Coolness was already calculated in another thread. But it never hurts to confirm those results . I entered those on wiki some time ago:http://www.pe-wiki.info/Info.aspx?chart=Skill&id=104
Regarding pixel counting, there is some software Doer linked to on the other thread that can do it for you I believe. It didn't handle jpgs when I downloaded it though so yes, I've been counting pixels.
Well, I thought we were going to get some decimal places for the first time with the coolness one. But the VU or one of the mini-updates must have bugged your professions screen (or its been intentionally changed by MA for some reason) as your screens miss the (Hit) tag on the hit professions and the one-handed clubber (Hit) and two-handed Clubber (Hit) both seem to be showing just Clubber!
Much confusion arose until I realised that the chipping must have swapped them round in their positions...and that led to the results being exactly those Witte has added to wiki, with an error margin of 0.07% only possible! So a nice confirmation there.
Concentration certainly did bring about decimal places though. The results (accurate to within about 0.12%) are:
Teleporter 12.75% (pretty close to your estimate in the other thread but definitely not quite reaching 13.33% according to the chipping)
Sweat Gatherer 8.5%
Pyrotropian (Hit) 8.5%
Psychotropian (Hit) 8.5%
Biotropian 6.75%
Reviver 6.75%
I've updated the first post with the results, and also wiki.
Thanks Dale.
In my defence, the 13.33% was a guess based on some very rough simultaneous equations. It did seem to fit so well at the time though. ah well
In conclusion - all the percentages are there for is as an indication of how much of that skill goes to your pro standing not how much of your pro standing is made up by that skill - I think.
Anyway sorry for the detour Jimmy.
if we chip all the different fields and come up with only 80% is it fair to say there is probably another hidden skill to unlock that will affect beauty pro-standing by 20%?
Minimum damage for laser couldn't get up to level 90 without unlocking wounding, MMS, killstrike and RDA.
... formerly!
Ok, now I am totally confused...
So based on:
Laser Weapon Technology (4, 57%)
Ranged Laser (Dmg) 25%
Laser Sniper (Hit) 14%
Laser Pistoleer (Hit) 14%
Laser Weapons Engineer: 4%
what would I gain by chipping 1k LWT?
And what does the (4,57%) mean next to it?
Sorry... I must be very thick
Thanks Doer. Yes, the (4, 57%) isn't really particularly important, I just thought I'd keep a tally and see which skill gives you the most total profession!
The way I think of the % is this:
Profession level = (Weighted Average of profession skills)/1000
Weighted Average of profession skills = Sum of [(Level in relevant skill)*(Percentage contribution of skill)]
So if I have 2000 Jumping skills, 4000 Freefalling skills and 3000 Serendipity and the Jumping contributes 10% to Bungee Jumper, Freefalling 15% and Serendipity 75% (need a lot of luck when bungee jumping ) then:
Weighted Average of Bungee Jumper skills = (2000*10%) + (4000*15%)+(3000*75%) = 2850
Bungee Jumper profession level = 2850/1000 = 28.5
*gives up and goes home*
sorry, just dont understand how you are reaching these figures. thanks for trying to help though +reps all round... I am a lost cause!
One more try for posterity.
I'm not sure how familiar you are with hunting....
Jimmy, may I say I commend you for the work going into this thread, and for the extra information you are adding to wiki. But now when I look at the wiki entries for weapons, for example, I am confused. The Skills sections are headed ‘Hit Skills’ and ‘Damage Skills’, with a subtext ‘you get these skills by using this weapon’, followed by lists of skills with percentages which are presumably the ones you have evaluated.
It seems to me the wiki entries are trying to do two things at once, showing the skills which you get by using the weapon, and showing the skills which contribute to the efficiency of using it, and these are not necessarily the same, they cannot be as far as percentages are concerned.
Witte is the one managing the wiki now. I believe he created the new skill contributions form on the professional standing pages, and he updates them.
Furthermore it appears that they are gained in the ratio that they are used. LWT is the fastest increasing skill for laser weapon hunters because it contributes 25+14=39% total toward laser hit and laser dmg. So until someone proves otherwise, it's pretty safe to assume that the same numbers that show the contribution to pro. standing also show how fast the skill is gained by using that professional standing.
Furthermore it appears that they are gained in the ratio that they are used. LWT is the fastest increasing skill for laser weapon hunters because it contributes 25+14=39% total toward laser hit and laser dmg. So until someone proves otherwise, it's pretty safe to assume that the same numbers that show the contribution to pro. standing also show how fast the skill is gained by using that professional standing.
Thanks Qweeg. Can you confirm you've never crafted a weapon too?