Info: Bring On The Noobs

Bones

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I have given the current situation some thought of all the new players entering the game.

Why couldn't the TT weapons and basic tools be set to .01 tt , to allow new players to purchase them easilly?

Wouldn't the ability to buy weapons and charge them up to what they can afford on their meager sweating salaries , give them a chance to try the hunting or mining professions earlier than they are now.

My observation over the years has been that new players arrive to find a system that is too far out of range to even start with the smallest of weapons.

Take the Opalo which is 3.8 ped to purchase.

An Opalo that costs 3.8 ped and then ammo for a small hunt would run 5 ped.

This might take a new player a couple days of intense sweating to earn enough before they have even tried to kill a animal.

If the basic TT items were set to 1 pec , then the new players would be around long enough to decide if the sweating is worth staying for , then will realize they need to make a small deposit to really get going well.

MA/FPC makes their money from the decay portion of the game , and would continue to profit in this regard since the new player would get a chance to actually interact with the game instead of leaving without even trying the game.

Just and idea , lets get some dialogue going to let MA/FPC know what the playerbase wants.


Bones
 
I think they can afford 50 cents to buy a gun and some ammo to give it a try. I did. ;)
 
I do not support, since decay cannot be measured very well in this way. This will lead to MA drawing decay in another way, leading to higher costs for hunters.
Also, we are appealing to the people who probably don't plan on depositing, so they don't contribute to the loot pool. Although I understand how this would work in another game with no RCE, for something like EU, I do not support.
 
Ok .. I do not understand these answers.


For one you cant deposit 50 cents.

What would be lost if a new player were to buy a low tt weapon and then charge it up so they can hunt without buying it at full tt.

There would still be decay from what they have purchased.

And the chance that they would stay around would be much greater , since they actually had a chance to try the game.


Bones
 
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Not a good idea IMHO. Why even charge for a gun then if it's only .01 tt? For (next to) nothing your giving a newb a chance to hit a nice HOF (we've all seen them on the little mobs) and not having to have invested any time or money in the game. That's like my state lottery giving me a ticket for "next to nothing". Not gonna happen.

People coming in to this virtual world should know they are getting into a world that uses a real cash economy. If they don't, then shame on them for not doing a little homework. If people come in here expecting something for nothing they are just crazy.

Spend $15, get 147 ped, and try it out for God's sake. You hit a nice HOF or enough to give it another go, good for you, your investment paid off. For some reason you don't like it, woowoo, your out $15. I've spent more than that on other games just to find out I don't like them.

Let the other games keep the farmers.
 
I think what bones means is that the purchase price would be 1pec, but the opalo would be .01/3.80tt so they would still need to repair it a little before using it. The same decay and ammo burn would be used but there would be more people burning decay and ammo because the "buy in" price would be lower.

I think it could be a good idea, though i can forsee lots of new players buying a sword and wondering why it doesnt work. Or repairing it 50pec from their first 100sweat bottles they sold and wondering why it breaks so quickly.

All in all though i think it would be a good idea.

narfi
 
Personally I think FPC should get away from the "free to play" crap and work on getting new people to make a small deposit, or charge $10 for download and give the $10 minus fee to the new player as ped.

I'd certainly pay $10 for a to try a game. I've dropped $50 on games and found I didn't like them. $10 would have been much nicer to lose.
 
I think what bones means is that the purchase price would be 1pec, but the opalo would be .01/3.80tt so they would still need to repair it a little before using it. The same decay and ammo burn would be used but there would be more people burning decay and ammo because the "buy in" price would be lower.

I think it could be a good idea, though i can forsee lots of new players buying a sword and wondering why it doesnt work. Or repairing it 50pec from their first 100sweat bottles they sold and wondering why it breaks so quickly.

All in all though i think it would be a good idea.

narfi

You hit it on the head Narfi : )

I am not suggesting anything be given to anyone , but to make the game easier for noobs to aquire a weapon and then they might actually get to play.

And if they kill a mob and get a couple hides , then they will want to hunt more , quite possibly depositing.

As it stands we lose 90% of our potential new depositors to boredom.



Bones
 
I do not support, since decay cannot be measured very well in this way. This will lead to MA drawing decay in another way, leading to higher costs for hunters.
What?!? How can it not be measured well when the measurement comes from the repair terminal, not the trade terminal?... They get no money if you buy an opalo and TT it immediately. They only get money if you decay it and repair it or decay it and buy a new one... Which is, I think, part of the reason tiers came in to existence... tiers make you not want to TT as much because of that message that says are you sure you want to do this after all this item is at .3 tier level or whatever that message says... They want us to repair, so this would make them more money.
 
What?!? How can it not be measured well when the measurement comes from the repair terminal, not the trade terminal?... They get no money if you buy an opalo and TT it immediately.

I had misunderstood the interpretation. I was not aware that these altered weapons had a low TT, and were meant to be repaired.
 
I found that "easy" kills games fast, faster then "to hard". as much as I would like to speak of this more as per EF rules ill end it here.
 
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I found that "easy" kills games fast, faster then to hard. as much as I would like to speak of this more as per EF rules ill end it here.

I agree that easy games are not why we play EU .. I for one enjoy the challenge of this game.

But easy to get started might get more new players to stick around till at least they have tried the game.

The only easy part I am suggesting is lowering the tt of the item that we purchase through the terminal. There would be no loss in revenue from the tt , the only difference is new players would be hunting sooner and quite possibly depositing sooner.


Bones
 
I agree that easy games are not why we play EU .. I for one enjoy the challenge of this game.

But easy to get started might get more new players to stick around till at least they have tried the game.

The only easy part I am suggesting is lowering the tt of the item that we purchase through the terminal. There would be no loss in revenue from the tt , the only difference is new players would be hunting sooner and quite possibly depositing sooner.


Bones

I have no opinion in this case, if they change the TT of the starting items I wont care in any case. "not to belittle the concern you have" its just I get a little scared when I hear the word easy. though I would like to see the tt handgun have a touch more DPS then the Opalo as with most handgun Vs. riffle at the same level.
 
i agree

most newbies who arrrive are
"how can i get money?"
"deposit real money or sweat"
"how does sweating work?"

can't blame them, i started like that too
and pretty much any "pay to play" game has a trial version for 2 weeks
EU is a free to play game and doesn't have such a "trial", because sweating is hardly what EU is made up for all players

granted, it is a real cash economy, so giving stuff away for free to use and gather loot from nothing, is a total no go

but lowering some starting things could actually give them a try at least in hunting, in this example


although 0.1 pec may be too cheap, but 50 pec tt for opalo lasts for quite some shots (i explain at the end why)

at the moment, the sweaters spent most 3.8 ped, thats ~800 sweat, which is say 3-5 hours sweating, and 1.2 ped, say 200 sweat (to make it 1000, which is worth 5 ped around), on ammo

by that time, they spent 4-6 hours sweating. got 3.8 ped tt, which goes so slow down, opalo decay is just 0.02 pec and 1.2 ped ammo, which is gone in a few minutes

that isnt trying hunting, its wasting time :p
newbie things "thats crap" and goes

if the opalo tt would be 50 pec, the newbie had still lots of shot, but could spent 4.5 ped in ammo, which lasts over 3 times as long as before
he may actually get some 30 minutes of hunting together

why the opalo shouldnt be 0.1: newbies dont know about decay
how can they know how to repair, understand why they have to repair, but even more important, how much to repair
if they repair not enough the weapon breaks in mid mob, wont help much either

secondly, although the "wtf, why dont they deposit to try" is from some points understandable, from several others it isn't
would you buy the buns or cake you couldnt see?

the melee problem could fairly easily be solved, just let it at the tt it is, if they wanna try they gotta sweat more or deposit, this pushes people towards opalo (or tt handgun if tt is lowered), which does them better anyway than melee atm, even despite the current hiccup camera, melee is hard to skill
 
I think it could be a good idea to lower the TT value of the TT gear.

At the same time, I think that everyone should be able to deposit $10 to try it out, and should be encouraged to support our universe. Maybe make a one- time introductory offer to all new players get 100PED for $5...


Cheers :beerchug:
 
I think it could be a good idea to lower the TT value of the TT gear.

At the same time, I think that everyone should be able to deposit $10 to try it out, and should be encouraged to support our universe. Maybe make a one- time introductory offer to all new players get 100PED for $5...


Cheers :beerchug:
hm

so if you make 10 new avas to get 1000 ped and pay $50, what do you get out after withdrawing (there is a free, right?)?

$90?

dunno how long it takes to make 10 new avatars, but getting $40 for it sounds nice :D
 
Yep, agree.

I vote(as if I had a vote) that MA uses this new ammo valuing to their advantage and make a gun that takes much less than 1 pec per shot.

It would also forgo the 1hp min dmg and show "0.015 hp" dmg. Killing a snable would be a huge and exciting event. It would get people hunting faster without them getting bored to death sweating and just log out.
 
WELL , sell jesters for 1,5-2 ped each at sweat camp. Guess its a good idea for crafters ,

( As long as other players dont say its a crap gun ;) ) but sure is a cheap noob gun for the first week
 
hm

so if you make 10 new avas to get 1000 ped and pay $50, what do you get out after withdrawing (there is a free, right?)?

$90?

dunno how long it takes to make 10 new avatars, but getting $40 for it sounds nice :D

Well, I was thinking of the normal honest and interested player who would get a reduced price on his first 100 PED...

I guess it sounded better before you ruined my illusion with reality. :)

Cheers :beerchug:
 
Well, I was thinking of the normal honest and interested player who would get a reduced price on his first 100 PED...

I guess it sounded better before you ruined my illusion with reality. :)

Cheers :beerchug:
ya, i know, it would be nice

but i bet it would be exploited way too fast :(

i remember the scammers who were specialised on mentors, which i called mentor hoppers, asking for gifts and kicking mentor afterwards

it is a pity, but it is very very hard to do something good for newbies, without it being exploited
especially with giving peds it likely wont work
 
good idea imo, cant hurt to sell a broken opalo at 0,1TT instead of a fully repaired one, and i think the noobies would appreciate such an option.

at their level 1 PED and 10 PED is sure a huge difference ;)
 
Ok .. so .01 is a bit low .. I agree Alice , though I dont agree that a new player can sweat 300 in a short time. I tested it today and it took me a 8 hours with sweating on and off to collect 1k , with all the people running around at sweat camp.

Regardless , I agree the .01 might be too low , is lower than minimun condition , .25 or .50 would be better i guess since the Opalo will go forever on that amount.

Lets give the noobs a chance to see what we see in the game.



Bones
 
tiers make you not want to TT as much because of that message that says are you sure you want to do this after all this item is at .3 tier level or whatever that message says...
Doesn't help with (L) weapons. They CANNOT be repaired and do not get thrown in the tt until they are unusable.

Going back to the original question I think it could be a good idea. Why not have a slider on teh tt so that you can buy anything from the tt at any value from the minimum 3% to maximum 100%?
 
ya, i know, it would be nice

but i bet it would be exploited way too fast :(

i remember the scammers who were specialised on mentors, which i called mentor hoppers, asking for gifts and kicking mentor afterwards

it is a pity, but it is very very hard to do something good for newbies, without it being exploited
especially with giving peds it likely wont work

Sad but true.

Cheers :beerchug:
 
Going back to the original question I think it could be a good idea. Why not have a slider on teh tt so that you can buy anything from the tt at any value from the minimum 3% to maximum 100%?

Thats a great idea .. a slider that starts at minimum condition.

Thanks for the input


Bones
 
I think what bones means is that the purchase price would be 1pec, but the opalo would be .01/3.80tt so they would still need to repair it a little before using it. The same decay and ammo burn would be used but there would be more people burning decay and ammo because the "buy in" price would be lower.

I think it could be a good idea, though i can forsee lots of new players buying a sword and wondering why it doesnt work. Or repairing it 50pec from their first 100sweat bottles they sold and wondering why it breaks so quickly.

All in all though i think it would be a good idea.

narfi

Honestly my first thought is that this is a great idea, but human nature suggests folks will complain that theyre being sold items they have to repair, and feel ripped off as a result.... not noticing that a small favor has been done for them. Think about the hats and how many people complained that they had to repair a hat before they could wear it?
 
Honestly my first thought is that this is a great idea, but human nature suggests folks will complain that theyre being sold items they have to repair, and feel ripped off as a result.... not noticing that a small favor has been done for them. Think about the hats and how many people complained that they had to repair a hat before they could wear it?

I agree with this completely. From a completely logical viewpoint, the original idea sounds quite good.
From a more psychological standpoint, newbies may fear they're getting ripped off. They scream "scammer" for people who want to help out and sell armor at TT value. They might react and say that MA is ripping them off, and they'll leave.
Or...they'll be grateful that it's cheap, and be happy. (I was this one, before I deposited)
 
Its an interesting point to the OP. Wouldn't be too much of a stretch to believe that colonists arive with tattered clothing and some broken tools/weapons.

Seems like a good way to motivate people. Theyre likely to try every activity if they start with the weapon/tool. Whereas the way it is now they probably wont buy some of the things in the TT.
 
Ok

My first awnser is no and if they did then MA would have to let people know months in advance so they can sell their equiptment. If not it would become worthless to them and they would lose peds.
 
My first awnser is no and if they did then MA would have to let people know months in advance so they can sell their equiptment. If not it would become worthless to them and they would lose peds.

Ok .. I am not quite sure why people would have to sell off their equipment.

The original equipment would be the same , its that the weapon could be purchased starting at minimum condition .. all the way up to full TT value , as to let new players and even not new players decide what tt they would want on their weapon or tool.

I guess the weapon could just be sold at minimum condition and put into the repair terminal to do the same , personally I like the slider idea that davidgr1200 suggested.

Either way it would benefit new players to be able to start with lower TT items so they can start the game sooner .. and deposit sooner once they decide its a good fit for them.

This idea is only for TT items

Bones
 
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