Crafting takes time for a reason.
Time requirement is set just to allow more players to invest their time, serve to players and have something for that help, for the invested time. By removing time requirement, abilities for players to stay and survive will be lowered. After bots intercepted their tasks, professions.
When you want something, make an order. It sits there until it's filled. Hunters fill the hunting loot orders, miners fill the mining loot orders, crafters do components, end products.
great note. Just make an order at AH for Triphased wires you were looking for, Evey
Placing an order you will allow real man to serve you. That would be support second (and maybe third, fourth) player to stay in EU with you. If order at fair markup, respecting man's time, cost. Isn't better to have more players in EU, Evey? Or you prefer just having more bots around you, serving you for free? Mr TT to sell you ammo at no markup, Mr Repair bot to go repair your gear and ask nothing for the service, Mr Recycler - a bot offering some markup for you already, probably loves your eyes color
, Mr Upgrader what will upgrade your gear and wont ask extra for the service, Mr LifeStealer, a bot sealed in your ring to offer you healing service for no fee.
but many people would be in this same boat on both sides of the coin where they would no longer purchase things from other players
indeed, it would be not that fun to stay on media where all players just play solo game. Even all going to play same style - miner-hunter-crafter-traders. Hypercompetition of players running around with almost same tasks. The result will be that EU wont be able to gather wide playerbase. Just because of low offer of professions. Evey asking for bots to replace real players
Second, third bot player to work on background. 24/7 --> 48/7 --> ... Power kills, not heals economy.
- World of Warcraft
- Final Fantasy XIV
- Guild Wars 2
- The Elder Scrolls Online
- Star Wars: The Old Republic
- Black Desert Online
- RuneScape
- EVE Online
- Albion Online
- Neverwinter
Important FACT: None of these are RCE.
I see what you want, but its shortsighted and the longterm effect would be very negative.
Agree 100%. No reasons to lose uniqueness of EU. It would be bad to lose variance of professions offered to players, spreading these into bots. To boost solo player. Not service man. I'm sure that healthy economy is when profit is after serving other players. Serve to others and let others serve you. Give-to-get. To have high flow of goods/valuables meaning many actors are involved in processing it, transforming one valuables into another, have roles, tasks.
TIME = MARKUP
Removing TIME needed decreases MARKUP.
the picture will be bit different. Not loss of markup. Major impact will be on power of flow of goods. Flow will get reduced sufficiently. Materials wont come to market, it will get transformed into different product by same player who looted it. Circled play, closed loop. After flows of materials needed to real crafters will get reduced, markup on materials wont be reduced - it will grow. I could predict that it will be used as the power to racket real crafters to pay higher prices. ("If you wont pay - I simply will craft materials myself while hunting"). Relations between supplier:manufacturer:customer will get broken. Trust in player will get to lower, crafter's wish and ability to serve will drop down. I guess many crafters will leave their primary craft activities. Or even leave EU. Same as it happens when robots are implemented. Usually it happens to replace man. It will come to lower potential for majority of real players. Robots will benefit just those who are already powerful and looking how to achieve even higher efficiency and be even more active. 24/7 will become to 48/7. Hyperactivity is killer of those who are less active. That will lead to less players in EU on long term.