R4tt3xx
I want to believe
- Joined
- Apr 10, 2005
- Posts
- 2,175
- Location
- South Africa
- Society
- Freelancer
- Avatar Name
- Alexis Sky Greenstar
I think that this game employs a system that punishes pattern recognition..
Read my thought process below this..
The game switches from linear to exponential progression when the player makes too much peds.. And then scales again when the player "cracks" that sequence or scales down when the player is not obtaining the needed rewards..
The game literally builds an equation using the actions of the players. x^(m)+x^(m-1)+c eg x coord^2+y coord^1+height = 0
The game builds a trend line to match the players actions..
Below is the old post... Sorry for the rambling..
I perform an action that the game has not seen before and it gives me a reward fo it. (C)
I perform the same action and the game starts to recognise the pattern.. (X)+(C)
Third time, the pattern is locked and game knows what the pattern is and scales the pattern up.. (2X) (C)
Now the player gets shafted ... Fourth time... (X^2)+(X)+(C)
I think its using simple math mainly the quadratic equation to break patterns... Even if you do random stuff it, will try and find a pattern that you as the player are not aware of, and break it..
I saw the reference to the Sack's spiral right from the beginning of the game, even the global animation is a variation of the Sacks spiral math. There is also a reference to another profession in mining (click click). The game wants players to find these patterns, in order to wait for them to be abused and then scale the system up an exponent...
If you pickup that pattern change, you can abuse it for a while, and the game scales the pattern up again...
I am sorry If I am not explaining this properly.
The game has a system in-place that breaks either intentional or unintentional patterns.
Let me plot it quick
Move 0 starts at 0,0 (0,0)
Move 1 50 (50,0)
Next move can be 100, or 2x+0 =110 (110,0)
The game can now either reward that sequence or expand the sequence by adding an exponent x^2+x+0 50^2+50+0 or (2550,0), both sequences are valid, the one carries on using the current base, the other adds an exponent...
Think of it as a freeway entrance or difficulty scaling, or even a level up in an MMO. The game gets harder.. OH It's dynamic difficulty scaling .....
You have made too much ped today, how about we challenge you, you can earn more ped, but when you loose, we will scale back... so that you will always be within x loot...
Read my thought process below this..
The game switches from linear to exponential progression when the player makes too much peds.. And then scales again when the player "cracks" that sequence or scales down when the player is not obtaining the needed rewards..
The game literally builds an equation using the actions of the players. x^(m)+x^(m-1)+c eg x coord^2+y coord^1+height = 0
The game builds a trend line to match the players actions..
Below is the old post... Sorry for the rambling..
I perform an action that the game has not seen before and it gives me a reward fo it. (C)
I perform the same action and the game starts to recognise the pattern.. (X)+(C)
Third time, the pattern is locked and game knows what the pattern is and scales the pattern up.. (2X) (C)
Now the player gets shafted ... Fourth time... (X^2)+(X)+(C)
I think its using simple math mainly the quadratic equation to break patterns... Even if you do random stuff it, will try and find a pattern that you as the player are not aware of, and break it..
I saw the reference to the Sack's spiral right from the beginning of the game, even the global animation is a variation of the Sacks spiral math. There is also a reference to another profession in mining (click click). The game wants players to find these patterns, in order to wait for them to be abused and then scale the system up an exponent...
If you pickup that pattern change, you can abuse it for a while, and the game scales the pattern up again...
I am sorry If I am not explaining this properly.
The game has a system in-place that breaks either intentional or unintentional patterns.
Let me plot it quick
Move 0 starts at 0,0 (0,0)
Move 1 50 (50,0)
Next move can be 100, or 2x+0 =110 (110,0)
The game can now either reward that sequence or expand the sequence by adding an exponent x^2+x+0 50^2+50+0 or (2550,0), both sequences are valid, the one carries on using the current base, the other adds an exponent...
Think of it as a freeway entrance or difficulty scaling, or even a level up in an MMO. The game gets harder.. OH It's dynamic difficulty scaling .....
You have made too much ped today, how about we challenge you, you can earn more ped, but when you loose, we will scale back... so that you will always be within x loot...
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