A new (alpha) toy
Xen requested the ability to calculate
how many times you'd have to repeat a hunt to reach a certain professional level, so i have made a rough hack on my current home code and put it on a rougher CGI frontend for people to play with. It is easy to break but, i hope, accurate. Let me know about your experience, please.
It ignores unlocks and attribute gains -- the latter aren't easy to predict and contribute little, anyway. The former could be added, as we know they are gained in the proportion that they contribute, but it's a piece i haven't added yet.
http://esi.coolinc.info/progress.cgi
How To Use It
Paste in the jdegre-CSV (from jdegre's skill scanner) file by opening it with notepad and copying it (ie don't paste from excel because it will have tabs, not commas). Paste in a skill snapshot from before a hunt (or mining run, or crafting run) and after, select the desired profession, the target professional standing level, and click the button.
It should calculate roughly how many repetitions of the activities between the two snapshots would be needed to reach the designated level. You can multiply the ammo spent, bombs dropped, or clicks on the bp done by the number it comes up with to estimate how much more you have to do to reach the target level. I'll be adding more professions -- if you have a particular one you want let me know and i'll prioritize it.
Possible inaccuracies
The calculator doesn't work as well for short ranges because it's optimized for large steps (like from 50 to 55, etc.) There is some irregular error due to the poor behavior of the inverse of the level to skill volume function i use, which was intended to be an approximation when i wrote it. You can minimize the error by making sure your hunt or other skilling activity is long enough to give significant gains in all the relevant skills.
Results
What does it tell
me? Well, that it will take 9x more skilling than i did from February to April to unlock Commando, and 25x that much for Kill Strike. Apparently i can unlock Commando in eighteen months
, Kill Strike in four years
and Quickness (level 55 Evader) in "only" 9 year!