Yes, that could. However, it has some problems namely availability. If we could somehow solve that other solutions may not be needed.
Availability is an issue because it can prevent people from playing. It can essentially cause people to take mini breaks if they can't find the item at the price they are willing to pay. Which is not good for players or MA.
Problem is that there are not enough guns on auction. There are not enough guns dropping and at the same time crafting has been altered to give less succesfull results leading in less guns, and other gear being crafted.
The question is why doesn't mindark or the planet partners react? both should already know the state of the game atm. Even the CLD roi shows the lesser activity. The number of crafting and mining players on ET are low. Even the number of hunters are low concidering the 10ped globals.
Is this a new strategy? Is it all just a test to know where the boundaries are? Or did it really not reach MA headquarters? Where are the communtiy managers? charlie|mindark last posted on june 28th, that is before the holidays.
Kim|mindark posted on august t6th, he didn't receive any news yet. He has yet to come back on this. His last login stands from today, so it is unlikely that he doesn't have a clue about the state of the game.
So, what is happening? I catched a glimps of a rumor too sinister to speak about, so lets discard that one.
The only thing remaining is that MA will fix alot of these standing issues in the next VU; and not telling us now in fear we might wait to play till then.
Anyway; I hope the september update comes soon. We all know that loots cannot be adjusted without going offline. Sad thing is, that they did in the past put the systems offline when there where problems with loot, but they did not do it this time around.
We just have to wait and see I guess.
If the guns you used would be 120%, maybe more ppl would hunt the mob that drops it unlike now
120% mark up may be good news for you but there are a few problems with this:
* 120% is bad news for the people who play within a limited budget. They may not be able to afford a gun at 120%. They are effectively driven away from the game.
* The ones who do buy at 120% are more likely to be making a loss, as they are unlikely to make up the shortfall from loot returns even with markup
So 120% essentially benefits the few and places the users of these weapons at a disadvantage because cost to play for them would be high. If we are interested in everyone rather than the few then this situation is not good...
I think we need more attributes on the weapons to be able to find a solution. For example, each weapon could have a quality attribute. High, standard or low quality. Looted L weapons could get a low or standard quality, but crafted L weapon could get High quality. High quality would give some benefits to the hit rate/damage and the low quality weapons would give a small penalty.
Comon Rick, do you really think so?
Ah yes... you said that you will never pay more than 5000 PEd for any item in EU...
But this is not a reason to misrepresent facts.
THERE ARE ways to be 10/10 at levels lower than 100 - this is something called Unlimited SIB.
Do you know how much MU you 'lost' in L gear last year (or any other time period)?
When I'm back on my other PC I can check how much I saved by using UNL SIB instead of L.
I did actually profit hunting maffoid and feffoids using opalo+104; you actually could hunt the mayority of the mobs back then. You could take down a ambu with two amped opalos team.
And don't get me started about the korss; if they bring the korss back I'll be a happy hunter. naked hunting longu with amped korss and getting a small esi every 800ped, that was MU times for every player. With that korss I even killed chomper young; ambu and I did even hunt aurli with it before the steroid buff.
Thing is; now their isn't an equivalent for those even. If I hadn't chipped out; I would be happy to hunt the ambu and used the guns I looted from them.
Too be honest, we used to think we had it hard in the old times? You could unlock BPC with a 100ped budget; you could skill up fast with an amped opalo and an eco most uber didn't have. You could use a korss for the bigger stuff and really, what was the biggest HP for a non event mob?
neconu and hogglo dropped the top stuff; MM from a goku; many mobs dropping vigi, a very nice armor at that time.
Have you tried hunting anything less then 1k hp lately? talk about shitty MU; everything goes 101%. The nicest items go 102% lol
If I got the chance to go back to 2007 ingame I would; I'dd take the rubber banding for granted. Atleast, when tired my ava could sit on the ground. Peds were shinny in loot and hides and wools actually had MU.
there weren't a million crappy items that only sell in piles you never reach, for 103% MU if you can find a crafter that needs it. There where no mobs spawning up your ass. You could walk from tp to tp without planning in advance and having a survival guide.
You could paint with 20 cans; and it was possible to for people to get something painted black. Okay, you din't had vehicles, but you didn't have a terrain like now. ME was expensive, but new players actually had a chance to explore and taste the game; and many ended up staying and depositing.
You could find good mob spawns outside of LA's; you could hunt aurli's untaxed; you could get items in loot on a newb mob. You could even tame mobs. You didn't need a state of the art graphics card to play. you could have fun with the stacking bug or sitting slide.
You could outrun mobs, and you wanted 24agility asap to be able to outrun an atrox young. average ROI was better and you found people all around, not just in a few event places like now.
You didn't have quests and still people had fun. We had fantasy, created goals, wondered about the stuff in the world. the umbra camps, the strange dings at shinook, the thorifoid temple, the big thing in the desert I callled the loot tower.
don't get me freaking started about all the fun we had. A ship in new oxford was talk of the town, we had avertisings ingame and some art stuff. we build castles in the sky, litterally, with the placing bug.
We had people skilling MF, very expensive at the time, just for fun. We had wormwholes to the rig. We could kill spiders in team with opalos or fists; we could do so much less, and still so much more back then. At any rate; bring me back to that game. We still had a dream to become uber then. Now the ubers have the dream of being able to sell their skills. btw, remember the generic skill implants; the time when skills weren't capped; the times clothes looted from mobs. The times of veins in mining. The time when you dreamed of being able to kill a dasp; the time when shogun was tt food and molisk dropped many teeth and fools dropped bones, and yes, non sib guns were uneco. everything was uneco. everyone was uneco and that made everything more even. If you used an MKII back then you had a bigger average loot then now. And you had a chance to skill up and reach uberdom given enough time.
Now, for a new player; shooting constantly; it would take 3 years 24/7/365 contantly shooting to be lvl100. it would take how many ped in chips now?
So, yeah, lets go back to that time. we did have high hopes and would be sad if PE could seize to exist but we didn't think about that, we had fun. Now, people have low hopes and big investments; and there is fear EU will stop to exist and people will lose alot of money. every frigging LA owners fuck each other for events and charges for services. people more busy with reselling, CLD's then actually playing the game.
Their was once a community, teared apart by planets; there where actually people like marco who where liked by the community. There was so much that didn't exist in other games.
Now, EU looks and feels like a clone from any other MMO, with the added frustration about money, investments and crap. We used to pay 15ped to go to an astroid and it was buzy place. Now, we have lootable space seperating us in groups on planets where population so thin you'dd swear you play a single player game.
So yeah; lets go back in time and have fun. Let's go back to a time you could loot a tango from a thorifoid (aia still tries to loot one I guess); to a time where argo's looted shadow, improved fap from molisk, jungle stalker from a merp young. A time where you could get a dante bp and NOT sell it to someone who controls the market till today. a time where a warrior could drop an a106; and you could kill a warrior with a korss and plated vigi. where mobs were so slow, range was key. Where ubers whinned that people trapped mobs to shoot them. A time when the biggest whinning was about lag and rubber banding. a time when being uber ment your soc could win an LA. a time where noobs formed a line at the rig to get oil and being shot afterwards. A time there was still opportunity.
So yeah, for fuck sake, take me back to PE where we were looking at the great future. Now in EU we are looking back at the great past.
Rick
I'm not looking for anything, just trying to understand what motivates me, and what could motivate me more.
(wish the peeps that ran this game had some kind of foresight)
Sir, they have more than you do. Sorry.
And, wtf, UL stuff breakable.... "LMAO, bought Mod Fap yesterday, now it doesn't exist"... Sir, you're suggesting something which is similar to Limited, but more crazy.
If you would have had to pay tt+1 for that fap would you be singing the same tune? I see talk about comparing this to real life - however do durable goods actually last forever?
So you would remove markup, economy and investments... how would that work. Sorry, I don't see how this could make the game more profitable for high-end players, mid-lvl players nor beginners...
It may sound terrible but may not be so bad for the game as a whole. Something like that could phase out L altogether. Could have a few niche weapons I suppose that can be used in repair terminal as now without any additional extras.
I've also been using L recently but find availability of gun that I want a problem. L weapons are of no benefit to most players or MA so I think a case can be made for their removal. If they are removed it would affect people like kikkijikki who craft L weapons which is why something like adding a crafted material for repair would be useful. The solution tries to accomodate everyone, it would be bad to leave crafters in a terrible situation.
I have fun playing this game and the only reason I care about the money is that it is required to keep playing (and that is not always true); however I've learned to play according to my budget. The funny thing about budget back in the golden age you could play for a month for 20-30$ (and hunt whatever you wanted) - maybe not come out ahead but you sure had a lot of fun trying.