Oleg
Mutated
- Joined
- Aug 15, 2006
- Posts
- 19,406
- Location
- Leeds, UK
- Avatar Name
- Oleg Oleg McMullery
I’ve mentioned this is some other threads but I wanted to put down my thoughts on this in full, so here goes. Sorry but this is going to be a really long post.
Firstly let me define what I mean by “universal storage”. What I mean is, storage that is fully accessible across different planets, so that for example I can put something in storage on Calypso and then remove it into my inventory on Rocktropia without having to worry about taking it with me when I travel between planets.
I don’t believe the concept need necessarily be extended to smaller areas such as CP, so in that sense it isn’t required to be truly universal. Mainly it applies to separate planets which are, or will become, much larger areas.
I should also say that this is not about Rocktropia – it’s bigger than that, and the more planets that come online, and the larger each individual planet becomes, the more this will be needed. However since Rocktropia is the only new planet currently available, I will use that as an example.
I believe that in order for new planets to thrive, it needs to be possible for players to stay on them for a substantial period of time. As things stand, the separated storage and the auction transport fees make this difficult, and at the same time the teleportation cost makes a short-term trip expensive and makes it unviable to come back to Calypso just to pick up some items before returning to Rocktropia.
In order to make a sustained (say one month or more) hunting trip to Rocktropia, I need several things:
That can add up to a lot of items. In my case I would certainly want to take more than 50 items/stacks with me and probably closer to 100.
That gives me four options if I want to go for a hunting trip to Rocktropia:
Given the inconvenience and/or cost of the first three options, I will almost certainly choose the fourth, and simply not bother going to Rocktropia.
Having to move items from place to place does not add any depth to gameplay. It only adds frustration and inconvenience.
Because of this difficulty, Rocktropia will not develop a community and population of its own, at least not one which includes many current players who consider Calypso as home.
If more people were able to stay longer, the population would be more stable, which would have a knock-on effect by making trading and player interaction easier. This in turn would make it easier to stay there, for example for the many people who regularly buy crafted (L) weapons. If there isn’t a stable population, there will be few crafters and therefore a low local supply of such items, forcing the hunter to pay more (or again, more likely, not bother in the first place).
A more active local economy makes the auction transport fee much less of a difficulty, and the ability to stay for a longer period makes the teleportation fee (and later pilot payments, presumably) much easier to bear.
So give us univeral storage and we can stop worrying about the other factors. Without it, the new planets can not develop, and they will die. When planets start going out of business, potential new partners will lose any interest they had in creating new planets.
I look forward to this being implemented soon
Firstly let me define what I mean by “universal storage”. What I mean is, storage that is fully accessible across different planets, so that for example I can put something in storage on Calypso and then remove it into my inventory on Rocktropia without having to worry about taking it with me when I travel between planets.
I don’t believe the concept need necessarily be extended to smaller areas such as CP, so in that sense it isn’t required to be truly universal. Mainly it applies to separate planets which are, or will become, much larger areas.
I should also say that this is not about Rocktropia – it’s bigger than that, and the more planets that come online, and the larger each individual planet becomes, the more this will be needed. However since Rocktropia is the only new planet currently available, I will use that as an example.
I believe that in order for new planets to thrive, it needs to be possible for players to stay on them for a substantial period of time. As things stand, the separated storage and the auction transport fees make this difficult, and at the same time the teleportation cost makes a short-term trip expensive and makes it unviable to come back to Calypso just to pick up some items before returning to Rocktropia.
In order to make a sustained (say one month or more) hunting trip to Rocktropia, I need several things:
- Hunting gear e.g. weapons, armour, FAPs. Depending on what I’m hunting, I may want several sets of armour and plates for different mobs.
- Stackable looted items. Like most hunters I gather looted items in storage until I have a large enough stack to make it worth selling, so in order to help my turnover I want to have access to my existing stacks so that I can add to them while hunting on Rocktropia.
- Blueprints and crafting materials. Some of my loot gets kept for crafting rather than being sold. Again I want to be able to collect substantial stacks so that I can do a longer crafting run instead of 5 clicks at a time. In my case, I like to craft textures with my loot, so I’ll want to have a collection of extractors, for example, as well as blueprints.
- Miscellaneous items that I might need, e.g. materials for tiering, mining gear for more varied play, etc.
That can add up to a lot of items. In my case I would certainly want to take more than 50 items/stacks with me and probably closer to 100.
That gives me four options if I want to go for a hunting trip to Rocktropia:
- Spend time before my trip loading items from my storage into my inventory, and then back again when I arrive. When I come back I’ll have to do the same thing all over again.
- Forget about taking all this stuff, which means changing my play style considerably. Almost inevitably my PED card will suffer as a result as I’m not able to cycle item stacks effectively to raise PEDs for more hunting, and most likely I will run out of PEDs quickly and be forced to return to Calypso.
- Plan for regular short trips back to Calypso to unload loot or collect new items, with associated costs.
- Say “Screw it” and stay on Calypso.
Given the inconvenience and/or cost of the first three options, I will almost certainly choose the fourth, and simply not bother going to Rocktropia.
Having to move items from place to place does not add any depth to gameplay. It only adds frustration and inconvenience.
Because of this difficulty, Rocktropia will not develop a community and population of its own, at least not one which includes many current players who consider Calypso as home.
If more people were able to stay longer, the population would be more stable, which would have a knock-on effect by making trading and player interaction easier. This in turn would make it easier to stay there, for example for the many people who regularly buy crafted (L) weapons. If there isn’t a stable population, there will be few crafters and therefore a low local supply of such items, forcing the hunter to pay more (or again, more likely, not bother in the first place).
A more active local economy makes the auction transport fee much less of a difficulty, and the ability to stay for a longer period makes the teleportation fee (and later pilot payments, presumably) much easier to bear.
So give us univeral storage and we can stop worrying about the other factors. Without it, the new planets can not develop, and they will die. When planets start going out of business, potential new partners will lose any interest they had in creating new planets.
I look forward to this being implemented soon