
survival enblade 5 me 25 dmg 24,6 dmg/s cost: 6.2 per blow
avdmg 16,38

this one looks good, but comes at a price. It is fast and thus you will burn more pecs per minute, compared to opalo/amp. Because of the high reload the avdmg/second is higher then the opalo/a106 combo.
Too bad I do not have 3.0 hitability on shortblades, otherwise this would make an excellent replacement.

Handguns (based on ha 3.0) approx 3700 hg skill


breer p3a/a102 23 dmg 15,7 dmg/s cost 5.48 per shot avdmg/s 11,78
ep-17 me/a101 26 dmg 18,6 dmg/s cost 6.34 per shot avdmg/s 12,42
m2722/a101 25 dmg 16,7 dmg/s cost 6.14 per shot avdmg/s 11,16
korss h350/a101 23 dmg 16,9 dmg/s cost 5,64 per shot avdmg/s 12,64
ep-21 defender 26 dmg 19,9 dmg/s cost 6,5 per shot avdmg/s 13,29
shriek combat 26 dmg 19,9 dmg/s cost 6,43 per shot avdmg/s 13,29
m2725 me 25 dmg 17,9 dmg/s cost 6 per shot avdmg/s 11,95
korrs h380 24 dmg 17,6 dmg/s cost 6.12 per shot avdmg/s 13,19
korrs h350 20 dmg 14,7 dmg/s cost 4,99 per shot avdmg/s 11

The pistols seem to be the ideal replacement for the opalo/amp.
the korrs h380 and the shriek combat and ep-21 defender match the opalo/a105 when it comes to average dmg/s. The korss h350 is almost as cheap as an opalo/a103 combo while doing the same damage and avgdmg/s
the crafted p3a/a102 combo costs about the same as the opalo a105, while doing only 1 damage less

CONCLUSION

If you have pistol skills get either the kors h350 if you want to go cheap, get the korrs h380 if you want to pretend to have an opalo/a105. If you are a crafter go for the p3a/a102. The ep-21 and shriek combat also perform well, their high refire rate compensates the low hitability of 3, but note that these will miss quite a lot more, and do less critical hits. When you have more then 4 hitability consider them.
If you do not have pistol skills or don´t want to use one for some reason.
get either the breerm2a/a102 or the sollomate beauto, the axe 1x0 or the survival enblade 5 me. The pistols however match the amped opalo the most.
 
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It will be interesting to see what you come up with regarding the Breer P3a/a102, which seems to be the ultimate combination of handgun and amp.
 
I have a bad feeling we still won't be getting any new Laser L carbines :(
 
Finally 24/7 opalo skilling/training disciples is gone :D
imo there will be new laser carabines soon.
 
Breer M2a + a102 is what i'm using for my opalo replacemnt. I seem to be able to take the same stuff I used to ;)
 
Darkaner said:
It will be interesting to see what you come up with regarding the Breer P3a/a102, which seems to be the ultimate combination of handgun and amp.

thanks for the tip but all i see is some not yets and 0.0 in the ability section...lol

1075 in rifle... what next?
 
I did some calculations with M2a + A103 and the amount you lose due to the capped amp damage is something like 2.5% efficiency.

This is making a large assumption though: that the damage is still worked out as a random number between the full maximum gun+amp and 50% of that, and then it's clamped to the new maximum afterwards. If there's actually a linear scale from the new maximum to 50% of that, then the efficiency will take a much larger hit. Anyone want to test this? It will involve graphing a lot of damage values. I might try a few shots with M2100 + amp, see if you always hit for maximum...

But IF the damage is calculated using the full maximum potential and then clamped, the I think M2a + A103 is a viable choice. Does a lot more damage than with the A102 and it's still a lot more efficient than any non-maxed weapons.
 
Molly said:
I did some calculations with M2a + A103 and the amount you lose due to the capped amp damage is something like 2.5% efficiency.

This is making a large assumption though: that the damage is still worked out as a random number between the full maximum gun+amp and 50% of that, and then it's clamped to the new maximum afterwards. If there's actually a linear scale from the new maximum to 50% of that, then the efficiency will take a much larger hit. Anyone want to test this? It will involve graphing a lot of damage values. I might try a few shots with M2100 + amp, see if you always hit for maximum...

But IF the damage is calculated using the full maximum potential and then clamped, the I think M2a + A103 is a viable choice. Does a lot more damage than with the A102 and it's still a lot more efficient than any non-maxed weapons.


Hmm... using the calculations @ http://www.entropiatools.com ... (sorry for the ad, but its relevant here)... When comparing avg-dmg (which is closer to reality than max), the difference in efficiency is more like 6.7%... and you only gain about 1 dmg/sec using a103 over a102. I'll take the 6.7% extra loot (in theory) ;)
 
CareBear said:
Hmm... using the calculations @ http://www.entropiatools.com ... (sorry for the ad, but its relevant here)... When comparing avg-dmg (which is closer to reality than max), the difference in efficiency is more like 6.7%... and you only gain about 1 dmg/sec using a103 over a102. I'll take the 6.7% extra loot (in theory) ;)

Yes, you're right. I just tested and my assumption was wrong. As an example, if you amp a M2100 the damage range will always be 3.0-6.0, no matter what amp you put on it. I fired a few shots to make sure and it's correct. My calculation was assuming that if you put an A103 on a M2100, the damage range would be 8.0-16.0, and then it would be clamped to 6.0 so you'd hit for maximum every time. But it doesn't work like that.

So over-amping is indeed a bad thing to do! Best find myself a new gun then...

+rep for the site btw, very useful!
 
Nice post mate :)

I tried to find something eco and as much as powerfull than opalo w/ 103 since new, and find something u don't tell anything about... TEAM !

2 guys with opalo w/ 101 are more powerfull powerfull than one with 103, and u take less armor decay. 101 got also a decay better than 103 and no extra ammo burn, so u'll get a few more here.


opalo + 101 : 11 dmg 8.067 dmg/s cost 2.67 pec/shoot
so x2 it's :
(opalo + 101)x2 : 22 dmg 16.134 dmg/s cost 5.34 pec/shoot

so it give better stat than opalo + 103, and it's more eco :wise:
 
Opalo's dead HAHAHAHA


Now all you pec-obsessed super-skillers may have to step out into the world and actually start to play:)

About time.
 
Hurrikane said:
Opalo's dead HAHAHAHA


Now all you pec-obsessed super-skillers may have to step out into the world and actually start to play:)

About time.
totally agree :D
 
Nice post mate

I tried to find something eco and as much as powerfull than opalo w/ 103 since new, and find something u don't tell anything about... TEAM !

2 guys with opalo w/ 101 are more powerfull powerfull than one with 103, and u take less armor decay. 101 got also a decay better than 103 and no extra ammo burn, so u'll get a few more here.


opalo + 101 : 11 dmg 8.067 dmg/s cost 2.67 pec/shoot
so x2 it's :
(opalo + 101)x2 : 22 dmg 16.134 dmg/s cost 5.34 pec/shoot

so it give better stat than opalo + 103, and it's more eco

true.. but 2 guys with p3a and a102 will do even more damage. The post was about the replacement of the opalo.. So i stuck to anything doing 20/26 damage and with about the same cost of operation and refire rate.

Updated now to include the pistols.. quite interesting how the pistols perform
 
One thing that needs to be mentioned is that the (L) guns give you a ha of 10.0 already at pretty low skill levels.
 
Hurrikane said:
Opalo's dead HAHAHAHA


Now all you pec-obsessed super-skillers may have to step out into the world and actually start to play:)

About time.


Hurrikane, I for one am not too worried about being forced of the Opalo/104. I'm hanging out to move on to the Justifier MkII that's sitting patiently in my storage... the problem is getting my bloody skills up to a point where I'm not just pissing ammo all over the floor in front of myself.

I'm now using the BreerM2a with a 102 amp, (was using a 103 until reading this thread) but if you have any suggestions (aside from buying rifle skills) for what rifle / amp combination is gonna move me quickest into the MkII with a decent (3 or so) HA I'm all ears. It seems to have taken forever for my HA to go from 1.5 to 1.7... and it's driving me around the twist.

I don't mind spending a bit of cash to get there, but within reason. I have so many missed shots with the Justy at the moment, and at 11 ammo per missed shot I just can't bring myself to use it.
 
After trying out different combo, I settled on the M2a with and E-amp 12. I know the crafted amp has more decay than the looted one, but the E-12 happen to match the M2a in damage with only a half point loss. So, in the end, the numbers work out better for me than any of the A10x.

I also carry a M1a unamped to clear the small mobs from my choice target. I was using an Opallo+103 for that before. I should have done that a long time ago. it's cheaper this way and 14 damage is just about right for that job.
 
yup M2a plus a102 is best replacement imo. What I carry now.
 
FrankMonkey said:
Hurrikane, I for one am not too worried about being forced of the Opalo/104. I'm hanging out to move on to the Justifier MkII that's sitting patiently in my storage... the problem is getting my bloody skills up to a point where I'm not just pissing ammo all over the floor in front of myself.

I'm now using the BreerM2a with a 102 amp, (was using a 103 until reading this thread) but if you have any suggestions (aside from buying rifle skills) for what rifle / amp combination is gonna move me quickest into the MkII with a decent (3 or so) HA I'm all ears. It seems to have taken forever for my HA to go from 1.5 to 1.7... and it's driving me around the twist.

I don't mind spending a bit of cash to get there, but within reason. I have so many missed shots with the Justy at the moment, and at 11 ammo per missed shot I just can't bring myself to use it.

I've never used a SIB gun except for a laugh now and then. I got a Marber Bravo while on less than 500 rifle, and all my weapons are "above my skills". I'm no rich man, I've depo'd around $1000 over a year (less than I spent on tobacco). It's been a lot of fun, but then again I drive the two miles to work instead of cycle, I have takeaway food when I can't be bothered to cook... I'm used to a little bit of money saving me hassle and putting a smile on my face, and in the game is no different. People shouldn't be scared of missing shots with the bigger guns; you miss with 10/10 as well.... to me, games are to be played, not managed. As this is the best game I've come across, a few dollars every other week or so just lets me play:)
 
Please bare with me as this and other threads posted are not meant to be rants/complaining, but more threads demonstrating some issues observed in the game and its future.

Hurrikane said:
As this is the best game I've come across, a few dollars every other week or so just lets me play:)

Thats the problem. Lets examine the competing games without naming names...

Game A lets call it you can play and gain levels and have fun playing for $15 US or less depending on payment options a month. Requires Purchase of the game and future expansion packs.

Game B pretty much the same as Game A...

Entropia Universe, If a user were to pay $15 per month then they would be extremely limited for a very long time as to how much they were able to do in the game. On top of that there are so many that pay more than that that this user would fall behind the curve quickly even if their play time were compareable. The Opalo and Amp provided a way that players could advance without hitting a wall, making hunting a viable profession. The Wall I refer to is that of forcing the user from the TT Opalo solution to either Limited Weapons which only those who either deposit or have been around for long periods can afford to craft or pay the markup to those players sending more ped to those who "already have it." The other option is to move onto a weapon that misses far to often to be practical and has a higher ammo burn for the same dmg per ammo burn. Yet again costing more money to enter the game and have fun. I have said most of this before in other threads and it seems that noone really wants to address these issues.

Lets use me for an example as I know my skills and am at the worst place right now in the makeup of this game. I deposit my money every month and will happily continue to do so.. I have recently Graduated in Rifle and have a little over 2K rifle. My HA on non-limited and TT weapons is 1.4 and my CA on these if I recal correctly is 3.4 (not positive of this one but it isnt as important) When using either a MKI or MKII every 3rd-4th shot misses. That means that I lose 9-11 (if amped for better efficiency) ammo every 3-5 shots. Lets say I go on a 100 PED hunt. Averaging 10 Ammo per shot I can shoot 1000 times missing lets say averaging 1/4 of those shots. This is a immediate loss of 25PED in ammo on just going out and hunting. When hunting with the Opalo on a 100 PED hunt that number drops signifigantly. Lets assume 8% missed shots on the Opalo. That is only an 8 PED loss in ammo on the same hunt. Sure my weapon does more DMG/SEC but the ammo burn is killer.

I have been playing for 5 months now and in that 5 months have gained ~2100 in rifle. What skill in rifle do I need to have a decent HA? 5k? 10k? Lets assume 10k. At the current rate (420 Rifle/Month which wont happen as higher levels come) it would take me 2 years to even be able to have a decent enough skill to start using other weapons other than the Limited and Opalo. 2+ Years of hunting the same mobs and using the same weapons due to the restrictions in the game based on a reasonable/compareable deposit to other games would not be fun. We wonder why the population in the game is so small, and wonder why MA inflates this with # of Accounts..

This is the best game for someone to join if they want to spend A LOT of time doing the same things over and over again or spending A LOT of money.

Possible solutions for MA to consider as I like playing this game and wish it could be economically feasible to do so.

#1 Make it easier even than it is to gain skills at lower and mid ranged levels.

#2 Rework the HA structure on all weapons to a sliding scale as has been suggested in other threads multiple times, even though you say you wont ever do that. This is an economy issue, in that if you no longer have new players entering the game and sticking around for a long while this "game" will eventually fade off and fall behind all newer games coming out.

I am not in any way saying I did not enjoy playing this game. Since this VU we will see how bad it really is. Thus far things arent looking good and the numbers of what is to come look even worse. I just would like for something to happen to make this game worth depositing money into. For me, just to have fun. For others, to have fun or to "make money." Whatever their motivation may be.
 
FrankMonkey said:
I'm now using the BreerM2a with a 102 amp, (was using a 103 until reading this thread) but if you have any suggestions (aside from buying rifle skills) for what rifle / amp combination is gonna move me quickest into the MkII with a decent (3 or so) HA I'm all ears.

A&P Brave ME with a102, Gargul and two Dyneras on rocks!
 
I'm currently using an A3 Punisher MkII + 103 amp and I'm liking that. Damage-wise it is similiar to a Breer + 104 amp.

I also keep my opalo & Justifier MkII around to suite the mob (and my mood).
 
Xerces said:
Please bare with me as this and other threads posted are not meant to be rants/complaining, but more threads demonstrating some issues observed in the game and its future.



Thats the problem. Lets examine the competing games without naming names...

Game A lets call it you can play and gain levels and have fun playing for $15 US or less depending on payment options a month. Requires Purchase of the game and future expansion packs.

Game B pretty much the same as Game A...

Entropia Universe, If a user were to pay $15 per month then they would be extremely limited for a very long time as to how much they were able to do in the game. On top of that there are so many that pay more than that that this user would fall behind the curve quickly even if their play time were compareable. The Opalo and Amp provided a way that players could advance without hitting a wall, making hunting a viable profession. The Wall I refer to is that of forcing the user from the TT Opalo solution to either Limited Weapons which only those who either deposit or have been around for long periods can afford to craft or pay the markup to those players sending more ped to those who "already have it." The other option is to move onto a weapon that misses far to often to be practical and has a higher ammo burn for the same dmg per ammo burn. Yet again costing more money to enter the game and have fun. I have said most of this before in other threads and it seems that noone really wants to address these issues.

Lets use me for an example as I know my skills and am at the worst place right now in the makeup of this game. I deposit my money every month and will happily continue to do so.. I have recently Graduated in Rifle and have a little over 2K rifle. My HA on non-limited and TT weapons is 1.4 and my CA on these if I recal correctly is 3.4 (not positive of this one but it isnt as important) When using either a MKI or MKII every 3rd-4th shot misses. That means that I lose 9-11 (if amped for better efficiency) ammo every 3-5 shots. Lets say I go on a 100 PED hunt. Averaging 10 Ammo per shot I can shoot 1000 times missing lets say averaging 1/4 of those shots. This is a immediate loss of 25PED in ammo on just going out and hunting. When hunting with the Opalo on a 100 PED hunt that number drops signifigantly. Lets assume 8% missed shots on the Opalo. That is only an 8 PED loss in ammo on the same hunt. Sure my weapon does more DMG/SEC but the ammo burn is killer.

I have been playing for 5 months now and in that 5 months have gained ~2100 in rifle. What skill in rifle do I need to have a decent HA? 5k? 10k? Lets assume 10k. At the current rate (420 Rifle/Month which wont happen as higher levels come) it would take me 2 years to even be able to have a decent enough skill to start using other weapons other than the Limited and Opalo. 2+ Years of hunting the same mobs and using the same weapons due to the restrictions in the game based on a reasonable/compareable deposit to other games would not be fun. We wonder why the population in the game is so small, and wonder why MA inflates this with # of Accounts..

This is the best game for someone to join if they want to spend A LOT of time doing the same things over and over again or spending A LOT of money.

Possible solutions for MA to consider as I like playing this game and wish it could be economically feasible to do so.

#1 Make it easier even than it is to gain skills at lower and mid ranged levels.

#2 Rework the HA structure on all weapons to a sliding scale as has been suggested in other threads multiple times, even though you say you wont ever do that. This is an economy issue, in that if you no longer have new players entering the game and sticking around for a long while this "game" will eventually fade off and fall behind all newer games coming out.

I am not in any way saying I did not enjoy playing this game. Since this VU we will see how bad it really is. Thus far things arent looking good and the numbers of what is to come look even worse. I just would like for something to happen to make this game worth depositing money into. For me, just to have fun. For others, to have fun or to "make money." Whatever their motivation may be.


Totally agree with this +rep

I enjoy this game but it is now to easy to piss money away by having to go up in guns that I cant use properly. In all other similar games I pay my monthly fee and then go about it... I dont have to deposit to actually play at a proper level (come on who considers runnig after snabes with a opalo a proper playing level??)

and with the way the current loot system work I am doing better looking for fruit then I am hunting :D
 
The_Distant_one said:
Totally agree with this +rep

I enjoy this game but it is now to easy to piss money away by having to go up in guns that I cant use properly. In all other similar games I pay my monthly fee and then go about it... I dont have to deposit to actually play at a proper level (come on who considers runnig after snabes with a opalo a proper playing level??)

and with the way the current loot system work I am doing better looking for fruit then I am hunting :D

I totally agree with them both ;)
 
Hurrikane said:
I've never used a SIB gun except for a laugh now and then. I got a Marber Bravo while on less than 500 rifle, and all my weapons are "above my skills". I'm no rich man, I've depo'd around $1000 over a year (less than I spent on tobacco). It's been a lot of fun, but then again I drive the two miles to work instead of cycle, I have takeaway food when I can't be bothered to cook... I'm used to a little bit of money saving me hassle and putting a smile on my face, and in the game is no different. People shouldn't be scared of missing shots with the bigger guns; you miss with 10/10 as well.... to me, games are to be played, not managed. As this is the best game I've come across, a few dollars every other week or so just lets me play:)

I totally agree with your philosophy Hurrikane. It's the main reason I sold all my Shogun when I completed my Ghost set. I know I can save a few peds here and there by switching my armor according to mobs... but to be honest the effort and thought involved in doing that is something I just couldn't be arsed with. Basically I'm a lazy turd. I'd rather spend a few more decay peds and just enjoy the game rather than swapping armor every time I come across a different mob.

So after reading your post I thought I'd give it another crack with the Justifier. I went to hunt some Allophyls/Estophyls. Took 10000 ammo with me and started with the Breer. Am getting a fairly consistent 20-25 or so hit points with that and very few missed shots. But the reload drives me nuts. So I switched to the Justifier after 1000 or so shots. Get the odd 50+ damage and the occasional crit hit as high as 113 I think... and that is a lot of fun to see. :) But because of my low HA I'm getting heaps of shots that either miss or only do 15-20 damage... using 11 ammo for each bloody one.

So yeah, I want this game to be fun and there is no doubt that you are right... the fun factor with the Justifier blows away the fun factor of the Breer. But I have a mortgage... and I've just bought myself a new motorbike. I can't afford to do 100ped ammo hunts that I'm losing 90-100% on on after decay. Well, I suppose I can... but not as often as I'd like to.

I'm happy to deposit into this game... within reason... and I have done fairly consistently so far. But I agree with the other posters in this thread. We shouldn't have to deposit US$100 a month just to make this an amusing experience. Not when [other options that will be deleted if I post them] offer as much fun as you can handle for $15 a month capped. I love this game, and I never intend to leave it for a competitor. But I think MA should be doing a bit more to make this an enjoyable experience for everyone regardless of their deposit level. I have absolutely no issue with nerfing the Opalo, I can see why it has been done. But FFS give us a few more mid-level rifles and stuff to compensate.

No real purpose to this post, just wanted to vent a bit. I'll STFU now.
 
Spawn said:
Handguns (based on ha 3.0) approx 3700 hg skill


breer p3a/a102 23 dmg 15,7 dmg/s cost 5.48 per shot avdmg/s 11,78
ep-17 me/a101 26 dmg 18,6 dmg/s cost 6.34 per shot avdmg/s 12,42
m2722/a101 25 dmg 16,7 dmg/s cost 6.14 per shot avdmg/s 11,16
korss h350/a101 23 dmg 16,9 dmg/s cost 5,64 per shot avdmg/s 12,64
ep-21 defender 26 dmg 19,9 dmg/s cost 6,5 per shot avdmg/s 13,29
shriek combat 26 dmg 19,9 dmg/s cost 6,43 per shot avdmg/s 13,29
m2725 me 25 dmg 17,9 dmg/s cost 6 per shot avdmg/s 11,95
korrs h380 24 dmg 17,6 dmg/s cost 6.12 per shot avdmg/s 13,19
korrs h350 20 dmg 14,7 dmg/s cost 4,99 per shot avdmg/s 11

The pistols seem to be the ideal replacement for the opalo/amp.
the korrs h380 and the shriek combat and ep-21 defender match the opalo/a105 when it comes to average dmg/s. The korss h350 is almost as cheap as an opalo/a103 combo while doing the same damage and avgdmg/s
the crafted p3a/a102 combo costs about the same as the opalo a105, while doing only 1 damage less

A few corrections and additions. At the moment hg section has the widest choice of (L) sib weapons. Freaking 16 pistols! :eek: So, i will add some info on them and on the most powerful amps you can add on then:

Korrses

Korrs h350+a102 27dmg 19.8dmg/s Eco 4.24 [w/o mrkp] 4.13 [w mrkp]
Korrs h380+a103 36dmg 26.4dmg/s Eco 4.28 [w/o mrkp] 4.12 [w mkrp]
Korss h400+a106 55dmg 52.3dmg/s Eco 4.29 [w/o mrkp] 3.97 [w mrkp]

Since a106 is quite rare, here's h400 and more common a104 combo:

Korss h400+a104 51dmg 48.5dmg/s Eco 4.26 [w/o mrkp] 3.93 [w mrkp]

Now High-end Breers:

Breer p4a+a104 42dmg 33.6dmg/s Eco 4.28 [w/o mrkp] 4.17 [w mrkp]

Breer p5a. This baby can use any laser amp up to a204, so p5a+a204 and p5a+a104 combos:

Breer p5a+a204 61dmg 52.9dmg/s Eco 4.28 [w/o mrkp] 3.98 [w mrkp]
Breer p5a+104 55dmg 47.7dmg/s Eco 4.24 [w/o mrkp] 3.91 [w mrkp]


New (L) blp pistols

Looted Emiks

Emik S30 5dmg 3.9dmg/sec
Emik S50 16dmg 12.0dmg/sec

Note: Emik s30 can be used with Bull Tac10, Emik S50 with Bull Tac20

Emik S30 +Bull Tac10 7 dmg 5.5 dmg/sec
Emik S50 +Bull Tac20 21dmg 15.75dmg/sec

Crafted Svempas

Svempa s40 9 dmg 7.1 dmg/sec
Svempa s60 29dmg 22.7 dme/sec


Svempa S40 + Bull Tac20 14dmg 11.0 dmg/sec
Svempa s60 + Bull Tac20 34dmg 26.6 dmg/sec


Comments: Eco w/o markup: in case you get it for tt, for example loot it or craft in case of crafted ones. Eco w markup is in case you buy it. All info is from wiki, rates for Eco w markup is from peauction.com

My comments: h380+103 is very nice and quite economical combo. h400+104 is more expensive to use, but quite powerful, no problems with longus/atrox/ambus/armax etc.

I've switched to handguns right after i graduated in rifle. Now affter introduction of new blp (L) pistols, handguns look even more attractive.
 
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im thinkin im gonna switch back to pistols.... depends really



the markup just entirely kills my wanting to do it though.

Oh well....

right now im using the mar spark carbine with a104 on exarosaur prowler level mobs... works alright i suppose. id prefer a faster firing weapon though...

would be nice if there were actual limited carbines....
 
A few corrections and additions. At the moment hg section has the widest choice of (L) sib weapons. Freaking 16 pistols! So, i will add some info on them and on the most powerful amps you can add on then:

I listed all the weapons that do similar damage as an opalo amped with a104/105/106, and cost about the same in pecs per shot.
There were a lot of other weapon combo's. The never made it to the list, because they either cost too much per shot, or were too slow in reload, or did less then 22 or more then 26 damage. The objective of the thread was to list a number of alternatives for ppl who want a replacement for the amped opalo and want to pay about the same.
Sure there are more sib weapons with bigger damage and still have good eco. there even are non-sib weapons with good eco.. like m2875 etc. But they don't match the amped opalo.
 
Ah, ok...i missed your point then, sorry. But i think that using weapons w/o amp (like korss h380 or h400) is actually a bad idea. Since you're paying markup, you bring the generic eco of weapon down. And amps increase weapon eco, as it can be seen if we do a comparision of eco on amped and unamped weapon.

Otherwise i agree with you.
 
I'm seeing very few p4a and p5a in auction (history), is the blueprint for this really rare? Because judging by the stats you would think there would be ample demand for them.
 
I think problem is that these bps are only (L). There are no unlimited ones yet. And can't be atm, there is no slot for them in bp book. That's like with higher-end mining amps, only (L) bps.
 
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