Ah see, you actually have shown the statistics. That wasn't that tough to do. I'm not sure what's annoying about having someone not spew random numbers though? Is it bad to ask for sources where someone gets their information? If that's something you find annoying then I'm not sure what to say.
its not a random number. If you talk to someone do you speak to them in a square A4 manner? no one does. Grow up and learn how to read a phrase, then understand a general composition.
If you are no cappable of doing so, a tip is to just ask a simple phrase. "Can you elaborate please?". That is the annoying part, having to explain basic sentence composition to someoen purposfully missinterpreting and trying to pull a leg. It is unecessary and does not contribute to any discussion as it is just one part aiming to piss of the other to get a response and go "HA I WON!". I see a forum as a place to interact, discuss. If I wanted to get pissed off i'd go to reddit. That is where those types of replies with that tone lies.
Now I would like to add that is specifically for Steam, and then I would also like to add that about 8.5% of Windows devices have steam downloaded if we take the total number of windows devices versus how many active steam users there are.
So I could say about 91.5% of Windows devices are not used for gaming if we assume Steam is the only measurement of playing games.
Again, If your goal is to purposfully missinterpret a conversation, why? You you obviously know its not a "general statistics for the whole wide world", there was never a situation where it woudl be that, it was not stated, after all. if we assume that anyone playing on a computer or mac are on obsolete devices, as the second biggest chunk goes to consoles. who is again dwarfed by mobile. So we should be asking why is entropia not on mobile yet, that would be to apply the exact presumptive tone intepretation you use, and its annoying and counter productive to a conversation, it deals in absolutes no one brings up and all parties are able to see and understand, does not belong.
But steam is for computers one of the biggest actors we have, to the point where i'm not gonna say any numbers i might get it right again hue, but its so big today that more or less everyone goes through it. Blizzards battlenet reported abot the same device numbers as steam did, GoG comapred to steam is tiny, but again shows a vast majority in windows machines. and thanks to apple being apple, EGS was not allowed on macs for a long time. It is now again though but it shows the same statistics pretty much. I wont mention things such as origin, uplay, etc, because while you can use those independantly, in the grand scheme they become small, and split as you find a lot of games on steam, sending you to these launchers as well. And i wont bother looking into the asian market where theres a megaload of users who do not use macs but do use windows to play arpgs of all sorts which bypasses all statistics snaggers i can think of.
Additionally the current June 2022 Stats don't have apple silicon taken into account, as more and more come into the field as being capable gaming devices, I believe these numbers could continue to shift.
No. if hardware was the case, macs would be more than competent already, infact they have had adequate hardware for more than a decade and longer, to go even further the hardware in macs is so good that you do not even need to replace it nearly half as often. and even old macs have the power to run new games "ok". and newer macs have hardware long before any new chips, to function more than ok. infact, better than most actuall "windows" normal machines. The OS that it is based on though, not so much. (Good tip though if you can snag a cheap mac, do it, killer servers that usually have a tonne more power than you'd get for the price in a old machine. and jsut because theres an apple on it does not mean you have to use it with IOS...)
Another thing to consider is the fact that Unreal Engine 5 plays very nicely with multiple different OS, Hardware, etc.
Hey did you stalk my posts from before? Because I too know this and said this many times even in your stream
But alas it does not run very well with linux nor iOS yet. So yes, but actually no. Its beyond buggy, getting better, but buggy. working with UE5 and game development, and having friends working with it, also in game development, its a great engine feel free to hit me up if you want tips and tricks on how to use it some time, and if i can't figure something out, i can forward it to epic and ill get someone in there to help you out.
What it comes down to though, is that once UE5 drops, there's absolutely no reason to have Entropia on PS5, XboxX, Switch, Mac, and Windows.
In practice, for competent companies, it's easier to update on all platforms at once then one at a time using UE5 as well.
As we know Mindark has I believe either 8 or 12 (I'd have to check financial reports) more people hired this year versus last year. Thanks a big difference depending on where those employees went to. I know they had I think 4 or 5 positions open for UE5 development though.
You mean, "not having it on all" or do you mean to that theres no reason to have it on any platform at all (was it a typo?)? A console port, requires a whole load of things, not just "the game" being the game, its a whole can of worms that i'm not even gonna bother explaining but, simply put, you can forget EU on console, unless it becomes a seperate game, or possible only available on xbox (as its essentially just 'microsoft') so i presume you mean to have it on mac and windows only(Crossplay, oh crossplay, oh different server architecture to talk to eachother... MA is not made of that kind of gold sadly
) . where hardware never has been a stopper, but having to completely rebuild something to work on something else. As for mac, the audience is just to low to merrit a port to work properly (this is why you rarely see trippel A titles ever on mac, its just a waste of time to develop it as it is not a simple switcharoo.). its much more adviced to instruct the handfull of mac users who want to game on their macs, to use dualboot windows than it is to have a whole company shift its development for those few. Again, hardware, is no issue, mac has never had a single issue here vs computers unless you wanna look at the somewhat long time between when new mac models do get new hardware, and that means towards a hardware series end in macs it can make it a little meh, but its no issue at all in the majority of cases and games.