Immortal
Slayer
- Joined
- Oct 24, 2007
- Posts
- 8,538
- Society
- cK Coat Killers
- Avatar Name
- Hadlen Immortal Deity
<I really really don't know where to post this now I r conufzzd, and too {lazy;tired;drunk} t ocare... but it's cough topical and I posted it in the wrong thread once already >_> >
In another thread where I was answering how to predict agility gains over time... I used 6100-6000 (i.e. 100*agi) to give approximations as to time required hunting... turned out to be a bad example due to continuing fluctuation in the algo at that point...
d(C(x))/dx=sin(g(x))*exp(f(x))
(from here onwards normal exponent d(C(x))/dx=exp(f(x)))
Just needed to confirm it was (intended to be) piecewise like that...I wondered also if it was consistent across attributes
In another thread where I was answering how to predict agility gains over time... I used 6100-6000 (i.e. 100*agi) to give approximations as to time required hunting... turned out to be a bad example due to continuing fluctuation in the algo at that point...
d(C(x))/dx=sin(g(x))*exp(f(x))
Code:
Skill Value SKill Volume d(C(x))/dx
5600 214.84 18.89
5700 229.51 14.67
5800 241.2 11.69
5900 257.48 16.28
6000 279.33 21.85
Code:
Skill Value SKill Volume d(C(x))/dx
6100 298.19 18.86
6200 318.89 20.7
6300 341.39 22.5
6400 365.68 24.29
6500 391.74 26.06
6600 419.57 27.83
6700 449.13 29.56
Just needed to confirm it was (intended to be) piecewise like that...I wondered also if it was consistent across attributes