unga bunga me smash sabakuma first time, good ugh.
Me go smash snablesnot only now, ugh very good yay for while good, then ugh pattern makes loot bad me punish bad!
Is what i gather from it xD
And as a avid "never stick to one thing, then suddnely stick for a while on one thing" kind of player this seems more like placebo than actuality
I've said one time before but with the amount of "how loot works" theories people churn around at one point we must also start to incorporate what Super computer we think Mindark employs to constantly run these algorithms. I personally think that even the Fugaku computer would struggle at this point.
Loot is very much simpler than people expect it to be, and the only "constant" variable we know of that some people also know how to utilize, is waves. I'm sure others also knowmore depth of how it works and how deadass it is, but if mindark realizes a lot of people knows it changes. If people know how to utilize it in the majority, they would lose money.
TLDR Loot is simple, people over complicate it a LOT, and if enough players figured out or were getting close to realizing how it actually works (as in a lot of people enough to make it common talk somewhat fast) it would be changed, and Mindark already has a plan B, and a plan C, and a plan D on how to do the loot