AT-every-F*n-day

Indeed the # of ATHs seem to have increased a lot lately ... I wonder, is something to do with the loot system ? is a publicity move ? or is simply a economic factor that most lucky winners won't withdraw but basically return that into the pool in mid or long term ?

Guess you look at micro level while - hopefully :laugh: - MA is looking from the macro perspective. Assuming some1 up there in MA's office is aware of those daily ATHs and allow them to rain down so often - and given the "bank never losses" concept - I imagine should not be a bad thing for EU and there's some sort of strategy behind ;)
 
There are three ways for loot, especially large ATH-s to increase, and these are:
  • More deposits, hence more money in the system
  • Worse return for some people, while others profit more (in terms of TT returns)
  • An increase to MA's contigent liabilities

I think the main component is the first one.
 
There are three ways for loot, especially large ATH-s to increase, and these are:
  • More deposits, hence more money in the system
  • Worse return for some people, while others profit more (in terms of TT returns)
  • An increase to MA's contigent liabilities

I think the main component is the first one.


While I agree with ur logic I have to ask : do you assume everything in game is backed up by real value(cash/assets)?
I for one doubt that :) ... if that would be true then this game would be doing fantastically well :laugh: ... and MA would be on big green judging only by these daily ATHs. If countries can "print" money at will, who says MA can't do same in it's virtual world ? ;) ... only problem would be - as we saw in RL - this can lead to a big crissis ... a "virtual" one, nevertheless :laugh:
 
Want to see proof? Why dont you take a wander over to ANY OTHER BOARD ON THE INTERNET THAT TALKS ABOUT MMORPG's and look up Entropia Universe.

The proof is in the many former players who left after having their pockets emptied over their first month of play. It's called a very chilly reception, and outright accusations of consumer fraud.

When only a tiny fraction of anyone who tries the product actually stays and plays past 6 months what more proof do you need? You want the soc lists, the hundreds of players I have worked with to never see logon again? How about the hundreds of players many other individuals have worked with.

Proof. LMAO. Prove to me your eyes arent shut.

Its sad, because I enjoy this game. Im not one of the nay sayers who cries broken game at every corner. The semi-daily ATH's though are a bit laughable.

You have got to be kidding, going to other game boards to read about people that have lost money to entropia. Is your proof of 30-60% returns, i call that gamblers none anonymous.

I think i was pretty clear, there is plenty of proof here on the forums, my logs included for over 85% returns. There are NONE for consistant 30-60% returns

For one reason, it doesnt exist

It makes me laugh everytime i hear....i only ever get 50% returns

I wish people that makes these claims would record their results, for one it would stop their endless whining about shitty loot returns.

Rgds

Ace
 
You have got to be kidding

Im not kidding. Its just sensible. If folks want to deny what's sensible because they demand emperical and incontrivertible evidence thats not argumentative logic, nor is it reasonable. It's willful ignorance.

Which is why I asked to prove to me there wasnt a lack of blindness involved in your particular question. It's simple really. A bad reputation does not arise from nowhere. My bad reputation is derived from my excessive lack of diplomacy. EU's bad reputation is derived from its high cost to those who are first trying the game. A more stable loot distribution can balance high costs. Extreme loot swings and ATH's every few days mirrored by very low returns for a large number of players isnt a stable loot distribution.

What's to debate again?

-MR
 
or is simply a economic factor that most lucky winners won't withdraw but basically return that into the pool in mid or long term ?

This could be a true point, if it were I, then it would definitely go back into the game :)

I really have no intent to withdraw, didn't on Lavawalker until I closed his account down and now that I am back, all I have withdrawn is going back into repurchasing those skills again ;)

So you may be on the right path with that theory :)

Again just a theory ofc, who knows how the wonderous loot system works :wise:
 
You have got to be kidding, going to other game boards to read about people that have lost money to entropia. Is your proof of 30-60% returns, i call that gamblers none anonymous.

I think i was pretty clear, there is plenty of proof here on the forums, my logs included for over 85% returns. There are NONE for consistant 30-60% returns

For one reason, it doesnt exist

It makes me laugh everytime i hear....i only ever get 50% returns

I wish people that makes these claims would record their results, for one it would stop their endless whining about shitty loot returns.

Rgds

Ace

well there are some variable

this year untill last month i had 30-60% constantly any profit hunt was met with an even lower avrage

but in the end i changed the way i played and it almost evened out with 2 big hofs

so for a player who plays 1 year and knows only 1 way to play could easily show up with such a statistic... but could also as easy next year score enough to make up for it
 
While I agree with ur logic I have to ask : do you assume everything in game is backed up by real value(cash/assets)?
I for one doubt that :) ... if that would be true then this game would be doing fantastically well :laugh: ... and MA would be on big green judging only by these daily ATHs. If countries can "print" money at will, who says MA can't do same in it's virtual world ? ;) ... only problem would be - as we saw in RL - this can lead to a big crissis ... a "virtual" one, nevertheless :laugh:

Yes. As a matter of fact, thats what the official MA financial report says, and there is very little reason doubt it. And really, its hard to imagine an RCE where this was not the case.
 
Im not kidding. Its just sensible. If folks want to deny what's sensible because they demand emperical and incontrivertible evidence thats not argumentative logic, nor is it reasonable. It's willful ignorance.

That's one of the most idiotic comments I've ever read on this forum. Just because something seems sensible does not mean it is right, hence you need that evidence. Denying that is where the wilful ignorance starts. Sorry if you don't like it, but the fact is with even remotely sensible play you don't get long-run tt returns of 50%. It has been shown time and time again by every single statistical analysis of logged loots that has been posted here.

That doesn't negate the rest of what you say in your post, although you incorrectly imply that a bad reputation is necessarily deserved. The volatile loot distribution does give EU a casino feel, and gambling in itself is enough to generate some bad reputation. That doesn't necessarily mean it deserves that bad reputation. (look up any poker site or cash skill-gaming site on game boards or google, and you will find heaps of claims that they're rigged/ripoffs/cons, that doesn't mean they are - from my experience the majority are not)

Also there are many extra costs new players can pile on themselves by making mistakes. Using weapons/blueprints they're not maxed on, dropping overlapping bombs, paying too much markup for L stuff, etc. With really bad management of markup they can easily make it seem like they're getting a long-run return of 50%. That's nothing to do with the return MA is giving them though, it's to do with the fact they're handing out half of their money to other players.

And many new players, particularly those who don't really get the whole RCE concept and see the money they deposit into EU in the same was as the money they pay to a subscription-based game, may not feel comfortable depositing more than say $50. Some of that will go on equipment, and the rest is unlikely to form a big enough bankroll to cycle enough PED to reach anything like the long-run. So they could easily burn through their small amount of PED, get a 60% return, and leave thinking EU is a rip-off. It's not good that that happens, and maybe MA could mitigate it better, but at the end of the day they are judging EU to be unfair based on too small a sample. Ultimately a lot of this bad reputation you talk about will have arisen from the opinions of these people, who may well believe they understand how EU works and think that it is a rip-off, but are actually completely ignorant as to how EU works.
 
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And many new players, particularly those who don't really get the whole RCE concept and see the money they deposit into EU in the same was as the money they pay to a subscription-based game, may not feel comfortable depositing more than say $50. Some of that will go on equipment, and the rest is unlikely to form a big enough bankroll to cycle enough PED to reach anything like the long-run. So they could easily burn through their small amount of PED, get a 60% return, and leave thinking EU is a rip-off.

Should we tell new players that they pretty much have two options:
- play totally for free, doing the professions that doesn't include relying on loot mechanism (trading, sweating, socializing), possibly with a small initial deposit for first round in trading
or
- Be ready to do a big deposit, let's say 2000 USD, to have "loot swing buffer" and to be able to get competetive equipment when the opportunity arrives
 
Yes. As a matter of fact, thats what the official MA financial report says, and there is very little reason doubt it. And really, its hard to imagine an RCE where this was not the case.

Isn't that sweet ? :rolleyes: ... just hope is not "wrong" :laugh: Was hard for many to imagine something like that in RL but recent years proved otherwise ...

K, we're moving off-topic here ... all is good, MA gets tons of thousands of $ depoed each day so ATHs are becoming something normal in our daily EU lives .... so, who's the next lucky winner ? ;)
 
Should we tell new players that they pretty much have two options:
- play totally for free, doing the professions that doesn't include relying on loot mechanism (trading, sweating, socializing), possibly with a small initial deposit for first round in trading
or
- Be ready to do a big deposit, let's say 2000 USD, to have "loot swing buffer" and to be able to get competetive equipment when the opportunity arrives

Ultimately I think the answer is for MA to introduce some low-level hunting/mining/crafting activities with much less loot variation. Maybe 80%-110% every 10 PED cycled, something like that. (dunno if Rookie items are like this, if not, they should be)

But at the moment, to some extent yes that is what we should tell them (although 2000 USD is much more than necessary, a couple of hundred should be enough to start; they're not hunting big mobs yet). We can also tell them if they can only afford $25 deposit and they want to hunt (most people do), then they should hunt really small stuff. Snable young, daikiba young, merp young, etc, whichever drops the best markup. And that when they want to move up to bigger stuff, they shouldn't, even when they have the skills to do so. Not until they can deposit some more. With bigger stuff, bad luck runs will wipe them out.

Most people will experiment with bigger mobs, because it's exciting to try stuff that is harder. That mistake costs money, I found out that myself as a noob - I used Marber Bravo and EK2600 on Corns and thought I was doing well :laugh: When I lost my PED I swore a bit in the chat box, and then asked myself what I was doing wrong; then I hunted Gradivore with amped Opalo, and suddenly I wasn't losing PED any more. For some people that last sentence would have been "When I lost my PED I swore a bit in the chat box, and then went to the noobs4ever.org gaming board and told everybody what a huge scam this Project Entropia game is". The fact they said it, and believed it, doesn't make them right.

This game isn't for everyone. I don't think there's any way round that.
 
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That's one of the most idiotic comments I've ever read on this forum. Just because something seems sensible does not mean it is right, hence you need that evidence. Denying that is where the wilful ignorance starts. Sorry if you don't like it, but the fact is with even remotely sensible play you don't get long-run tt returns of 50%. It has been shown time and time again by every single statistical analysis of logged loots that has been posted here.

When did I say I didn't like it? You assume too much. This isn't about me at all. If I was unhappy with EU I would simply cash out and leave.

That doesn't negate the rest of what you say in your post, although you incorrectly imply that a bad reputation is necessarily deserved. The volatile loot distribution does give EU a casino feel, and gambling in itself is enough to generate some bad reputation. That doesn't necessarily mean it deserves that bad reputation. (look up any poker site or cash skill-gaming site on game boards or google, and you will find heaps of claims that they're rigged/ripoffs/cons, that doesn't mean they are - from my experience the majority are not)

A bad reputation is always deserved. If you fail at communicating to your customers or constituents it is not their fault. It is yours. I used myself as an example here because I can speak for myself. I accept my failures and the fact that I generally deserve any negativity that comes my way as a result of them because I choose not to approach things differently. The same rule applies to the casinos you mention above. Through increased communication many misconceptions could be remedied. They choose not to communicate. Their bad reputation is therefore their fault.

Also there are many extra costs new players can pile on themselves by making mistakes. Using weapons/blueprints they're not maxed on, dropping overlapping bombs, paying too much markup for L stuff, etc. With really bad management of markup they can easily make it seem like they're getting a long-run return of 50%. That's nothing to do with the return MA is giving them though, it's to do with the fact they're handing out half of their money to other players.

No kidding. And this is not resolved because the system is poorly communicated on top of being poorly balanced. See my point above on what this means.

And many new players, particularly those who don't really get the whole RCE concept and see the money they deposit into EU in the same was as the money they pay to a subscription-based game, may not feel comfortable depositing more than say $50. Some of that will go on equipment, and the rest is unlikely to form a big enough bankroll to cycle enough PED to reach anything like the long-run. So they could easily burn through their small amount of PED, get a 60% return, and leave thinking EU is a rip-off. It's not good that that happens, and maybe MA could mitigate it better, but at the end of the day they are judging EU to be unfair based on too small a sample. Ultimately a lot of this bad reputation you talk about will have arisen from the opinions of these people, who may well believe they understand how EU works and think that it is a rip-off, but are actually completely ignorant as to how EU works.

When was the last time you spent $50 on something brand new, didn't get reasonable use from it, and then recommended it to your friends?

Its a matter of perception and managing that perceptions. Appropriate management of perceptions is the sensible thing to do. Throwing out massive jackpots to single people while many others express frustration is not managing perceptions appropriately if the objective is to build and grow a client base.

I would appreciate it if you did not call my arguments idiotic simply because you fail to immediately understand them. As for him asking for proof earlier, that was a deflection tactic on his part. Nothing more. The points I was making were not even going to be acknowledged without empirical evidence. Should that evidence have been presented the evidence itself would have been discussed, instead of the point that gave rise to the need for said evidence. Again, this would result in a deflection of the argument at hand. I chose not to engage said deflection. It is superfluous.

Cheers.
 
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When did I say I didn't like it? You assume too much. This isn't about me at all. If I was unhappy with EU I would simply cash out and leave.

I would appreciate it if you did not call my arguments idiotic simply because you fail to understand them.

I wasn't arguing your entire post or argument was idiotic, just the bit where you seemed to be saying that demanding evidence to prove something that seems sensible was being wilfully ignorant. That's still how it reads to me but if I misunderstood your meaning, I apologise.

I also never suggested you didn't like EU.

A bad reputation is always deserved. If you fail at communicating to your customers or constituents it is not their fault. It is yours. I used myself as an example here because I can speak for myself. I accept my failures and the fact that I generally deserve any negativity that comes my way as a result of them because I choose not to approach things differently. The same rule applies to the casinos you mention above. Through increased communication many misconceptions could be remedied. They choose not to communicate. Their bad reputation is therefore their fault.

It's an interesting argument, but not one I can fully agree with. For sure, MA have not always been the best at communicating with the client base. It's historically been one of their biggest failings I would say. Kim has improved things in that regard recently, which is an encouraging step in the right direction.

But I can't agree that a bad reputation is always deserved.

Even in this case it is not deserved. If, as you say, EU has a bad reputation of being a rip-off that in my opinion is not deserved. Yes, perhaps MA could reduce the misconceptions that give rise to that reputation. But ultimately, if MA deserve any bad reputation, it should be for its bad communication with its customers.

To be honest, in general I don't think EU has a bad reputation. It has no reputation. Most people I meet in real life, including those who regularly play games, have never heard of EU. That's a bigger problem than a few customers who have stormed off in a huff because they don't understand the difference between a subscription MMO and an RCE MMO with a significant gambling element. There's no point crying over losing customers who ultimately aren't interested in your product. If losing $50 is enough to make you feel ripped off, EU is not for you. Just like poker wouldn't be for you. To enjoy poker you need to understand that when you enter a $50 tournament you may well lose it all. What matters is the long run, and how you will do over hundreds or thousands of these tournaments. And yes, to play these tournaments and survive the bad runs of fortune you'd need a big initial deposit in 4-figures. If you can only afford $50 then you need to play the $1 tournaments. And probably you'll get bored of that quickly. Just like most people get bored of hunting Snable quickly.

If you want to play EU and hunt Atrox you need a bigger bankroll than 500 PED. That's not a failing. If you're happy eco-hunting Snable Youngs, that 500 PED should last you a long while.

Jimmy B said:
Also there are many extra costs new players can pile on themselves by making mistakes. Using weapons/blueprints they're not maxed on, dropping overlapping bombs, paying too much markup for L stuff, etc. With really bad management of markup they can easily make it seem like they're getting a long-run return of 50%. That's nothing to do with the return MA is giving them though, it's to do with the fact they're handing out half of their money to other players.

No kidding. And this is not resolved because the system is poorly communicated on top of being poorly balanced. See my point above on what this means.

I wasn't suggesting it as something that needs resolving to be honest. Competing with other players, trying to make PED through markup, etc, is a big part of EU. There's no point to EU without it. Sure, MA could make that side of things clear to customers. But only to the ones who actually read the tutorials and do the guide missions. And those people will find these things out by reading the forums anyway. Most people dive into a game without reading the instructions, without reading the guides, without doing the tutorials. In most games that works fine. In EU it doesn't. There's no way MA can communicate to customers who aren't listening.

These people are going to lose money, leave, and create a fuss about the game on the game boards you talk about. MA can't do anything about that. These people have WoW, EU is not for them.

When was the last time you spent $50 on something brand new, didn't get reasonable use from it, and then recommended it to your friends?

I've joined plenty of poker sites, stuck $50 into a tournament and lost it. If I liked the site, I'd then do a proper deposit and start playing on a proper bankroll. If I didn't like the site, that was that. Whether I lost my $50 or won doesn't really impact it.

Its a matter of perception and managing that perceptions. Appropriate management of perceptions is the sensible thing to do. Throwing out massive jackpots to single people while many others express frustration is not managing perceptions appropriately if the objective is to build and grow a client base.

If you're saying the jackpots should be smaller, then it's just a matter of scale. There'd still be people moaning about them. Presumably MA have found that bigger jackpots draw people in to spend more, if it was costing them money they'd make them smaller again.

If you're saying you'd prefer EU to be totally non-random, and each loot is a returns a fixed percentage of your spend, let's say the legendary 90% figure, well then EU wouldn't be EU any more. Markup would collapse, because everyone can see no items can improve your returns. Then everybody would see their PED slowly eroding, in a very monotonous fashion. And then everybody would leave.

Reducing jackpots and worrying about keeping customers who aren't really interested in your product isn't the way to grow the client base. The way to grow the client base is to change the fact that only about 0.1% (yes, I make up that statistic on the spot) of the world has heard of EU. I don't remember meeting anyone recently who has not heard of WoW.
 
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If you're saying the jackpots should be smaller, then it's just a matter of scale. There'd still be people moaning about them. Presumably MA have found that bigger jackpots draw people in to spend more, if it was costing them money they'd make them smaller again.

If you're saying you'd prefer EU to be totally non-random, and each loot is a returns a fixed percentage of your spend, let's say the legendary 90% figure, well then EU wouldn't be EU any more. Markup would collapse, because everyone can see no items can improve your returns. Then everybody would see their PED slowly eroding, in a very monotonous fashion. And then everybody would leave.

The rest of the post was acceptable. We agree more than we disagree so theres nothing really to say there. Regarding paragraph 1, I do think the jackpots should be smaller. But I do also concede MA's research may have pointed them to a different conclusion. If that is the case I'd wonder if the mechanics behind the research were not somehow flawed, or failing to take into account something incalculable and intrinsically human.

I'd rather not have EU be non-random. But I would perhaps suggest a variance cap on mobs so that rewards relative to cost remain within a certain range, be it 60-200% on a modified bell curve with more of the curve towards the 80% return range and virtually nothing towards the 200% range. Im just throwing those numbers out there.
 
But I do also concede MA's research may have pointed them to a different conclusion. If that is the case I'd wonder if the mechanics behind the research were not somehow flawed, or failing to take into account something incalculable and intrinsically human.

Certainly possible. Maybe research is on-going. But ultimately, if their research is telling them big jackpots make them more money (hopefully they are thinking long-term here rather than just looking at short-term profits) I don't see how they can do anything but keep the big jackpots.

I'd rather not have EU be non-random. But I would perhaps suggest a variance cap on mobs so that rewards relative to cost remain within a certain range, be it 60-200% on a modified bell curve with more of the curve towards the 80% return range and virtually nothing towards the 200% range. Im just throwing those numbers out there.

Why not have a range of loot distributions on mobs? From very small loot variance to very large loot variance. Then people can choose for themselves which type of mobs they prefer.
 
Why not have a range of loot distributions on mobs? From very small loot variance to very large loot variance. Then people can choose for themselves which type of mobs they prefer.

Yeah that's workable. Higher variance = higher reward but also higher risk.

Of course theres a problem with all of this: Swedish Anti Gambling laws. I dont even know where to start there.
 
Of course theres a problem with all of this: Swedish Anti Gambling laws. I dont even know where to start there.

Gambling is not illegal in Sweden as far as I know. There is just different regulation for gambling companies. There's no way around the fact that EU is gambling. But it's gambling where you can use skill and knowledge to influence your long term P&L. In a lot of the stuff posted here about that over the years it is often unclear as to whether the word 'gambling' is being used as the word 'lottery' with regards to regulation. EU is not a lottery, since there is the skill and knowledge factor.

I can only presume this is the key point. The Swedish authorities have known about EU for a long time, if there was some problem with laws or regulation I'd have thought it'd have come up by now.
 
Yeah that's workable. Higher variance = higher reward but also higher risk.

Of course theres a problem with all of this: Swedish Anti Gambling laws. I dont even know where to start there.
There is nothing in Jimmy B's suggestion that interferes with the Swedish Lottery Law, which in reality is the only one MA needs to be worried about.

I'd also refute a couple other of your points, but seriously, tl;dr.
 
I'd also refute a couple other of your points, but seriously, tl;dr.

For real? If its too long and you didn't read it how are you going to know what to refute?

Smartass. :girl:
 
Gambling is not illegal in Sweden as far as I know.

Generally, companies and associations who want to do gamling needs a permit, and permit is only given to government owned companies, and non-profit organisations/company owned by non-profit organisations, usually fund-raising organisations and sports clubs. There are Swedish companies that runs casino websites, but they are hosted (location of servers) abroad where it is legal (ie Malta). (That's how it's been this far.) Also, I could add, lotteries with small prizes (let's say up to size of 150 PED or so), typically lotteries in tivolies and privately run raffles, doesn't need permission.

Entropia is allowed simply because in a court ruling years ago it wasn't considered gambling.
 
Generally, companies and associations who want to do gamling needs a permit, and permit is only given to government owned companies, and non-profit organisations/company owned by non-profit organisations, usually fund-raising organisations and sports clubs. There are Swedish companies that runs casino websites, but they are hosted (location of servers) abroad where it is legal (ie Malta). (That's how it's been this far.) Also, I could add, lotteries with small prizes (let's say up to size of 150 PED or so), typically lotteries in tivolies and privately run raffles, doesn't need permission.

Entropia is allowed simply because in a court ruling years ago it wasn't considered gambling.

Interesting, thanks. Is poker considered gambling? There are quite a few Swedish poker sites. Are these not classified as gambling or are they all hosted in Malta/similar? If it's that easy to do, surely it's not a big worry for MA - if there is a problem they just move all their servers to Malta.
 
awesome discussion guys :)

:popcorn::popcorn::popcorn:

BTW: added a 53k mining ATH today
 
About company and server locations

It's not only about where the severs are hosted, but also where the company is registered.

A non-Swedish company with servers in Sweden would be subject to Swedish law. Same company with servers outside of Sweden would not be subject to Swedish law (*).

A Swedish company with servers anywhere is subject to Swedish law.

Mindark is a Swedish company.

(*) This is a matter of contention, depending on whether or not said company targets Swedish polulace explicitly with its "services". It's also not applicable here.
 
While I agree with ur logic I have to ask : do you assume everything in game is backed up by real value(cash/assets)?
Yes. As a matter of fact, thats what the official MA financial report says, and there is very little reason doubt it. And really, its hard to imagine an RCE where this was not the case.

Oh? Where exactly does it say that everything is backed by real value? Care to point it out?
 
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