When is my weapon maxed?

Borr

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Borr Borr Borremans
Hello all,

I have been looking for a list which lists when I will have maxed my weapon. As it seems, this list does not yet exist. Data gathered here will be entered (by me, or yourself) in the wiki-charts. Witte has added a column that accomodates the profession and level needed to max your SIB weapon.

Results for now:
Sollomate Opalo, Laser sniper (hit), 5, Ranged laser (dmg), 5
Breer M1a, Laser sniper (hit), 7, Ranged laser (dmg), 7
Breer M2a, Laser sniper (hit), 8, Ranged laser (dmg), 8
Breer m4a, Laser sniper/Ranged laser <= (lesser then or equal to) 16
Breer P1a, Laser pistoleer (hit), 6.9, Ranged laser (dmg), 6.9
Omegaton M2100, Laser pistoleer (hit) 5, Ranged Laser (dmg) 5
Riker UL1 at Laser sniper/Ranged laser level 10

Additional input is welcomed as well. This is probably only interesting for the SIB weapons.
 
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That is an interesting thread on the length of the learning period. However I am looking to see at what professional level I will have maxed the Breer M2A.
 
In case it's not clear, the weapon is generally maxed at the same time the SIB ends, so Witte's thread isn't irrelevant to your inquiry. I wish i could tell you the answer, but all this newfangled (L) weapon stuff came out after i passed the SIB. :)
 
I was trying to figure this out some time ago (see other thread), but it seemed that there is no logical system to determin the learning period (or when you max a weapon). So every weapon needs to be checked manually I am affraid.

When you find more results, feel free to add them to pe-wiki. I added a "maxed" column in the weaponchart where you can fill in this data. I will add the ones you have found already.

ps, while its being discussed again, some remaining quesions:
1)Is it possible to use the weapon when your level is lower then the recommended level?
2)What are the initial HA and damage range when you reach recommended level?
 
Oof, that's quite a bit of info missing there! :yay:
good thing to have that on the Wiki Witte!

So a call to all hunters! Please indicate which profession and at what level you have maxed your weapon (both for damage and for hit).

We already have data for the opalo and breer M1a LOL.
 
ps, while its being discussed again, some remaining quesions:
1)Is it possible to use the weapon when your level is lower then the recommended level?
2)What are the initial HA and damage range when you reach recommended level?

1. Yes, you just don't gain skills as fast. The SIB says not yet and it means it. Your skill gain is much lower then if you used a non-SIB weapon.

2. This is dificult to say just like the SIB interval it is different for each weapon.
 
1. Yes, you just don't gain skills as fast. The SIB says not yet and it means it. Your skill gain is much lower then if you used a non-SIB weapon.

2. This is dificult to say just like the SIB interval it is different for each weapon.

I just did a test on this with the clobber. I was at level 13.6, and the clobber has a recomended level of 14. At that moment, HA was 0. As soon as I reached level 14, my HA on the clobber changed to 3.0.

Do you know any weapon where its not 3.0?
 
This one deserves a BUMP!

I collected the data for the Breer M2a and added this to the first post (and pe-wiki), but i am also interested in the Rikers and the breer handguns. Please post your findings here when you max a SIB weapon.
 
I have asked and searched for this question too several times. At first it seemed easy, but when digging you soon discover that many tools/weapons have different ways to act.

Some increase (seemingly) fast, some slow. Some just takes a few levels to max out, some many more...

Another question to ask is how big the difference is between SIB and non-SIB? With what factor do you increase your skillgain using SIB?

Bumb up this one - important but difficult questions here... :cool:

oh - and the answers would also look very good on my small [thread="58548"]newbee guide to the SIB weapons[/thread].

+reps for any good answers ;)
 
I still need to know how damage progresses from recommended level to maxed. I understand now it starts at 25%-50%, and ends at 50%-100%. But how much is it for example at 50% of your SIB period?
 
tt handgun maxed at 5.0 dmg and 5.0 hit
p1a handgun maxed at ~6.9 hit
 
tt handgun maxed at 5.0 dmg and 5.0 hit
p1a handgun maxed at ~6.9 hit

Thanks Steffel,

I think the 6.9 for the p1a is a rounding issue. When your HA gets above 9,95 it will show as 10.0, but only be 10.000 when your prof standing reaches 7. I would assume the breer pistols follow the same levels as the rifles (m1a at 7, m2a at 9 and p1a at 7, p2a at 9 (unconfirmed)).

Any other thoughts on the 6.9/rounding error?
 
I still need to know how damage progresses from recommended level to maxed. I understand now it starts at 25%-50%, and ends at 50%-100%. But how much is it for example at 50% of your SIB period?

Hmm, for that we need to record the dmg progress in relation to the prof standing (which we can convert to the progress in the SIB period (given the begin and and prof standing) for a specific weapon. I would have to check this for some weapons over a period of time.

* Edit: Anyone that needs to TT an empty (L) weapon? Makes it easier for me to track the progress. I have the breer M2a maxed and on my way to max the TT pistol. So any gun not too far above those would be excellent. P1a, P2a, M3a to start with maybe ;)
 
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Any other thoughts on the 6.9/rounding error?

no m8, no rounding error. we checked the green bar of the pro stand tab as soon hit sib showed "not anymore", it was about 9/10 the way to level 7. imo makes sense, since the sib on p1 also starts at 0.9. we expect the dmg to being maxed soon too and switch to p2, will post results when its time.
 
no m8, no rounding error. we checked the green bar of the pro stand tab as soon hit sib showed "not anymore", it was about 9/10 the way to level 7. imo makes sense, since the sib on p1 also starts at 0.9. we expect the dmg to being maxed soon too and switch to p2, will post results when its time.

OK, fair enough ;)
updated first post and pe-wiki
 
SRY for the joke:

When is your weapon maxed:
When the RSI makes it impossible to play anymore


*no offence to anyone who has RSI, or any other condition that worsens while playing EU (this includes insomnia)
 
Haha LOL, but not quite accurate ;) I have my RSI maxed before my opalo :D
 
Added Riker UL1, which is maxed at level 10
Updating pe-wiki now.
 
Forgive me for asking what may be obvious to all, but just so I understand this...

Is 'Rec' (ie recommended level) the same as min level for SIB. ie the level at which SIB starts?

Thanks
KP
 
Yes, at the moment you reach the recommended level professional standing, your hit ability is changed from 0.0 to 3.0 and the dmg range is changed to 25% - 50% (not sure what it is before that, will check it out later).

When you reach the start of the SIB period you will have a more or less fair HA, but beware of the damage range and reload time. Due to this your dmg/sec will be quite low and you waste the markup of the mostly Limited SIB weapon.
 
Yes, at the moment you reach the recommended level professional standing, your hit ability is changed from 0.0 to 3.0

When you reach the start of the SIB period you will have a more or less fair HA,

So are you saying the recommended level and the start of the SIB period are different?

Sorry for being obtuse here, but it's amazing what you find you actually don't know that you thought you understood but were actually taking for granted when you stop and think about it :confused:
 
I just did a test on this with the clobber. I was at level 13.6, and the clobber has a recomended level of 14. At that moment, HA was 0. As soon as I reached level 14, my HA on the clobber changed to 3.0.

Do you know any weapon where its not 3.0?

I seem to recall that a few VU's ago MA announced that the min HA for all weapons had been set to a starting point of 3.
I guess this applies to weapons where you have reached the recommended level.;)
 
I have m4a maxed, and im am lv 22 hit and 17 dmg...
got it when i had lv 21 and 16 hit and dmg.. it was maxed at that point already!
 
So are you saying the recommended level and the start of the SIB period are different?

Sorry for being obtuse here, but it's amazing what you find you actually don't know that you thought you understood but were actually taking for granted when you stop and think about it :confused:

I did not mean to confuse you ;)

Recommended level == Start of SIB

Before SIB: HA = 0.0
Before SIB: dmg range = ?% - ?% (will check later)
Start of SIB means: HA = 3.0
Start of SIB means: dmg range = 40% - 80% (according to source)

hope this helps
 
I have m4a maxed, and im am lv 22 hit and 17 dmg...
got it when i had lv 21 and 16 hit and dmg.. it was maxed at that point already!

ok, so m4a is maxed before level 16. thx for the input.
 
Recommended level == Start of SIB

Before SIB: HA = 0.0
Before SIB: dmg range = ?% - ?% (will check later)
Start of SIB means: HA = 3.0
Start of SIB means: dmg range = 40% - 80% (according to source)

hope this helps

Thanks very much for a really clear explanation - I've got it now :yay:
 
What is with MA and the number 3? Before SIB, 0 HA, then immediately upon getting SIB, it goes to 3,,,what happened on .1, .2, 1, 1.5, 1.75 etc etc......

Also all L weapons stop working at 3% full value,,,something going on with the number 3. LOL
 
For longblade... things are a bit tougher...

The progression for Lonblade, is I think

Combat Enblade A->Rustic Slo-> Rustic Kil

Right Now, I'm around level 7 swordsman and have maxed the Slo, but it was maxed on me before the slo ever came in to existance, and I got it to that point just by using 2x0 axes up til then since the Enblade A is so darn slow... although, I guess in a roundabout way, the A's slowness is good since it increases your evade, courage, etc.

Regardless, Mellee People are pretty much screwed so far. The Sib weapons help some, but the progression to get from point A to point B is long and tough. I think The Slow doesn't really start kicking in til around level 4 or 5, and maxes around 6 or 7... and I haven't looked around much but I think the A maxes around level 2.. So between level 2-5 you either are stuck with no sib or a slow blade that is NO good against anything tougher than a snable, especially if you plan to hunt any without armor or plan to hunt economically in any way with lower priced armor...
 
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