Shilda
Alpha
- Joined
- Feb 24, 2011
- Posts
- 657
- Society
- Hardcore
- Avatar Name
- Shildas Shilda Shilds
Is about MA thinking about what they do that affects the enhancers, like reducing outputs drops, pyrite caps when now days we have 3 or 4 times more DPS and ped cycled. This makes what we see now, crafters that don't have stock or cant sell because they have orders etc etc one mod blade probably burns more enhancers than 5 weapons together years ago... Is a bottleneck. The system needs a balance. A balance that would be fair for everyone.
In a loot system where MU is the meta this kinda kills everything that we work for...
Also merry mayhem even longer than used to be and so close to a Halloween event doesn't help at all even more with a mini mayhem 5 days before the start.
I know I wasn't very explicit in the 1st post but I thought people would understand more about what I was referring to.
For some clueless players, a high lvl hunter with UL gear spends more in MU than any L hunter...
Hope this clarifies a bit more.
edit:
"In the upcoming Version Update 17.0, several changes and improvements have been made to item tiering and enhancers to make those systems easier to use and less expensive.
Our main goals for these changes are to increase usage of those systems (mainly by decreasing cost) and to stimulate increased crafting activity through increased demand for enhancers. Additional improvements to these systems are planned for upcoming Version Updates."
source : Dev note #21
In a loot system where MU is the meta this kinda kills everything that we work for...
Also merry mayhem even longer than used to be and so close to a Halloween event doesn't help at all even more with a mini mayhem 5 days before the start.
I know I wasn't very explicit in the 1st post but I thought people would understand more about what I was referring to.
For some clueless players, a high lvl hunter with UL gear spends more in MU than any L hunter...
Hope this clarifies a bit more.
edit:
"In the upcoming Version Update 17.0, several changes and improvements have been made to item tiering and enhancers to make those systems easier to use and less expensive.
Our main goals for these changes are to increase usage of those systems (mainly by decreasing cost) and to stimulate increased crafting activity through increased demand for enhancers. Additional improvements to these systems are planned for upcoming Version Updates."
source : Dev note #21
Last edited: