If u wanna keep em remove feature of storing loot in vehicles in pvp, dmg when falling in pvp will reduce hp to 1 point - no suicide possible - that silly quest that u can die instantly-remove that too.
OR REMOVE JUST FLYING VEHICLES FROM PVP!!! and make storing impossible in pits and other vehicles that will be left in pvp
I brought this to the attention of the platform dev team after your previous post and hopefully we'll have a fix for it soon. My suggestion to them was to have the target removed if you don't damage the player for about a minutes time.
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
I brought this to the attention of the platform dev team after your previous post and hopefully we'll have a fix for it soon. My suggestion to them was to have the target removed if you don't damage the player for about a minutes time.
Good idea. Also turn off the sun, please. Uh, noiceless mining probes too. And "T"-revival too. And mob-suicide.
But I like it, actually. I wish then Vigi hit tower of pyrite, big one.
And he can walk away with 4k+ TT to Akmuul.
I hit 19k narc tower back when there was no vehicles in pvp - even posted a screenie so pkers knew where it was...guess what i managed to get all safe with no1s help.
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
Come.
Scout area around tower.
One-pull drill.
Press T.
???
Profit!
come, dont scout area
press T
wait 59 sec
press operate
go safely to revive with batch
How about going all the way and having TP chips disabled as well?
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
not enough income on Calypso from pvp eh? Space attracted too many pvp players away from the planet?
In short, would you like to see vehicles disabled in these areas until the issues are solved by platform development?
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
Mothership crew could use their TP chip to TP into the back seat of a pirate's quad, smack him in the head and strangle him with his own tongue.- if you remove tp chips from pvp zones, give them some other use before the sweaters start complaining too loudly. Maybe allow them to work in ships in space or in vehicles on the planets outside of the pvp zones, etc, so you won't have to land the vtol, etc.
If you are going to disable vehicles in pvp4, you need to up the loot or something, otherwise whats the point of going in there.
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
I brought this to the attention of the platform dev team after your previous post and hopefully we'll have a fix for it soon. My suggestion to them was to have the target removed if you don't damage the player for about a minutes time.
How about going all the way and having TP chips and radar disabled as well? Plus maybe some added incentives to being in the area.
That would make it interesting.
Btw, what the heck happened to Hermes harness and shins?
Kim wants us running around in lootable PVP without armour tp chips or vehicles, maybe forbid all weapons except clubs and forget about this being a "sci-fi" planet, we could call it the stone age or something
Won't pvp as it was pre-vehicles make it more difficult to obtain certain resources, resulting in their mark-up increasing due to their rareness?
Although I understand this won't apply to Adomasite due to it now being abundant on other planets.
Don't waste your time or theirs, Talania is talking nonsense. The team target disappears when the target goes off radar.
It returns the second you enter radar range again though... which is also a problem.