Bertha Bot
Entropia News Fetcher
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- Jul 26, 2006
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2013-06-18
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
New Content
One of the new items being introduced with the instance is a new class of consumable items. Upon consumption, these items will give your avatar a temporary buff effect, for example increased critical hit chance.
Changes
Bug Fixes
Known Issues
We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.
Originally Posted Here
***PLEASE READ THIS DOCUMENT IF YOU FIND SOMETHING OUT OF THE ORDINARY IN PLANET CALYPSO! IT MIGHT PROVIDE THE INFO YOU NEED BEFORE CONTACTING THE SUPPORT DEPARTMENT!***
New Content
- Introducing Cyclops Depths, a massive new instance located beneath the southern jungles of Eudoria. The instance offers a range of exciting challenges and encounters together with plenty of nice rewards.
One of the new items being introduced with the instance is a new class of consumable items. Upon consumption, these items will give your avatar a temporary buff effect, for example increased critical hit chance.
- New epic mission chain “Vault Hunter” related to and setting the scene for the new Cyclops Depths instance. The mission starts at “Shapiro” in Fort Troy.
- Added a series of item-upgrade paths for a select few weapon amplifiers.
- New mining finders with more varied parameters.
- Introducing four new Iron Challenges: Kingfisher and Osseocollum. along with two missions for as yet undiscovered creatures!
- Iron Challenge: Kingfisher
NPC: Alcedo CFA Representative
Position: Calypso (40439, 58735, 131)
Location: Naval Station Triton
- Iron Challenge: Osseocollum
NPC: Walter Henrysson
Position: Calypso (74381, 67320, 138)
Location: Boreas
- Iron Challenge: Kingfisher
Changes
- Updated the graphics for the Maffoid creature class.
- Updated the graphics for the Thorifoid Berserker creature class.
- Updated the graphics for the Thorifoid Shaman creature class.
- Changed the attack types of the Thorifoid Shaman creature class, it now has a ballistic ranged attack and an AOE melee attack.
- Reduced the damage output and stamina of the Thorifoid Berserker and Thorifoid Shaman creature classes.
- Crystal Palace domes have been remodelled and rescaled.
- A mudslide on Akmuul Island has resulted in substantial landscape changes in certain areas.
- Treasure Island terrain has been updated.
- Fixed an issue with creatures not spawning properly on land areas.
- Harbinger have been spotted south east of MegaVolt Camp.
- Adjusted the heights and sizes of several of the platforms at the oil rig.
- The entrance to the Aurli cave on Crystal Palace has been moved to the central shopping area, below the teleporter.
Bug Fixes
- Fixed broken progression achievements in Thule.
- Fixed an issue that sometimes caused lighting to flicker in some situations.
- Fixed an issue preventing Calypsocods from attacking avatars.
- Fixed an issue which caused mining probes to be placed on top of the domes when mining on FOMA.
- Fixed issues with the oil rig causing avatars to fall through some platforms.
- Fixed an issue preventing NPC Private Cooper from handing out items.
- Fixed Tegretov TR5 item info text.
- Fixed the auction categories of Merry Mayhem Shin Guards (M) and (F).
- Fixed the reward description in the mission: Iron Challenge: 10000 Kreltin.
- Fixed a bug causing ships to take damage when flying into FOMA or Crystal Palace.
- Fixed several estate related issues.
- Armor platings can now be attached to RX Optac X1 armor parts.
- It is now possible to attach amps to the WoF edition Marbo Bravo plasma rifle.’
- Fixed incorrect ammunition consumption on some weapons.
Known Issues
- Doors sometimes open and close even when they are locked.
- Issue with the lodge outposts that causes the interior walls to become invisible.
- Avatars sometimes spawn underground when exiting the Aurli cave on Crystal Palace.
- Avatars can become stuck when walking into the walls of the domes on Crystal Palace.
- Avatars can become stuck in the door to the Cyclops Depths when re-logging inside the instance
- New arrivals may be placed underneath the teleporter in Port Atlantis when skipping the tutorial in Thule.
We strive to ensure a smooth and problem-free patch. Nevertheless, even after extensive testing some issues may arise after release. Such issues are often addressed via mini-patches directly after a release and in subsequent patches.
Originally Posted Here