i'm not an avid miner, but i have studied the mining scene and done a bit myself.
you want to easily global . slap a lvl 13 amp on a [Rookie TerraMaster]
whether u profit that is completely another story ..
here what i think, and have done so a in a few threads , im bored now so i'll re-iterate, might be some difference from what i original thought, but the concept is similar
firstly,
we need to understand this concept of entropia. everything u do cost peds. and supposedly by that "the game isnt exactly free".
you drop a probe, you expect a return, but who pays for this return ? every one else ... yourself ... certaintly not mindark
you drop a total of 100 peds worth, you are only getting back <100 peds, because of fees.
but you might now say nope. i got more, yes this is true. because you not the only one dropping.
if 100 people drop , over a time span, the pool of available peds get larger
when u drop, and find a claim, u are sharing out of this pool.
second ,
the way it works is at best theoretical assumptions
when ped is fed into the pool, it could be distributed across the various ores pools, or if that doesn't exist that it is all just one big pool ,
next, when u drop a probe , calculations are made to see if you meet the requirements for a payout
there are various theories on how mining works
but this is mine,
in any given mining area, a list of ores with various spawn percentages are given, some ores could have high counts some lower count,
at this stage we also take into consideration how deep the ore spawned ,
if your tool does not reach that depth, then you wont get those that spawn there,
if u use multiple different tool on the same area, with varying depths you could get multiple claim,
note that the range of the depth of the tool is 1 number average, but that means there is a upper limit and lower limit
there is 2 theory on how this works,
theory 1:
supposed the depth of the tool is 100 meters, it could be a variable range of locate ores between 0 meters and 200 meters of which the average is 100
this can be a fix range, so when u drop a probe, a random seed decided upon say 150 meters , and if the ore cluster is found there at 150 m, u get a hit (maybe, i'll explain further on this later, something to do with matching the yield)
theory 2:
supposed u drop at average 100m. it scan between 0m to 200m and stop when it finds an ore at 50 m. the next drop finds one at 150m as an example
this 2 theories complies with how multi dropping with the same tool at the sam area would find ores a few times
this idea is that area is saturated, no one was mined in a while
if i relate this back to hunting, there is another theory of "MOVING" ores , note how creatures do no stand still in one area, sometimes disappears and reappears else where ?, i figure it may be the same with ores, they spawn they move around, if u are lucky to mine at the right place at the right time you get a hit
there is also the "distance" so I imagine it like this,
ground zero, drop probe, star searching using the above theories, if in range 1 m no find, move to range 2m, then 3m then 4 and so on
so just a rough idea, it searches within your tool specs of depth , in this manner:
distance 1 depth 0
distance 1 depth 10
distance 1 depth 20
distance 1 depth 20 ... 200
...
distance 2 depth 0
distance 2 depth 100
distance 2 depth 0200
...
disatnce 3 depth 0
disatnce 3 depth 150 - ore found
now moving on to the
third ,
finding a claim
many theories here but i'll just state mine,
when u drop a probe, it has to calculate if you are worthy of a payout by examining if the cost of your drop "times" the multiplier is payable based on the loot pool of the whole or of the area or of the ore cluster size you found, if not .. no claims found,
this could be overridden by part 2 above, if no cluster at all then no finds at all..
if cluster is found but size is smaller than your drop + amp = no find, cluster could be moved elsewhere when this happens.
if cluster is found and the size matches, your drop + amp = find
why this seems to be almost true is the simple fact that i pop lvl 13 amps with a boosted finder, and found NOTHING mostly
but if i pop a lvl13 amp on a [Rookie TerraMaster] , theres quite a decent amount of claims here and there
but overall still a loss, unless ur really lucky hence why one should try to find MarkUP Ores.
it is true that the amp appears to boost your find. but we are not quite sure whether it boosts a found claim or whether it is included in the calculations and then the cluster size MUST first match the drop cost + amps
consider this,
using a typical finder with no amp , drop 100 times, how many do you find ?
using a typical finder with amp, drop 100 times, HOW many do you find ?
repeat this over a few days in different areas at different times
notice that mostly, the one without the amp gets more claims ..
WHY ?
so the question is, is amp really boosting the claim or is amp being added into the mix to determine if u get a claim ?
** in case this is different now, i did this long ago some 3 to 4 years ago, and i noticed that without amp u get more claims, with amp u get less but bigger claims, so to say an amp boosts the claim is incorrect.
statistically speaking, the more you drop overall, the more consistent your finds will be
imo nothing affects the claim size, the cluster size is probably determined by a % of the total available loot for the area.
and your claim size is based on the calculation of the yield = probe (cost + amps) * a multiplier on an if-else statement
if yield > cluster = no find
if yield < cluster = find
if and when there is a cluster the size of jupiter, and you just happen to be in the right area and the right depth and have the best finder + a lvl 13 amp and a huge multiplier and these all passes the qualifications check , then boom !!! welcome to waiting for 200s of days before u can fully claim the entire bounty