Ok, Kim, please take up the following, however:
it looks as if the loot window (and chat on globals/hofs) are recording events which don't get into the inventory and are not logged by the system. So, is it possible for some of the software to respond (swirlies as well), even though the inventory and log are 'not informed'?
I did some crafting of welding wire yesterday, put a new batch in the machine and started it automatically for a few clicks, while getting my next batch ready (I like to look at statistics per 100 clicks). Normally, I close the loot windows very often, as I like the 'ping' sound
.
On this occasion, I had 2 successes according to the open loot window from about 6 clicks, but only 1 of them was in storage (which I had just cleared across to a vehicle inventory). I also scrolled down to look for it, but normally the two successes would be merged into one stack anyway. It wasn't there. I didn't take a screenie, but I was fully conscious of what I was looking at on screen! I know that often, a glitch is solved by relogging, but I didn't bother to immediately.
As far as I can tell, however, the missing welding wires did not reappear when I relogged later...
Combined with this case, then I am also of the opinion that something is definitely wrong, and it is something not caught by a later synchronisation. It is also not the same as a roll-back, which is happening VERY often in space now, with unknown 'details'.
Thus, on the software side (and internally only, I accept that), please look at what exactly a log grabs, and whether, as here, it is [logically consistant from the programming for it to be] possible for the loot window and global/hof message to be activated without the inventory and log being aware of a loot or partial loot DIRECTLY AS IT HAPPENS! Ty!