Suggestion: Aging

ProActive Mango

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I think Mindark should implement aging.

Every year at new year your avatar age 1 year. At age 90 your avatar dies permanetly.
Every time you die you grow by 1 month.

Mindark should introduce human clones that you can transfer your consciousness into when you die.

These clones should cost alot of peds. Say 50k peds.
If you fail to accumilate 50k peds by the end of your life you will die a failure and get perma deleted from the game.
If you are successful you will be granted a new 1year old avatar with your skills and achivemnt and items for future use.

This would create a good economy sence none wants to perma die. People would be forced to figure out the best way to play the game and alot more ppl would find success in entropia universe!

/Peace out!
 
Can see what you were going for with wanting to help drive people to play the game better, but this feels very punishing for no reason. Like playing hardcore mode in path of exile without the added benefit of a separate economy.

1,080 deaths for permadeath - I'd bet most of the playerbase is past or near this already.
This is extremely unforgiving for new players and hunting in general, before you get heal kits & armor, would have a lot of players that've played for 1 year with a 50 year old avatar.
I'd imagine it'd be less difficult to keep your deaths down mid game but this would also heavily influence and prioritize certain playstyles. RIP to melee and short range users.

Props for coming up with a new idea and a potential in game use of cloning, but damn this is one of the worst ideas I've read.
 
Each year you age 1 year.
Each death ages you 1 month extra.
At 100 years old you die permanently.

At which point you are given all skills in skill chips (-10%) and the ability to make a new avatar whereby you can either reinsert the skills or sell them on the market. All storage and inventory is transfered to the new avatar.
 
This would create a good economy sence none wants to perma die. People would be forced to figure out the best way to play the game and alot more ppl would find success in entropia universe!


nah, this would not create a good economy.


it'd make people say "who the fuck is gonna play by these rules" and quit.
 
I have wondered "what if I could find a way to mentor my noob self with what I know now" - having an option to "die" and then be reborn as a new ava with the PED value of the old ava as a warchest might be interesting to some.

Can't see it flying as a compulsory, though.
 
Well, today is Halloween, which may explain that idea.

However, there's no need to drive away all casual and F2P-players.

alot more ppl would find success in entropia universe!
That's when MA will file for bankruptcy and EU will cease to exist.

So: No, thanks.
 
reminds me of harsh and old wizardry.

Priests in the temple cast resurrection, and fail. You're now a pile of ashes.
Priests cast resurrection on the ashes. Too bad, your character is permanently gone.

Vampire drains you 2 experience levels. 😁
 
Priests in the temple cast resurrection, and fail. You're now a pile of ashes.
Priests cast resurrection on the ashes. Too bad, your character is permanently gone.

Vampire drains you 2 experience levels. 😁
perma drain was too harsh that none of followed RPGs implented it LOL
that was a true masohism ;(
 
Pressing F to interact now ages your avatar each time, bringing it closer to permadeath. The more you press, the older you get—until one day, too many clicks, and it’s game over for your character.
 
game balancing or ingame economy or whatever aside, i want to support any new and unique ideas,
however,
we are playing games to take our mind off real world for respective reasons.
life is meant to be full of sadness already so i dont want to see my gill perma dies even if she is made from pixels.
we have enough sorrow irl.
 
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