I agree that the wave system is complete dogshit and diminishes the game a lot. Also doesnt feel good to loot a few good things in a wave then get shit tt items for the next 45min-hour.Indeed, the OP (also my case) assumed people would understand right away, players and Ma alike. Seems that it's not really the case, let's try to explain better. Pretty sure there will still be people having issues with the topic but it's fine.
I'll say it again too, the problem is not the current %price of enhancers, but the bottlenecks created by high demand in such a short time.
MA basically gave people what they wanted. Meaningful events. Events and mini events that they would not bash for being too dull and empty. Which was a great thing to do. Kudos for that!
This chain of events started end of october and it looks like, with mini mayhem, merry mayhem, twen, easter mayhem the events will end in summer. Which again, is great! High turnover, people are happy, MA makes good profit from high volume cycled.
But, we already had some bottlenecks in the game because of bad design of resources being introduced in the famous wave system. This is a system we warned MA about for many years, because it's very bad implemented, easy to spot so people would stay AFK for 45 minutes every hour for years and only extract the rare resources in a very short time frame, which is quite dumb to not be able to do anything about it, development-wise, for so many years..
These resources are capped to a set amount (tt) per hour so per day. No matter what the demand is. It's not hard to see the red flag here already.
On top of this we had a reduction in pyrite liek a year ago or so (according to some miners) and we had recently a noticable reduction in OAC drop from most hunted mobs (mayhems).
On top of this we have bad crafting system design, where you can only get one unit per click.
On top of this we have a bad crafting system where it takes forever to do 1 click.
On top of this crafter want to hunt too because hunting is good, after a very long period....
Yes, scarcity occurs in real life too, but here is a totally different scenario. This can be avoided, controlled, these issues are not new, the famous "it's dynamic" doesn't apply at all, or at least where it should, like if the resource is being consumed the system, should dynamically automatically increase the volume available each wave.
There are so many points where small and smart changes would go a long way... including leaving some time between events so people can replenish their stocks, from miners to crafters and hunters....
They fixed and improved a few systems, but things move so slow that it's really hard to understand how someone could create a very high demand for their product and make the product hard or impossible to get.
PS - 2.0 - for no reason, just so that people who are stuck in their head to get their fix and have an argument to pull a straw man - I gotchu fam