JohnCapital
Slayer
- Joined
- Jul 19, 2006
- Posts
- 9,831
- Location
- Colorado
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- Freelancer
- Avatar Name
- John Teacher Capital
Q: Does a higher skilled player get to kill more mobs for the same cost using the same equipment as the lower skilled?
Test: Two players (me + my wife Winterhart) using the exact same gun, amp and armor. Use mission system to count kills.
Items: Karma Killer+A104+209.33 ammo (exact amount needed to break A104) No scope/sights. Unplated kobold
Location: New Switzerland young argo area (300 health/mob, 250 for the occasional scout)
Skills:
Not a huge difference between us as far as skill goes, but hopefully it'll still help.
With my skills, I get an avg. 40.15 dmg/hit vs. her 38.25 avg. On a 300 health mob, that's not much of a difference in the # of hits to kill a young. I need 7.47 hits and shes needs 7.84, so basically 8 shots each. So on this mob, my higher avg. dmg. is not enough to gain any benefit.
But w/ my slightly better hit & crit rates, I should waste less ammo, and gain a slight advantage.
Results:
Winterhart beginning count: 4,475
Winterhart ending count: 4,661
Total killed: 186
My beginning count: 4,573
My ending count: 4,780
Total killed: 207
I killed 21 more mobs w/ the same amount of ammo+gun due to skills alone.
WARNING: Long math section ahead. Bored already? Skip to the end
Cost per kill:
At 260.50 total TT cost (gun+amp+ammo) our kill cost/mob was:
Winterhart: 1.40 ped/mob
Me: 1.26 ped/mob
Defense bills:
Her defense bill: 4.76 armor + 0.42 fap = 5.18 (2.78 pec/mob)
My defense bill: 2.20 armor, no fap (1.06 pec/mob)
New Switz was a nice place to test because we both easily got mobbed a lot, though I may have tried to avoid that more than she does, so hunting style likely influenced the defense cost.
Loot:
Since this was only a single run each, and results between runs vary wildly we will not worry about actual loot at this time.
However, we can extrapolate expected loot results under two common loot theories. We'll extend the numbers over a full 16,600 argo youngs (full mission from beginning to end)
Eco = better loot theory:
Her total cost/kill: 1.40 gun + .0278 defense = 1.4278/kill x 16,600 = 23,701.48 total cost
My total cost/kill: 1.26 gun + .0106 defense = 1.2706/kill x 16,600 = 21,091.96 total cost
So I can do the whole argo mission at a cost of 2,609.52 peds less then she can. I have a much better chance for loot to be able to cover the cost.
Loot = ~94% of weapon + lose defense cost theory:
Her total weapon cost: 1.40/kill x 16,600 = 23,240
23,240 x 0.94 = 21,845.60 in TT loot
Lost defense cost: 0.0278 x 16,600 = 461.48
Total cost 23,240+461.48=23,701.48
Total cost - loot: 23,701.48-21,845.60 = 1,855.88 lost
My total weapon cost: 1.26/kill x 16,600 = 20,916
20,916 x 0.94 = 19,661.04 in TT loot
Lost defense cost: 0.0106 x 16,600 = 175.96
Total cost 20,916+175.96=21,091.96
Total cost - loot: 21,091.96-19,661.04 = 1,430.92 lost
I lose 1,855.88-1,430.92= 424.96 less than she does simply because of skill alone
Even if we factor out defense bill:
Her weapon cost - loot: 23,240-21,845.60=1,394.40
My weapon cost - loot: 20,916-19,661.04=1,254.96
So she loses 1394.40-1254.96=139.44 more in TT over the course of the mission than I do, not even counting defense bill.
Skill gains: Not tested, but the math has already been done by others, and long story short, her skill gains vs my skill gains won't help her cover the gap.
Conclusion: Regardless of what loot theory you subscribe to, yep, it seems skills help.
And just for those really interested, here's some similar tests we did a year ago.
Test: Two players (me + my wife Winterhart) using the exact same gun, amp and armor. Use mission system to count kills.
Items: Karma Killer+A104+209.33 ammo (exact amount needed to break A104) No scope/sights. Unplated kobold
Location: New Switzerland young argo area (300 health/mob, 250 for the occasional scout)
Skills:
Not a huge difference between us as far as skill goes, but hopefully it'll still help.
With my skills, I get an avg. 40.15 dmg/hit vs. her 38.25 avg. On a 300 health mob, that's not much of a difference in the # of hits to kill a young. I need 7.47 hits and shes needs 7.84, so basically 8 shots each. So on this mob, my higher avg. dmg. is not enough to gain any benefit.
But w/ my slightly better hit & crit rates, I should waste less ammo, and gain a slight advantage.
Results:
Winterhart beginning count: 4,475
Winterhart ending count: 4,661
Total killed: 186
My beginning count: 4,573
My ending count: 4,780
Total killed: 207
I killed 21 more mobs w/ the same amount of ammo+gun due to skills alone.
WARNING: Long math section ahead. Bored already? Skip to the end
Cost per kill:
At 260.50 total TT cost (gun+amp+ammo) our kill cost/mob was:
Winterhart: 1.40 ped/mob
Me: 1.26 ped/mob
Defense bills:
Her defense bill: 4.76 armor + 0.42 fap = 5.18 (2.78 pec/mob)
My defense bill: 2.20 armor, no fap (1.06 pec/mob)
New Switz was a nice place to test because we both easily got mobbed a lot, though I may have tried to avoid that more than she does, so hunting style likely influenced the defense cost.
Loot:
Since this was only a single run each, and results between runs vary wildly we will not worry about actual loot at this time.
However, we can extrapolate expected loot results under two common loot theories. We'll extend the numbers over a full 16,600 argo youngs (full mission from beginning to end)
Eco = better loot theory:
Her total cost/kill: 1.40 gun + .0278 defense = 1.4278/kill x 16,600 = 23,701.48 total cost
My total cost/kill: 1.26 gun + .0106 defense = 1.2706/kill x 16,600 = 21,091.96 total cost
So I can do the whole argo mission at a cost of 2,609.52 peds less then she can. I have a much better chance for loot to be able to cover the cost.
Loot = ~94% of weapon + lose defense cost theory:
Her total weapon cost: 1.40/kill x 16,600 = 23,240
23,240 x 0.94 = 21,845.60 in TT loot
Lost defense cost: 0.0278 x 16,600 = 461.48
Total cost 23,240+461.48=23,701.48
Total cost - loot: 23,701.48-21,845.60 = 1,855.88 lost
My total weapon cost: 1.26/kill x 16,600 = 20,916
20,916 x 0.94 = 19,661.04 in TT loot
Lost defense cost: 0.0106 x 16,600 = 175.96
Total cost 20,916+175.96=21,091.96
Total cost - loot: 21,091.96-19,661.04 = 1,430.92 lost
I lose 1,855.88-1,430.92= 424.96 less than she does simply because of skill alone
Even if we factor out defense bill:
Her weapon cost - loot: 23,240-21,845.60=1,394.40
My weapon cost - loot: 20,916-19,661.04=1,254.96
So she loses 1394.40-1254.96=139.44 more in TT over the course of the mission than I do, not even counting defense bill.
Skill gains: Not tested, but the math has already been done by others, and long story short, her skill gains vs my skill gains won't help her cover the gap.
Conclusion: Regardless of what loot theory you subscribe to, yep, it seems skills help.
And just for those really interested, here's some similar tests we did a year ago.
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