I hear that melee combat also adds to the tier upgrader profession
...which has invalidated a lot of data sets i had collected already...
I wondered about that. Have our Tier Upgrader profession levels dropped then?
mine has gone from 8.95 to 8.50 or so...
So about 5% drop. Does that mean this new skill makes up 5% of profession?
Would they reduce 5 other skills by 1%? Or all skills by a fraction of a %? Is there any precident for this?
So about 5% drop. Does that mean this new skill makes up 5% of profession?
Would they reduce 5 other skills by 1%? Or all skills by a fraction of a %? Is there any precident for this?
Contributing skills percentages are always integers, reducing every skill by a fraction would result in decimals and that would contradict all we found out so far about skills.
Well, it sure would be different, and a PITA. But see jdegre's post above; he thinks the chipping data already fit best with a .5%.
So about 5% drop. Does that mean this new skill makes up 5% of profession?
this approximation sees me 1.33 levels out (1.33 below actual). unfortunately I now sold all my esis recently so I can't chip a bit of skills out and reskill them to try and zero the numbers : PTier Upgrading42%
Computer6%
Mining4%
Engineering8%
Aim8%
Evade8%
Anatomy1%
Manufacture Enhancers14%
Analysis7%
Blueprint Comprehension2%
@immortal: those numbers that you see in the optimizer currently, are completely off... i've put them there just to play around with different data sets from different people, because it is convenient specially with people that sends me a CSV, or have their skills stored in my site, or in entropedia.
also, i've put there BPC, when we don't know if it has any influence. and melee combat, suggested by hijacker27, is not there.
so, now, the most important thing would be to ensure the contributing skills. once we have that, we can even try the brute-force approach, with only 7-8 data sets from avas at different levels, we should get something.
but without 100% certainty in the contributing skills, it's like shooting in the dark.
In reference to the possibilty that melee combat is a factor, I chipped a small amount out, and although not 100% certain, I'm sure the tier upgrade pro standing went down a little.
Is it me or is this a very strange profession in case of skills
I'm a level 7 upgrader; which is my biggest crafting skill. I do have comp/eng/mining/analysis as helping skills I guess.
But I wonder if the skills you recieve on upgrading do necessarily are skills used for that profession.
Doesn't anyone find it strange for skills like aim/anatomy/evade for a profession where you can tier up your driller/finder as well?
Maybe MA is pulling us a leg
looks like MA has chosen 1 skill from every type of item you can upgrade (anatomy for FAPs, mining for finders, aim for ranged weapons, etc..). but yes, definitely is the most strange profession we have seen so far.
looks like MA has chosen 1 skill from every type of item you can upgrade (anatomy for FAPs, mining for finders, aim for ranged weapons, etc..). but yes, definitely is the most strange profession we have seen so far.
thanks a lot for the data, really helpful. this confirms that BPC does not affect tier upgrader, and it does affect enhacer manufacturer, which makes more sense.
i'll try to analyse the data in more detail later today, when i get back home.
regarding the accuracy in the skill points, it does not matter too much. however, what it does matter a lot is the accuracy in the profession level.
Any updates ? or any closer to the final skills and %'s that contribute ? if not what else needs to be confirmed or tried out?
Tier Upgrading 1,0
Computer 1102,1
Mining 2410,47
Engineering 3123,25
Analysis 1080,63
Manufacture Enhancers 1,0
Anatomy 6224,26
Evade 3108,1
Aim 3341,29
Melee Combat 3975,39
Enhancer Technology (not unlocked)