Kernel32 said:
Q: Why are all hard mobs @ outposts, so noobs get stuck there all the time?
Q: Does MA overlook players who act suspicious in terms of auto-click and other bots?
Q: Is Peassistant legal to use?
Q: Why do mobs increase there rate of attack when u fap? (to eat some more of my peds right)
Q: Why do some creatures carry no loot?
Q: Why is crafting so damn expensive and why does it always fail?
Q: HOW DOES THE LOOTPOOL WORK?????
i'd be glad if one of these got answered.
Please don't waste the man's time. These are all pointless and/or already answered questions.
1) so that the noobs can learn to be careful and the value of tp chips, their soc, and knowing the aggro range of different mobs
3) No comment can be made on this. Third party programs that interact with EU are illegal per EULA and MA will not say PEAss is allowed to avoid creating a paradox. That is all you need to (or will) know. Be happy they say nothing because if they said anything they would have to condemn it.
4) Mob attack rate stays the same at all times. Their hit rate may increase when you are not attacking them, although i have not seen data for this. If so it makes sense as a mob being hit will be less precise.
5) because before when they all had loot the imk2 owners were guaranteed profit no matter what, now it requires more strategy and caution
6) because your skills suck
7) He will not answer that except perhaps to say that there isn't a "loot pool"
One more:
I have thought of one more question that came up in the course of
this thread. The advent of land areas allows us to chose whether we hunt on a taxed or untaxed area. There is some doubt as to whether this tax is taken from the general "pool" or directly from the loot awarded the person hunting or mining in the land area, and even if perhaps a bonus maybe be given to those that choose to hunt on taxed areas. If the tax is not taken directly from the person choosing to hunt in the taxed area, this is in fact penalizing those who take (what should be) the wiser course of avoiding the taxed areas and creates a "tragedy of the commons" situation that is ultimately detrimental to MA's continued existence or the health of EU. Is the tax taken directly from the loot return of the hunter/miner, with no special bonus modifiers for hunting in a land area?
And a last addition
About reached ropes end here and fed up, to boot, so here's another question which won't get answered because the answer would be damning to MA. It' obvious to those who pay attention that
some avatars have ridiculously good luck, over and over. It's not the mobs, it's not the weapon or the place, it's not the time in a hunt (did over 18-hr hunt yesterday ffs), i have checked all those as thoroughly as possible. I have submitted support cases asking MA to fix the inequities in avatar luck factor. I'm guessing the problem is that one component of the cycle is on a time scale that puts it outside the likely window of the existence of EU (see for example,
this randomly picked page on sums of sines for those wondering what i'm talking about). So my question:
will MA be fixing the avatar luck cycles so that all avatars have, within a 1-year period, the same chance for a very good loot (edit: modifier)?