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- Aug 1, 2007
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- Fire Sparkz Lavawalker
Funny thing is, if they tended towards that direction, it's a direct copy of the similar game of russian background... lol.
Concept wise, but then you can say it is the same as EQ2, VG, and several other games too, just with an RCE element
Most of the games today use similar concepts when it comes to resource gathering, crafting, combat and other activities.
AW has the same concept as EU when it comes to finders and extractors, so I see no issue there.
It is based on real life activities, so there are not too many ways one can be original with an axe/saw or a pick/hammer style tool other than the way in which it is swung/used.
Possibilities that make implementing above ground resource gathering, become more readily feasible when there is an engine capable of driving such concepts with greater ease, and with this, there is always something can be done to make it differ and be called original to EU.
For example,
You could have the basic sonic harvesting fist and a basic laser energy saw available from the TT. Even though these will be cheap and rather slow in what resources they gather, they can lead into crafted versions which are much more effective.
New handheld resource scanners could be established, much like the lifescanner, though used on resource nodes rather than on MOBs & PCs.
They would have limited range to scan for timber type or ore type in above ground harvestable nodes which would also aid in raising the new above ground basic resource gathering professions.
The use of the basic sonic harvesting fist, basic laser saw and handheld resource scanner could raise skills that tie into multiple professions, including combat related such as powerfists, the laser saw could tie in with knife or sword related skills along with the scanner into scanning related skills.
The new professions could simply be called Surface Prospecting and Forestry which is what they are called in real life, so not copying any other game there, just a reflection of the real world definitions.
Not all nodes would contain resources, and those that do would be varied as to the single resource that they contain.
Raising such professions and skills could be a profitable art for the newcomer and established participants in itself before making the leap into the more expensive professions including underground prospecting and surveying.
Having a variety of starting activities, including the already established sweat gathering is always considered a bonus, and can lead to a balanced approach in earnings potential/profitability across the range of resources gathered from them within the marketplace. This would also curtail bordem and improve overall participant retention.
Cheers,
Sparkz
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