zelldot
Guardian
- Joined
- Aug 8, 2009
- Posts
- 229
- Society
- Entropia Market
- Avatar Name
- Felix Zell Shallow
Hello everyone, I remember when VU10 just come out, I count not play it for months, I was very close to leaving PE for good, but then I researched a few little tweaks.
So give it a try, it will smooth the game alot at a cost of a few things, all particals, water and cloud effects have been removed, and most of the smaller vegtation, also lighting had been cute down and shadow + shading removed.
All designed to improve fps. This file also cuts some resolution, but that wouldnt be noticable to much.
Step 1: Search you'r system for settings-ce.cfg
Step 2: open the file and overwrite with this script:
Step 3: Save and run the game! Simples!
If you wish to find out more about the lines of code for a more detailed custom tweak, check out http://www.tweakguides.com/
If you experience a problem and wish to contact mindark about your problem, reinstall the game and see if you still have the same problem with out editing the file.
I hope that clears up everything and hope to see some of the players missing out soon <(n.n)> c ya
Note: there is a very much improved version of this script on page 2
So give it a try, it will smooth the game alot at a cost of a few things, all particals, water and cloud effects have been removed, and most of the smaller vegtation, also lighting had been cute down and shadow + shading removed.
All designed to improve fps. This file also cuts some resolution, but that wouldnt be noticable to much.
Step 1: Search you'r system for settings-ce.cfg
Step 2: open the file and overwrite with this script:
Code:
-- [System-Configuration]
-- Attention: This file is generated by the system! Editing is not recommended!
ark_human_lod_quality = 0
ark_human_morph_quality = 1
ark_human_render_textures = 1
ark_render_texture_quality = 0.66
ca_AttachmentCullingRation = 16
ca_DrawFaceAttachments = 0
ca_FacialAnimationRadius = 0
ca_UseDecals = 0
cl_tpvDist = 8.56985
e_ambient_occlusion = 0
e_cbuffer_resolution = 16
e_clouds = 0
e_cull_veg_activation = 0
e_decals = 0
e_decals_allow_game_decals = 0
e_decals_life_time_scale = 0
e_detail_materials = 1
e_detail_materials_view_dist_xy = 32
e_detail_materials_view_dist_z = 32
e_dissolve = 0
e_dynamic_light = 1
e_dynamic_objects_dist = 750
e_dynamic_terrain_dist = 1500
e_fog = 1
e_foliage_wind_activation_dist = 0
e_gsm_cache = 0
e_gsm_lods_num = 0
e_gsm_range = 0
e_lod_min = 0
e_lod_ratio = 2
e_lods = 0
e_max_entity_lights = 0
e_max_view_dst = 1500
e_obj_quality = 0
e_particles = 1
e_particles_lights = 0
e_particles_lod = 0
e_particles_max_screen_fill = 0
e_particles_object_collisions = 0
e_particles_quality = 0
e_phys_foliage = 0
e_phys_ocean_cell = 0
e_proc_vegetation = 0
e_ram_maps = 0
e_shadows = 0
e_shadows_cast_view_dist_ratio = 0
e_shadows_from_terrain_in_all_lods = 0
e_shadows_max_texture_size = 0
e_shadows_on_alpha_blended = 0
e_shadows_slope_bias = 4
e_sky_type = 0
e_sky_update_rate = 0.5
e_sun_clipplane_range = 192
e_terrain_ao = 0
e_terrain_normal_map = 0
e_terrain_occlusion_culling_max_dist = 200
e_vegetation_bending = 0
e_vegetation_min_size = 250
e_vegetation_sprites_distance_custom_ratio_min = 1
e_vegetation_sprites_distance_ratio = 1
e_vegetation_use_terrain_color = 1
e_view_dist_ratio = 10
e_view_dist_ratio_detail = 5
e_view_dist_ratio_vegetation = 10
e_water_ocean_fft = 0
e_water_ocean_soft_particles = 0
e_water_tesselation_amount = 0
e_water_tesselation_swath_width = 0
e_wind = 1
es_DebrisLifetimeScale = 0
es_MaxPhysDist = 0
es_MaxPhysDistInvisible = 0
g_breakage_particles_limit = 0
g_joint_breaking = 0
g_tree_cut_reuse_dist = 0.7
p_max_MC_iters = 126
p_max_object_splashes = 0
p_max_substeps_large_group = 0
p_num_bodies_large_group = 0
p_splash_dist0 = 0
p_splash_dist1 = 0
p_splash_force0 = 0
p_splash_force1 = 0
p_splash_vel0 = 0
p_splash_vel1 = 0
q_Renderer = 0
q_ShaderFX = 0
q_ShaderGeneral = 0
q_ShaderGlass = 0
q_ShaderHDR = 0
q_ShaderIce = 0
q_ShaderMetal = 0
q_ShaderPostProcess = 0
q_ShaderShadow = 0
q_ShaderSky = 0
q_ShaderTerrain = 0
q_ShaderVegetation = 0
q_ShaderWater = 0
r_Beams = 0
r_BeamsDistFactor = 0
r_BeamsMaxSlices = 0
r_CloudsUpdateAlways = 0
r_ColorGrading = 0
r_Coronas = 0
r_DepthOfField = 0
r_DetailDistance = 0
r_DetailNumLayers = 0
r_DetailTextures = 0
r_Driver = "DX9"
r_DynTexAtlasCloudsMaxSize = 0
r_DynTexAtlasSpritesMaxSize = 0
r_DynTexMaxSize = 8
r_EnvCMResolution = 0
r_EnvTexResolution = 0
r_EnvTexUpdateInterval = 0.1
r_FillLights = 0
r_Flares = 0
r_Glow = 0
r_GlowScreenMultiplier = 0
r_HairSortingQuality = 0
r_HDRRendering = 0
r_ImposterRatio = 0
r_LightsSinglePass = 0
r_MotionBlur = 0
r_PostProcessEffects = 1
r_refraction = 0
r_ShadowBlur = 0
r_ShadowJittering = 0
r_ShadowsMaskResolution = 0
r_SSAO = 0
r_SSAO_quality = 0
r_SSAO_radius = 0
r_sunshafts = 0
r_TexAtlasSize = 8
r_TexBumpResolution = 2
r_TexResolution = 2
r_TexSkyResolution = 0
r_TexturesFilteringQuality = 0
r_TexturesStreaming = 0
r_UseEdgeAA = 0
r_UsePOM = 0
r_UseSoftParticles = 0
r_VegetationSpritesTexRes = 16
r_WaterCaustics = 0
r_WaterReflections = 0
r_WaterReflectionsMinVisiblePixelsUpdate = 0
r_WaterReflectionsQuality = 0
r_WaterRefractions = 0
r_WaterUpdateChange = 0
r_WaterUpdateTimeMax = 0
r_WaterUpdateTimeMin = 0
s_CacheSize = 60
s_MPEGDecoders = 24
s_Obstruction = 2
s_ObstructionAccuracy = 1
s_ObstructionUpdate = 0.5
s_VariationLimiter = 0.6
sys_flash_curve_tess_error = 1
sys_flash_edgeaa = 0
sys_LowSpecPak = 1
Step 3: Save and run the game! Simples!
If you wish to find out more about the lines of code for a more detailed custom tweak, check out http://www.tweakguides.com/
If you experience a problem and wish to contact mindark about your problem, reinstall the game and see if you still have the same problem with out editing the file.
I hope that clears up everything and hope to see some of the players missing out soon <(n.n)> c ya
Note: there is a very much improved version of this script on page 2
Last edited: