for me space is a unwanted, boring and time consuming break i need to have between grinding.
searching for a pilot, flying .. all things that cost my time.
add the boring, flawed concept of "space" that MA introduced, viola ... there we are.
the fact you can teleport from a space station to a planet or planet to underground zone means the system is already in place for you to be able to teleport planet to planet with very little changes needed.But if there wasn't space...how would the planets be connected? What would be the conduit of travel between destinations?
I'm confused? No space?
There is currently a tp chip that also let’s you to between planets. It’s for devs but it’s been leaked to players in the pastthe fact you can teleport from a space station to a planet or planet to underground zone means the system is already in place for you to be able to teleport planet to planet with very little changes needed.
the question isnt if mindark can remove content and give you a lever to pull for all professions - its more a matter if you pprefer to play an imersive game and give feedback to make it more fun or if you consider it fun to have less content and more of the same everywhere.the fact you can teleport from a space station to a planet or planet to underground zone means the system is already in place for you to be able to teleport planet to planet with very little changes needed.
The only issue could be that a pirate or pk could rack up a bunch of decay on them selves and have a brother or sister come kill them to claim the ammo and decay spent on them in the current system.Indeed.
With Loot 2.0 we should get ped back for ammo spent on kills in pvp, like they have done with all destroyable objects.
There is no issue there, there is a lot of mu on all the items, so they will be at a missive loss even at 100% returnsThe only issue could be that a pirate or pk could rack up a bunch of decay on them selves and have a brother or sister come kill them to claim the ammo spent on them in the current system.
It would have to be more of a personal “bounty system” where you can only loot back your personal ped spent.
Could be a personal Bounty reward system, where you could skirmish with the same players over your life time and even if you lose every time, one day you could come out on top and claim back a portion of all your spent ped on that player in the last.
The current system takes all ammo and decay from players and puts it on the mob or object.There is no issue there, there is a lot of mu on all the items, so they will be at a missive loss even at 100% returns
to avoid exploits in such a system just have the loosers ammo/decay go in a bonus lootpool, maybe have fueltanks partially lootable ontop of looting avatars/vehicles like mobs then tt return overall would be good enough (potentially over 100% for those who win often) in space to make it worth fighting over. With mu being the cherry ontop.The only issue could be that a pirate or pk could rack up a bunch of decay on them selves and have a brother or sister come kill them to claim the ammo and decay spent on them in the current system.
It would have to be more of a personal “bounty system” where you can only loot back your personal ped spent.
Could be a personal Bounty reward system, where you could skirmish with the same players over your life time and even if you lose every time, one day you could come out on top and claim back a portion of all your spent ped on that player in the last.
I like the idea of a Bounty systemto avoid exploits in such a system just have the loosers ammo/decay go in a bonus lootpool, maybe have fueltanks partially lootable ontop of looting avatars/vehicles like mobs then tt return overall would be good enough (potentially over 100% for those who win often) in space to make it worth fighting over. With mu being the cherry ontop.
Yea lol I just don't see it either...if the skulls are red u dead.
if you had 2 big ass warnings in red yelling at you that you're entering a lootable pvp zone at your own risk when you get jumped then no id probably get my phone film everything and put in on social media for a good laugh while pointing my finger @ you
i stole 1600 ped from a single ship once and slept very soundly, didnt feel bad for a second.
exactly like it is in space lootable pvp,
Lack of empathy is increasingly prevalent in our population. That you are unable to at least feel the pain of losing 1600 PED, regardless of the validity in how it was lost, tells a lot about your character.
I dont really care for lootable pvp in space because I just warp, but saying there is no moral choices as long as you abide by the EULA really says a whole lot about your character.@Ferial
There are no moral choices to be made. If you abide by the EULA and the rules it puts in place, you can do as you choose. This is a virtual world, not reality.
People keep saying; "What if I carry valuables in real life?? You can't just take them"...well this is Entropia, and unlike real life, there are pvp zones...its just that simple. I just don't get why this is a moral issue.
If you fly around with 1600 peds in a Quad when a MS trip is ?? I have no idea....20 peds?
That is just greed. If you try to make money transferring goods through a pvp zone, expect to be attacked. You in my house.
I dont really care for lootable pvp in space because I just warp, but saying there is no moral choices as long as you abide by the EULA really says a whole lot about your character.
this.no, it shows that you are quick to decide what you know about someone.
i wont go as far as saying there isnt any moral choice ever as long as you abide by the eula as you can easily work around the eula, but the mere fact of playing pirate in lootable pvp? that is far, far from being worthy of character-judgingI dont really care for lootable pvp in space because I just warp, but saying there is no moral choices as long as you abide by the EULA really says a whole lot about your character.
Good thing I mentioned in my first sentence that I dont care about lootable pvp in space. If you completely remove morality and only care if what you do abides by the EULA it shows a severe lack of empathy.this.
i wont go as far as saying there isnt any moral choice ever as long as you abide by the eula as you can easily work around the eula, but the mere fact of playing pirate in lootable pvp? that is far, far from being worthy of character-judging
A thief is a thief, no amount of sugarcoating will change that. When you call out a thief for being a thief it's just a statement of fact, character-judging may or may not come after.i wont go as far as saying there isnt any moral choice ever as long as you abide by the eula as you can easily work around the eula, but the mere fact of playing pirate in lootable pvp? that is far, far from being worthy of character-judging
yeah, if you exclude lootable pvp zones then yeah ofc you donyt remove morality that just makes you an assGood thing I mentioned in my first sentence that I dont care about lootable pvp in space. If you completely remove morality and only care if what you do abides by the EULA it shows a severe lack of empathy.
yes, although i prefer "pirate" to "thief", but no one's pretending thats not what it is: stealing.A thief is a thief, no amount of sugarcoating will change that. When you call out a thief for being a thief it's just a statement of fact, character-judging may or may not come after.
Well, if you are using the term "thief" in the same sense in all four instances, then sure, it's just a statement of fact by tautology, but if you intend this quote to have some nontrivial meaning, then perhaps you should make the senses explicit. The most plausible principle I can extrapolate from the statement, "a thief is a thief," would be something like "moral designations are invariant across fictional representation," which seems clearly false.A thief is a thief, no amount of sugarcoating will change that. When you call out a thief for being a thief it's just a statement of fact