1. (200) Commando -----------0
2. (320) Courage ------------3838> - 11,993750
3. (400) Coolness -----------02147> - 5,367500
4. (533,3) Athletics --------02424> - 4,545280
5. (533,3) Melee Combat -----04287> - 8,038627
6. (800) Dexterity ----------02710> - 3,387500
7. (800) Combat Sense -------0> - 0
8. (1600) Perception --------02554> - 1.596250
9. (1600) Serendipity -------03253> - 2,033125
10. (1600) Combat Reflexes --03634> - 2,27125
11. (1600) Handgun ----------4279> - 2,674375
12. (1600) Rifle ------------03810> - 2,38125
13. (1600) Weapons Handling -03685> - 2,303125
14. (1600) Drilling ---------01409> - 0,880625
15. (1600) Mining -----------02815> - 1,759375
16. (1600) Prospecting ------01988> - 1,2425
17. (1600) Surveying --------00729> - 0,455625
18. (40) Agility ------------00068> - 1,7
19. (40) Intelligence -------00055> - 1,375
20. (40) Psyche -------------00025 - 0,625
21. (40) Strength -----------00070 - 1,750000
Some old but interesting info here. There's some discussion about engineering contributing a small amount of HP (smaller than any listed in this thread) which I don't know whether to believe or not. But at the very least the data from the screenshots could be useful for determining the starting HP (avatar has 91 HP and 31 Intelligence at the time of the HP gain, reportedly).
Possibility: You start at 88.00
20agi + 20intel + 20psy + 20str + 9sta makes that 90.45. The link you give, it sais he gained 11int so that makes 91 exactly.
I have almost 1500 engineering and the chipping calculator is overestimating my health by about 0.3 as it is. I don't know what base hp jdegre is using.
I have almost 1500 engineering and the chipping calculator is overestimating my health by about 0.3 as it is. I don't know what base hp jdegre is using.
i'm using a raw base of 89.
the tool overestimates at low HPs (<150-160) and underestimates at high HPs, so i used this base (instead of 88) because it seems to work as a better fit for a majority of avatars. i know it is incorrect, thou.
from the feedback i've received, my bet is also on the influence of attributes, which might be slightly off.
Maybe HP itself also contributes to HP
attribute: Agility, value 69.44
attribute: Intelligence, value 48.23
attribute: Psyche, value 27.80
attribute: Stamina, value 9.00
attribute: Strength, value 54.02
attribute: Health, value 145.00
attribute: Body Sculpting, value 1.00
attribute: Face Sculpting, value 1.00
attribute: Hair Stylist, value 1.00
attribute: Plastic Surgery, value 1.00
attribute: Biotropy, value 227.15
attribute: Concentration, value 354.77
attribute: Psychotropy, value 488.27
attribute: Pyrotropy, value 1.00
attribute: Sweat Gatherer, value 197.63
attribute: Color Matching, value 1.00
attribute: Coloring, value 1.00
attribute: Make Clothes, value 130.89
attribute: Tailoring, value 27.91
attribute: Wood Carving, value 1.00
attribute: Wood Processing, value 1.00
attribute: Manufacture Attachments, value 39.94
attribute: Manufacture Electronic Equipment, value 224.18
attribute: Manufacture Mechanical Equipment, value 1469.37
attribute: Manufacture Metal Equipment, value 278.13
attribute: Manufacture Tools, value 1.00
attribute: Manufacture Weapons, value 329.94
attribute: Particle Beamer Weaponry Technology, value 1.00
attribute: Plasma Weaponry Technology, value 1295.60
attribute: Tools Technology, value 1.00
attribute: Weapon Technology, value 133.67
attribute: Armor Technology, value 1.00
attribute: Attachments Technology, value 9.52
attribute: BLP Weaponry Technology, value 2378.62
attribute: Blueprint Comprehension, value 358.53
attribute: Carpentry, value 1.00
attribute: Explosive Projectile Weaponry Technol, value 115.08
attribute: Gauss Weaponry Technology, value 1.00
attribute: Laser Weaponry Technology, value 6622.45
attribute: Machinery, value 95.90
attribute: Manufacture Armor, value 1.00
attribute: Calypso Ground Assessment, value 1038.25
attribute: Drilling, value 2810.48
attribute: Extraction, value 1212.86
attribute: Geology, value 2215.63
attribute: Metallurgy, value 126.35
attribute: Mining, value 2835.78
attribute: Prospecting, value 2410.93
attribute: Surveying, value 2513.70
attribute: Mentor, value 13.18
attribute: Probing, value 71.30
attribute: Scan Animal, value 63.48
attribute: Scan Human, value 353.85
attribute: Scan Mutant, value 1.00
attribute: Scan Robot, value 64.47
attribute: Zoology, value 70.34
attribute: Analysis, value 128.00
attribute: Animal Lore, value 119.42
attribute: Animal Taming, value 79.50
attribute: Biology, value 86.91
attribute: Botany, value 13.59
attribute: Computer, value 1277.35
attribute: Electronics, value 94.51
attribute: Engineering, value 1861.64
attribute: Genetics, value 1.00
attribute: Mechanics, value 828.58
attribute: Anatomy, value 6019.27
attribute: Diagnosis, value 947.68
attribute: First Aid, value 2526.15
attribute: Medicine, value 159.92
attribute: Dispense Decoy, value 1.00
attribute: Dodge, value 1533.95
attribute: Evade, value 2980.35
attribute: Whip, value 70.13
attribute: Marksmanship, value 5393.92
attribute: Martial Arts, value 696.31
attribute: Melee Combat, value 2106.38
attribute: Melee Damage Assessment, value 1475.74
attribute: Power Fist, value 952.78
attribute: Ranged Damage Assessment, value 4994.56
attribute: Rifle, value 4854.72
attribute: Shortblades, value 1494.96
attribute: Support Weapon Systems, value 90.90
attribute: Weapons Handling, value 4411.13
attribute: Aim, value 3391.50
attribute: Clubs, value 441.31
attribute: Combat Reflexes, value 3664.39
attribute: Handgun, value 5923.88
attribute: Heavy Melee Weapons, value 1347.96
attribute: Heavy Weapons, value 1.00
attribute: Inflict Melee Damage, value 1271.36
attribute: Inflict Ranged Damage, value 3555.75
attribute: Light Melee Weapons, value 501.86
attribute: Longblades, value 3906.92
attribute: Alertness, value 2446.97
attribute: Athletics, value 2446.93
attribute: Bravado, value 1474.12
attribute: Coolness, value 2431.80
attribute: Courage, value 3451.09
attribute: Dexterity, value 3109.08
attribute: Perception, value 2875.06
attribute: Serendipity, value 3599.29
Total skill count = 121989.26
attribute: Agility, value 69.47
attribute: Intelligence, value 48.25
attribute: Psyche, value 27.80
attribute: Stamina, value 9.00
attribute: Strength, value 54.04
attribute: Health, value 146.00
attribute: Body Sculpting, value 1.00
attribute: Face Sculpting, value 1.00
attribute: Hair Stylist, value 1.00
attribute: Plastic Surgery, value 1.00
attribute: Biotropy, value 227.15
attribute: Concentration, value 355.47
attribute: Psychotropy, value 488.27
attribute: Pyrotropy, value 1.00
attribute: Sweat Gatherer, value 197.63
attribute: Color Matching, value 1.00
attribute: Coloring, value 1.00
attribute: Make Clothes, value 131.67
attribute: Tailoring, value 27.91
attribute: Wood Carving, value 1.00
attribute: Wood Processing, value 1.00
attribute: Manufacture Attachments, value 39.94
attribute: Manufacture Electronic Equipment, value 224.18
attribute: Manufacture Mechanical Equipment, value 1469.86
attribute: Manufacture Metal Equipment, value 278.13
attribute: Manufacture Tools, value 1.00
attribute: Manufacture Weapons, value 329.94
attribute: Particle Beamer Weaponry Technology, value 1.00
attribute: Plasma Weaponry Technology, value 1298.68
attribute: Tools Technology, value 1.00
attribute: Weapon Technology, value 134.06
attribute: Armor Technology, value 1.00
attribute: Attachments Technology, value 9.52
attribute: BLP Weaponry Technology, value 2378.62
attribute: Blueprint Comprehension, value 359.93
attribute: Carpentry, value 1.00
attribute: Explosive Projectile Weaponry Technol, value 115.08
attribute: Gauss Weaponry Technology, value 1.00
attribute: Laser Weaponry Technology, value 6628.01
attribute: Machinery, value 95.90
attribute: Manufacture Armor, value 1.00
attribute: Calypso Ground Assessment, value 1039.22
attribute: Drilling, value 2812.55
attribute: Extraction, value 1219.75
attribute: Geology, value 2218.37
attribute: Metallurgy, value 126.35
attribute: Mining, value 2836.66
attribute: Prospecting, value 2414.90
attribute: Surveying, value 2515.06
attribute: Mentor, value 13.18
attribute: Probing, value 71.30
attribute: Scan Animal, value 63.48
attribute: Scan Human, value 353.85
attribute: Scan Mutant, value 1.00
attribute: Scan Robot, value 64.47
attribute: Zoology, value 70.34
attribute: Analysis, value 128.00
attribute: Animal Lore, value 119.42
attribute: Animal Taming, value 79.50
attribute: Biology, value 86.91
attribute: Botany, value 13.59
attribute: Computer, value 1280.23
attribute: Electronics, value 94.51
attribute: Engineering, value 1863.93
attribute: Genetics, value 1.00
attribute: Mechanics, value 829.58
attribute: Anatomy, value 6023.58
attribute: Diagnosis, value 950.56
attribute: First Aid, value 2532.88
attribute: Medicine, value 177.18
attribute: Dispense Decoy, value 1.00
attribute: Dodge, value 1533.95
attribute: Evade, value 2984.98
attribute: Whip, value 70.13
attribute: Marksmanship, value 5399.55
attribute: Martial Arts, value 701.14
attribute: Melee Combat, value 2108.96
attribute: Melee Damage Assessment, value 1479.56
attribute: Power Fist, value 952.78
attribute: Ranged Damage Assessment, value 4999.41
attribute: Rifle, value 4856.51
attribute: Shortblades, value 1494.96
attribute: Support Weapon Systems, value 90.90
attribute: Weapons Handling, value 4414.67
attribute: Aim, value 3396.91
attribute: Clubs, value 441.31
attribute: Combat Reflexes, value 3671.15
attribute: Handgun, value 5929.33
attribute: Heavy Melee Weapons, value 1350.01
attribute: Heavy Weapons, value 1.00
attribute: Inflict Melee Damage, value 1273.86
attribute: Inflict Ranged Damage, value 3561.07
attribute: Light Melee Weapons, value 501.86
attribute: Longblades, value 3908.84
attribute: Alertness, value 2448.62
attribute: Athletics, value 2450.39
attribute: Bravado, value 1474.85
attribute: Coolness, value 2449.93
attribute: Courage, value 3455.58
attribute: Dexterity, value 3114.11
attribute: Perception, value 2879.88
attribute: Serendipity, value 3604.49
Total skill count = 122163.55
Possibility: You start at 88.00
20agi + 20intel + 20psy + 20str + 9sta makes that 90.45. The link you give, it sais he gained 11int so that makes 91 exactly.
i'm using a raw base of 89.
the tool overestimates at low HPs (<150-160) and underestimates at high HPs, so i used this base (instead of 88) because it seems to work as a better fit for a majority of avatars. i know it is incorrect, thou.
from the feedback i've received, my bet is also on the influence of attributes, which might be slightly off.
It seems to be established that 88 is the base, so why use 89 to make up for what is probably other slight errors in health calculation? Seems like a bandaid solution...
(don't get me wrong, I think your application is awesome)
Thanks Raffaele
Update on engineering:
Just did a ~300 click run on some jesters. Had 3 engineering skill gains all of which failed the fap test, as did all the other skills gained.
[73% of tt back with next to no skills but max cos BP. Kinda asking myself why I didn't do filters lol. Maybe noob crafters fund Atrox Young hofs ]
It seems to be established that 88 is the base, so why use 89 to make up for what is probably other slight errors in health calculation? Seems like a bandaid solution...
(don't get me wrong, I think your application is awesome)
pretty simple. 89 seemed to give better results than 88 for the majority of avatars who provided me feedback.
i'm not sure what "bandaid" means... lol... but let's say it was an "interim" fix until more accurate data is available.
in any case, is 88 100% sure?.. i was under the impression that there could be even different bases from avatars pre and post "attribute nerf" (20 -> 1).
For example, if you add 2 and 2 and keep getting 5, there is an error in your calculation and starting from 1 instead of 0 doesn't really fix the problem.
yes, i know what you meant; the thing is that i tried to keep separate the "academic research", and the application of it to the tool. the current knowledge of how HPs are gained works worse with 88 than 89 for a vast majority of users, so why should i keep the tool at 88 just because we suspect "it HAS to be 88, damn it"...
To be fair, for it to be exact we know it has to start below 89 since noobs start below 89
As to the uber-drift, I reckon there's some unlock we haven't accounted for, or haven't accounted for quite right.
so imagin i create a new avatar and buy 1600 courage and chip in i would stay with 93 hp ?? or it doesnt give automatically . i dont understand