Alice said:are the bugs simulated too?
(forget about it, thats why you need the testers )
bump btw
Davi-D said:bump.. any news?
AkiranBlade said:soooooo is that good or bad?
that pyro said:lol good very good
This sounds very intresting! I would like to try it out to for sure! Amacing work u done there Recoda! +Rep PM sent!Recoda said:Project Entropia Database 4, inc Simulator
BETA Eddition
Last Release,
The last edition of the Project Entropia Database was released 06/02/2005. Approximately one year ago.
Short Information,
The Project Entropia Database was made to become a complete database, and cover almost everything in Project Entropia. It contains tons of different sections and pictures, and most of the weapon stats and information is in there aswell. I also added a few extra section during the weeks I gathered information to the database. Each section is speciallized in one way or another.
The Simulator,
One major update from the previous editions is the Project Entropia Simulator.
- It has a working loot system.
- The armors will decay and loose protection.
- You may repair the broken items.
- You may choice between any weapon ingame.
- Hunt any creature you'd like and get the feeling of being uber!
- Fake economy, you'll be using (fake) money to buy weapons, etc.
- Real working reload bars, correct damages, health, and misc stats.
It's a working simulator and the feeling is really PE-like.
A couple of friends of mine have tested it and they're just amazed. However, I'm currently looking for someone else, to test it through.
Previous Editions and Comments,
On the previous editions, the threads made on Entropia Pioneers got over 9100 visitors.
Here are some comments regarding the previous versions:
The Beast, Just Fricken wow!
Kay, Only one word will give you my feeling: impressive!
Gruye, btw, freakin amazing work Recoda!
Skam, Hail mighty recoda!
Moser, Awsome work!!
Starfinder, wow.... just wow...
ZzaK, I say 2 words...HOLY SNAPPIN DUCK poo Great job recoda!!!!
FafneR, Fantastic Recoda! You should charge for this ( 20 Molisk teeth at least?)
Dinara, Recoda rocks Cool
Cryptik, Recoda the proggie F'n Rules! Good work!
Temptress, awsome recoda! you rock
Jake, OMG, that looks freaking awesome!
Damn, that brings back alot of memories. Anyhow, I'm currently looking for a couple of BETA-Testers for version 4.0. I'm going to finalize the BETA-edition in the comming days and create an installation for it. I'll then send it out to the lucky BETA-testers.
Requirements,
If you're interested in a beta spot, you need to fullfill the following requirements:
- You have to be english speaking. Hopefully you are as you're posting on this forum.
- You need to be able to use MSN frequently.
- You need to be able to comment the database itself along with the simulator.
- MSN is a requirement, as I'm going to send the application over to you on MSN. However, you may report bugs, etc here on the forum.
- Other than that? Nothing, just enjoy the simulator and feel what it's like to be uber!
To the possible Beta Testers,
The BETA-spots are currently limited as this is a closed-beta.
Send me a PM if you're interested!
CycoKick said:... there is a few bugs in it mostly minor, still atlot of info missing,...
Recoda said:As I previously stated, the lootsystem in the simulator doesn't work like the one ingame.
CycoKick said:*Bug report*
*When u got to Creatures*, U are able to add items that those creatures drop but U are not able to delete items. Also when U accidently dont fill in text and U do press Add it will get a blank line as item dropped.
CycoKick said:Another thing about the items dropped. If a creature loots more the 7 types of items u will only see the last 7 and whatever else was there U can't see , as U can not scroll down the list in any way.
Alot of items are outdated i think.
CycoKick said:Also might want to update the available subclasses, not just drones,.But drone's 1-10. Same goes for most other bots and creatures aswell.
Info on damage and such should be updated but that will take alot of time and scanning armor decay , But im prety sure there is Information out there that can be used already.
CycoKick said:As for the simulator. When u die b4 u kil the mob u still get the loot. Pretty funny to hunt atrox queens that way and just fire one shot but always get the global.
CycoKick said:When u kill a mob in one shot the shot will keep going untill out of sight. BUT when u respawn a new mob itll come back and u cant hit that mob unless u switch weapens.
CycoKick said:Ammount of criticals should be brought down.
CycoKick said:Also ingame when u have 50% min dam u critical damage minimum is 150%. so if u have a 10 dam gun min crit will be 15.
I manage to make crits only 8 above the max dam of 90 at 50% min damage which isnt right .
The Critical Hit system has been changed.
It's a bit harder to do a Critical Hit in V 4.05, this will be updated even more, and may reflect upon the minimum damage later on.
The minimum critical hit is now relative to the minimum damage in %. If the minimum damage is 50%, the minimum critical hit should be 150%.
If you press E, the next shoot will be a Critical Hit. This feature is a temporary one, made for testing purposes and will be removed in the final release.
If you press F, the creature will do a Critical Hit the next time it hits you. This feature is a temporary one, made for testing purposes and will be removed in the final release.
A couple of changes were made to the lootsystem, and all your losses are now added onto a special loot-pool. It's possible to get that money back incase your lucky. However, someone else might get to it before you do.
Fixed an issue where the laser-shoot would leave the screen and return to the creature without doing any damage.
An undo-button was added to the creatures drop-list. This might make it easier to undo mistakes.
It's no longer possible to loot a creature that you haven't killed yourselves.
Fixed an issue with the global system.
The simulator will now tell you how much you profited from a certain creature, if you profited.
Added a global-sound to the simulator.
Press CTRL + S to enable/disable the sound.
If you press "Respawn" when a creature is still alive, you'll recieve a message that tells you how much you recieved from the last creature you killed.
It's no longer possible to recieve a no-loot message from a tough creature.