gogo. Looks very much like my own log in therms of tt return ^^Post 2 updated,
one month left to complete the full year log... lets get over with it ... im done with this shiet
Bought a Adjusted ep.41 to complete the year with. lets see how this will go
I know I should probably keep my faith etc etc but I really feel the same more intensively for the past 2 months and it is not even about the money but the feeling of emptyness this games leaves.Post 2 updated,
.. 'im done with this shiet'
Mostly dont bother selling stuffs for 50pec gains but oils and other stuff where i can do minimum 2ped profit per 50-100ped stacks i sell, else straight to TT.
When it comes to Shrapnel, it mostly goes to TT or sell if theres a guy screaming for it.
I know I should probably keep my faith etc etc but I really feel the same more intensively for the past 2 months and it is not even about the money but the feeling of emptyness this games leaves.
Can you elaborate on point 1? Imo it’s impossible to prove anything on that small cycle if the outcome isn’t substantially different.
Thanks, Deemer, for those valuable gems. From the markup available in any given mob, I lose 2% just from auction fees, so try to sell out of AH as much as possible; 2% is massive IMO.I1.
Why don't you try to hunt 500 HP mob with 15 DPS for at least 10 hours a day... find out how much is the max that a mob can take from you... do it for at least a month.
Then change to 20 DPS the same mob ..
Then at 30 DPS...
This will reveal a lot about the game.
How could you optimize something if you are not aware of its limits.
Don't jump on bigger mobs until you understand these 3 points. I am sure that at the end of this year you will boast of a positive result.
I see no reason to say that MU from the mob is important, I think you have experience with that. I don't think your problem is in the sales of stacks from which AH will take more for a fee.
From 1 chat with him, I learnt something I had not thought about before. I knew that mobs generated a maximum ped loss which I coined Mob Deficits, but I never thought about minimising those losses based on the gun I was using. This makes complete sense as I started to notice a reduced loss capacity of 20 peds using a weapon that decayed less over my primary weapon. It reminds me of the old saying, the less decay your gun generates, the lower the overall losses. However, to get ahead, you still have to consider the mob hp, the activity level on the said mob, and the actual mob deficit, then markup/profit.@Deemer
Damm, interesting. I should have chosen you as my mentor
Sounds like a loot theory that could use another thread. So ur using two guns? Never heard of this before.Thanks, Deemer, for those valuable gems. From the markup available in any given mob, I lose 2% just from auction fees, so try to sell out of AH as much as possible; 2% is massive IMO.
From 1 chat with him, I learnt something I had not thought about before. I knew that mobs generated a maximum ped loss which I coined Mob Deficits, but I never thought about minimising those losses based on the gun I was using. This makes complete sense as I started to notice a reduced loss capacity of 20 peds using a weapon that decayed less over my primary weapon. It reminds me of the old saying, the less decay your gun generates, the lower the overall losses. However, to get ahead, you still have to consider the mob hp, the activity level on the said mob, and the actual mob deficit, then markup/profit.
Let me just leave this one right here; interaction of two sinusoidal curves.2.
Regardless of the general opinion that sinusoidal curves depend on your personal condition... I disagree.
The sinusoidal curves depend entirely on the condition of the mob you are hunting. If anyone claims the opposite, let him give a logical explanation why there are times when there are 10 globals per hour on Calypso and other times with 500 globals per half hour.
Maybe we are all in the same sinusoidal curve?
Ding ding ding! Hidden key stat alert. Decay vs ammo ratios:From 1 chat with him, I learnt something I had not thought about before. I knew that mobs generated a maximum ped loss which I coined Mob Deficits, but I never thought about minimising those losses based on the gun I was using. This makes complete sense as I started to notice a reduced loss capacity of 20 peds using a weapon that decayed less over my primary weapon. It reminds me of the old saying, the less decay your gun generates, the lower the overall losses.
Let me just leave this one right here; interaction of two sinusoidal curves.
Sounds like a loot theory that could use another thread. So ur using two guns? Never heard of this before.
Ooh spikes outwards lolWhich exactly you did not understand from the 3 sentences I wrote. I want to say how you explain the connection of these 3 sentences, because in this answer there is no sense.
There is an Englishman here in the forum who needs to be spoken to in plain text, even though his language is used. Do you have a similar problem?
I just don't know what to expect from this forum. I play a game that has frequent metamorphoses, while many play something else but write here. Conflicts arise ... it is shield, is not spikes. Have a nice day.Ooh spikes outwards lol
It was not a knock on your post per se (I agree with most), but rather a complement in regards to the claim there is one sinusoidal curve (the mob) only.
It doesn't matter what you hear, but what you do, I have roughly about 7k MU loot so far with 72k. And this friend has 1kkk with less markup. Once you are level 124 and have like his results, think about what you are listening to.
If I just understood what you are trying to say I might agreed but I don't understand it. might be a language thing or just me beeing stupid
“Some players like you” What? Have I posted any theories in Afromans log?
I didn’t say I disagree with your theory but that’s mainly because I don’t understand what you are talking about.. Tried to ask others also but all we see is a vague story about some tests with very low volume.
gogo. Looks very much like my own log in therms of tt return ^^
That’s not a theory..What volumes are you talking about ... these are 1kkk ped.
Give something more of yourself instead of talking without saying anything again.
That’s not a theory..
Those 10hour tests at 10-30dps isn’t 1kkk turnover.
I’m asking about what you are trying to say simple as that. I’ve actually repeated it quite some times now and if you don’t want to elaborate just say so ^^
I never asked of review of my returns. I do ok if that’s what you want to know. Picked up about 18-20k ped MU this mayhem. But I’m still interested to read and evaluate others opinions to see if I can improve. I know that I don’t know everything and try to learn a new thing every day.
Yep, nothing weird for anyone who does tests of their own to understand everything you said here makes total sense.The chances of multiplication increase or decrease with the bigger / smaller bet (weapon). It is also equivalent to the chances of prey.
But a bigger / smaller bet on a longer hunt also means a bigger loss or less loot.
All I've written about this is to balance the weapon / mob, where the loot would be decent after a normal global for example... or a series of small ones. And once there is a winning stamp to try to improve it.
The other point is just to pay attention to the loot you receive during the test period. Although with the same weapon, it will have a different value on different days. And this is a result of the state of the mob, which they call sine waves, to be more understandable.
Most likely someone gave you an avatar at level 124 at Christmas, I guess Looter at level 80, and you don't care. But most of us start at level 1. I want to say how, a new player has tried to understand what i wrote, but you did not understand it... in a topic that is not mine with a one-year duration with a constant negative loss, which you encouragement out in the above your comment.
If you want to take you seriously, give more of yourself. I'm even convinced you don't know the meaning of the word theory.
I'm talking about optimizing a weapon for a mob you hunt, and you're turning it into loot theory.