EU is very similar to Buddhism... we know the Effect, we look for the Cause.
@rattexx: there is noreal need to understand if time series are made by an AI, a randomizer or the priestesses of Lootius
look at the series, that esplains the logic of multipliers. that is the last part of the equation... in loot 2.0 it is PED IN--- PED out so the SEED of the multiplier is the total cost of kill and that number is not the same "total decay soffered by player" but is something LESS that that. (armor is ALMOST participating say devs)
The complexity is just because we can not deriva a linear formula from the data series (to me that means that there is a very nice randomizer).
some events in shared loot are different, ther is a random delivery of the "weapon" or "matriarch blood" to one player when sharing the loot, so one takes more than he injected compared to others.
the item i clicked most is damage enhancers, about 300.,000 click events, and i use a 95% return excel model and the results of craft, despite not costant, converge to the "success %" of the craft machine.
from that observation i "trust in teh algorithm" and assume that MA tells the truth on average return.
From that point of view, we can all say "they lie, i am cursed" and more, but a company can not lie to the gambling commission so EU is a skill based game. POINT.
From these assumptions... thre comes the same advice that ALL players give: manage bankroll, rise looter, rise efficiency, rise dpp.
if you find a black magic formula for this, dont publish it anyway, use it to manufacture 10m ped then post the pic of 1m usd withdrawal