Nuno Bunero
Hatchling
- Joined
- Mar 25, 2011
- Posts
- 9
nvm..........
Last edited:
11) If its really going badly, there is always chatting, sweating, fruit and stone finding.
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3) Entropia attempts to repay / stop you losing more than 90% of TT value over the long term.No You can lose all, they don't care. Just Don't Spend too much on repair/Decay
2005.
Regen gets reflected in the loot, so to clarify, you're saying that the armor/fap costs are too high for those players with low DPS?
... leading to a situation where typical loot became lower than the cost to kill it. Only with mini's/globals/hofs were you able to break even.
I think this one confuses a lot of people. Don't mistake 90% TT return with 90% overall.
You will, on average, get ~90% back of what you spend in TT value. But you will not get back 90% of your ped card, or what you have deposited over the long term.
The common example is this. Start with 100 ped, and assume a 90% average return:
100 ped x 90% = 90 ped
90 ped x 90% = 81 ped
81 ped x 90% = 73 ped
73 ped x 90% = 66 ped
66 ped x 90% = 59 ped
59 ped x 90% = 53 ped
53 ped x 90% = 48 ped
In total, you would have spent 522 ped and received 470 ped in return. A 90% TT return on ped spent. However, as you can see, your current balance is only 48 ped. This would show a total return of only 48%. You could continue this all the way until you have nothing left, and it would be a complete loss.
So both statements are true here. You can lose all your money AND you can expect a 90% average TT return over time. Any large loots you receive would be expected to bring you back to your 90% average of total TT spent, and NOT to bring you back to 90% of your total amount deposited/lost.
1) Everything you lose in Entropia is noted, and recorded for future reference. (I don't Know about that, It would take alot of memory don't You think, But it is true everything You do With Your money/Loot is recorded
On average, shouldn't this always true? Otherwise, you would be creating more peds then you are spending, and would do away with the whole idea of "entropy" in the game.
You seem upset that MA changed it to the way it was supposed to be. Not surprising. They took away your source of profit. If you found a way to profit at the TT, congratulations. But you should have known it wouldn't last because that's not the way the system was intended to work.
What makes you think I am upset?
1)15) Are you using equipment that you can use at 100% efficiency? Dont complain about losses if not.This is interesting. Then I must always use L weapons? or buy UL Sib Weapons? I can't pay 30 000 PED.
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I was against L weapons when first introduced way back, but now I see why they were introduced, and recommend them. However, the choice is yours.
But to address the quote, Why were (L) weapons introduced in your opinion?
After almost 2 years ive seen this . Remember this is for my AVA so dont neg rep me whatever for this .
Grind and Whine and loose , But remember u get skills wich I dont .
My approach is in and out fast , the Global always occur on the first 5-10 mobs , if not I just turn around and do something else , or just soc chat ,clean storage , sort my stuff in my flat or anything else that needs to be done
I dont just logg in and grind , i try to think a bit and guess where my ava is having the best shot ,or drop
And Perc works whatever u all think
TAC
Soc leader
Ice Cold
Very interesting, i've totally opposite views!
I think there is some evidence that using old school weaponry is "ok" at around level 75, I hope to find out in due course.
Well in my opinion, it was around the time of the big skill nerf when it was made much harder to reach level 100, and so L weapons could be used at maximum efficiency as getting to level 100 wasn't a realistic proposition for 99% of us. Still isn't.
There's a graph somewhere of the way skills were changed to show how dramatic a change it was.
I think there is some evidence that using old school weaponry is "ok" at around level 75, I hope to find out in due course.
Well in my opinion, it was around the time of the big skill nerf when it was made much harder to reach level 100, and so L weapons could be used at maximum efficiency as getting to level 100 wasn't a realistic proposition for 99% of us. Still isn't.
IMO they didn't even go far enough: Blueprints should be restricted to a certain number of clicks/day
I would also suggest adding the type of the loot you get, I'm 99% sure there's something to track the amount of items ingame also - hunting only feffs for a few months there surely was waves of H400 dropping.
First there was only TB dropping (And they keep dropping since everyone TT's them and they go "back to the pool"), many weeks and not a single H400. Then all of a sudden almost all of the globals were Korss H400, at this time there was only a few on auction. Then as the auction filled with H400's (3 pages), they suddenly stopped dropping and loot went back to the normal oil and TB parts. Also with occasional Riker UL1 & UL3 and Martial.
The change in drops was so dramatic and the market situation clearly showed to me it wasn't just random luck with drops.
There probably is a fixed number or total tt set for guns and certain resources in game. That might be why it appears sometimes things are turned literally on and off. I think its some sort of auto mechanism to avoid causing things to be tt food totally and probably to make farming harder.
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3) Entropia attempts to repay / stop you losing more than 90% of TT value over the long term.
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What do you understand by "long term"?
I would say a million peds cycled
in my opinion is fucking lot , but I think is close to reality
But when people said "long term", how long is "long term"? You can try an explanation in terms about cycling of (X)K peds. Or in terms of (X) K peds cycled / day.. etc...
What do you understand by "long term"?
Obviously is not a measurement of time. Its a measurement of spending... or inclusive (spending / time)...
But when people said "long term", how long is "long term"? You can try an explanation in terms about cycling of (X)K peds. Or in terms of (X) K peds cycled / day.. etc...
As is your theory, maybe you have an opinion about that.
I would imagine between 1 month - 3 months should be sufficient providing you are playing at a sufficiently active level (ie a few times a week)
Not saying you are wrong in that assumption, Mega, but I don't think it's all that easy.
1-3 months is a way to short period of time to get your average 90%, if I read the posts here right.
I play 6 days/week, 2-5 hours at the time. Small depositor, approx $100 per month and of of course play accordingly, ie Proteron and such is out, since there's no way you can expect to profit on those with those amount of peds. At least, I can't. Tried it on few occasions so not guessing.
Problem is that overall loot over a month never exceeds 60-70% at best, and if you use another way of counting returns, no matter how much peds I cycle I always end up having to deposit another $100 per month to continue.
Not complaining, there is no such thing as a free lunch in this game, but just feel that we're talking about wrong numbers here when discussing a 90% return.
Not saying you are wrong in that assumption, Mega, but I don't think it's all that easy.
1-3 months is a way to short period of time to get your average 90%, if I read the posts here right.
I play 6 days/week, 2-5 hours at the time. Small depositor, approx $100 per month and of of course play accordingly, ie Proteron and such is out, since there's no way you can expect to profit on those with those amount of peds. At least, I can't. Tried it on few occasions so not guessing.
Problem is that overall loot over a month never exceeds 60-70% at best, and if you use another way of counting returns, no matter how much peds I cycle I always end up having to deposit another $100 per month to continue.
Not complaining, there is no such thing as a free lunch in this game, but just feel that we're talking about wrong numbers here when discussing a 90% return.