Guess what falkao, Steffel and Noodles,
your proof work here, is wrong.
And guess what jjmatrix,
you were wrong too.
Noiseless that tracked his activity over 3 years, is
wrong too.
BaronNuss, stop logging your 90% returns,
you are clearly wrong somehow...
Oh, DoubleWolf is
wrong too, JimmyB is
wrong too, and even mrproper is
wrong too.
Now, who is right?! Show yourselves and step forward so we may admit our mistakes to you.
I have no problem with being shown to be wrong, then I have learnt something.
But the crucial difference between the threads you have linked there and what you are doing here, is that the tests were publicly documented and thus other people could try to reproduce the results, and try to refute the conclusions.
It's impossible to debate with you here because you just say "X people have done a test, from which we conclude Z". Great. How was the data collection done? How do I go about reproducing your results for myself? How do I analyse your results to assess whether the conclusions you draw from them are valid?
You haven't even explained your logic in saying these are wrong. For instance, BaronNuss getting 90% returns does not go against anything MA have said in these developer notes. He is mining, so aside from avoiding possible mistakes like double-bombing there is not much he can do with regards to efficiency. There's no requirement for a personal lootpool to produce the 90%, and random loot from a distribution (like the one proposed in falkao's thread for instance) would produce a similar result.
The thread of mine you link to was a rather short test, so I wouldn't be surprised if there is something wrong at all. But again, I don't see how the conclusions we drew in that test go against anything MA said. I was looking specifically at regeneration, and if I recall right the results suggested (contrary to my expectations when I started the thread) that the loot is proportional to how much HP was killed. That would mean that someone killing a high regen mob with a low dps gun could do as well as someone killing a high regen mob with a higher dps gun of the same efficiency (ie. dpp), despite the former spending more to do kill each mob. But MA have not said anything about regeneration, they have said that economy of weapons matter.
Allright guys, riddle me this:
1. MA plans loot TT to be 90% of the 100% costs required to get that loot, if you play efficiently.
2. You can't play "more efficiently" than efficiently, 90% is max.
3. Some people play stupid and "inefficient", they get less than 90% because of their mistakes.
What happens with the % of peds MA receives from "inefficient" players?
It sure as hell it doesn't go to those that play averagely efficient or overly efficient because they don't get it. If it did, super-eco players would get rich by now with the hof hunters waste.
Does MA gets to keep the money or do they give it back?
Alternatively:
1. MA plans TT loot to be 90% of costs required to get that loot.
2. They make a formulaic estimate of how much it will cost on average to kill a mob.
3. They set the loot distribution on the mob to return an average of 90% of that.
4. Over time they log how much it costs players on average to kill that mob.
5. They adjust the loot distribution on the mob to return an average of 90% of that.
6. They repeat 4 and 5 periodically.
Thus some very eco players could make more than 90% and some will make less, but the average always stands at roughly 90%.
I'm not saying I believe it necessarily works like that, but I don't see why it would be impossible to do it like that.