I have the following idea, which makes EU harder but also solve the problem when you have the money you can buy everything.
The idea is the following:
EU is free, you don't have to deposit at all to play, but we all know that you must.
What if MA would limit the total amount of deposit? Say you can not deposit more then the amount when you get a free gold card? ...
EU is free, you don't have to deposit at all to play, but we all know that you must.
I have the following idea, which makes EU harder but also solve the problem when you have the money you can buy everything.
The idea is the following:
EU is free, you don't have to deposit at all to play, but we all know that you must.
What if MA would limit the total amount of deposit? Say you can not deposit more then the amount when you get a free gold card?
That way you must pick up everything wisely, you can not spend your money like a sailor.
What if a player reaches the limit but also lost everything? How to get money then?
In that case MA should offer an optional subscription system.
Only those can choose this option who reached the deposit limit. But don't forget, even then it is still optional.
What is the income of a subscription system?
For MA it means an income source, for the player also, because for the monthly fee we can get a fixed amount of PED.
In the current system this wouldn't work at all and the idea can be wrong.
MA must change the loot distribution and many things, probably even the exchange rates.
I just forgot, what if the player refusing to pay for a subscription after spent all the money? In that case the player should be able to do a fresh start, new avatar and can deposit again (good for MA and for us since money comes to the system).
You've found a really stupid solution to a problem that doesn't even exist. Good on you!I have the following idea, which makes EU harder but also solve the problem when you have the money you can buy everything.
The idea is the following:
EU is free, you don't have to deposit at all to play, but we all know that you must.
What if MA would limit the total amount of deposit? Say you can not deposit more then the amount when you get a free gold card?
That way you must pick up everything wisely, you can not spend your money like a sailor.
What if a player reaches the limit but also lost everything? How to get money then?
In that case MA should offer an optional subscription system.
Only those can choose this option who reached the deposit limit. But don't forget, even then it is still optional.
What is the income of a subscription system?
For MA it means an income source, for the player also, because for the monthly fee we can get a fixed amount of PED.
In the current system this wouldn't work at all and the idea can be wrong.
MA must change the loot distribution and many things, probably even the exchange rates.
I just forgot, what if the player refusing to pay for a subscription after spent all the money? In that case the player should be able to do a fresh start, new avatar and can deposit again (good for MA and for us since money comes to the system).
You've found a really stupid solution to a problem that doesn't even exist. Good on you!
If you play Entropia for fun that's great, However I use it as a Investment.
.
Why not set a monthly deposit limit which you can't go above.
What if MA would limit the total amount of deposit? Say you can not deposit more then the amount when you get a free gold card?
well yes, the deposit limit is $20 per month unless you activate your credit card, and then it becomes 30k per month. you mean lower the deposit limit?
Why not set a monthly deposit limit which you can't go above.
the idea is ofcourse that this is a game. And there are good players and bad.
Now the bad players are masked, because although they are bad players, they put in a lot of cash, so they look and have skills like a good player.
In this game you can simply buy an island and be worshipped. We bow in awe for the ppl with the most cash.
The difference with other games is that this game does not require skill.
Unlike counterstrike, where you will have to duck and hide, and have a reaction speed of over 0.15 to shoot the other first, while jumping away or go into hiding. Or racing games, where whoever wins doesnt have the biggest engine, because the engines are all the same. The one who wins is the one makeing the best corners etc.
In that perspective this is not a game (like Mindark for some time said), so makeing deposits all the same does not make sense.
I hope CE2 introduces aim... that will quickly seperate the skilled from the cash cows (atleast in hunting).
Yea, but I think you know what I mean
No, i don't.
https://www.planetcalypsoforum.com/forums/n00bs-corner/142104-auto-aim-yes-no.html
Manual aim exists, whats wrong with the current implementation of manual aim?
I guess you never played a racing game or counterstrike. Else you would know. Auto-aim or manual aim has nothing to do with it. You are still shooting at a square-formed hitbox. It doesnt matter if you shoot somebody in the head, or in the foot. It doesnt matter if you duck away, it doesnt matter if you hide behind a tree.
Why not play an subscription game then? I can't get it why people chose an game for it's unique real cash ecomony and then want to remove the real cash economy?
And real cash economy means an lot more then the ingame currency is bound to an real word currency, a lot more.