Naifas Anaconda
Elite
- Joined
- Nov 10, 2005
- Posts
- 3,321
- Location
- Portugal _ Coimbra
- Society
- Tusalusa Stalkers
- Avatar Name
- Leonardo Naifas Anaconda
I do not believe something like oil prices can be that easily controled, i.e., you can control wich mobs drop what, and how often, but it is the market that will ultimately control the %.Nice car. Crap eco. Beah.
On topic.
EU is verry hard to balance. To balance EU is not about making people happy, but about creating something that will allow as many people as posible to play as long as posible and pay for each hour of play 1$ fee, and in the same time to get if posible loot with a market value that can cover the price of gameplay... Verry hard to do that if you ask me. Some people will loose alot of money. Because the main and most important part of this storry is that the gap betwin what you put in and what you take out is covered by market value... So balancing team can and will create market value and change market value from time to time. And if in theyr calculations you loot oil residue with 100.1% market value, you will expect 0,1% loss on a long period of time. If you loot some other crap oil with 101% market value, you are supposed to get that value in order to break eaven. If you don't, you are the one that pays for it in a way or another. And after many iterations, 1% will become half of your total deposit...
So... if your story is close to be right, as inflation goes wilder and wilder, the less items (not oils here) will be looted. And if they are, then expect very low TT returns, as you should be including the market value of everything you got in the end of the run. Oh, wait a sec, this sounds familiar...