NO, there should be a game mechanic, how stop other players to shoot on a targeted mob, except they are in same team, or it is a shared mob. Last day i had the fun that a invisible cheater killed all mobs, i start to hunt on, just after i did about 20-30% dmg at it. My bad i had only a Icerage sword for hunt. He also looted it, but i dont saw any avatar in my near, nor at radar. But all this is much of topic, about we discuss the new mission system here!This would be a good time to make every mob shared too. Stop the mob stealing, completely eliminate the need to team. Missions would always be awarded points.
that's called ballancing... when they did a mistake... like players actually have a chance to winThis is the mission change thread from 2012 for new and old players alike:
For interest only.
Doesn't matter how many accounts they have, the solution for any alternative is to use a NPCLOL you didnt .
If they have million accounts that i am pretty sure i saw somewhere they cant just made mission to those 10,000 active and didnt do nothing whit rest .
'''''''''''A press release dating 1 April 2009 (Virtual World Developer MindArk to Use Latest HP Technology for CryENGINE2 Upgrade) mentions 820,000+ accounts. Calculating backwards from 820,000 with the figures from the financial reports would lead to 126,000+ accounts 1 month before EU became Gold...'''''''''
The last few press releases announcing new planets dating from 31 August to 3 November all mention that Entropia Universe "more than 950,000 registered accounts":
A simple google check lead me to this . And i didnt got cancer doing it but watching your post almost got me
We think that new players will be given goals to complete as Iron Missions unlock as they progress in their adventure in Entropia UniverseThis is also extremely bad for new player retention.
We in the management have read the feedback and we will extend the grace period to approx one year. It is better to admit when in fault, this is one of those times and we have therefore reconsidered.Grace period should be letting ppl finish missions that are undegoing.
Our plan is to add knowledge progression for anything you do towards the target that decays.I'm interested in scanning part. Shooting and healing is returned in loot so I get it but scanning is not right now. Do they plan to start including scanner decay in loot returned? That would be something for ppl trying to up their looter levels.
As the systems are not compatible this is not possible. They will also have more ranks/steps than the previous Iron Mission chain. As the rewards are different too, where you can choose from a larger selection of skills, we feel that it is better for everyone to start from first rank to gain the most benefit from it.You really need to find a way to transfer progress from current missions to the new system. This is unacceptable.
Most of us are on vacation right now, including me, but we didn’t want to wait. Hopefully we can answer most of your questions.They post this on a Saturday and no one here to respond. WTF
That is something we are discussing but not ready to share any info as of yet.Are attributes going to be issued as mission rewards?
Yes!Are the new "iron" missions going to be repeatable (e.g. repeatable last stage)?
As the new system automatically adds the mission of the creature if it is eligible as soon as you participate in a kill it won’t be possible to choose when to start it.Let everybody finish their missions in the old system and then start new one under the new system.
Current mission system is based on kill count/points where the new is based on the contribution calculation.Ok, and where is the problem to code a program to transmit all that data to the new system, or give the players/accounts in % the skills of the not done missions? Computers todays have no problem to calculate all this within minuts or less.
The progression will now be at one place where you can easily track and see it. It can also be compared with others and that can also open up for new challenges in the future.In a game where a lot of things are about progressing, losing a progress is totally unacceptable.
You mention freebies a few times. I disagree, the rewards are not freebies. Freebies are the handouts for Chirstmas, Halloween, etc. Most people spend money to get the rewards of the mission. Most mobs are usually not profitable. So, you might hunt Caperon anyway, but most mobs are done at least partially for the mission reward, at least in the quantity they are hunted.I see a pretty good idea, if it's possible to implement - give people % of skill from current progress. It should be a "mission closure terminal" where you can pick up skill from previous missions, depending on your progress on each and start over the current stage of the mission, if progress was <50% or next one if progress over 50%.
1. It may be a lot to many, no doubt, it's still freebies.
Please share this info asap as it could affect what we want to accomplish between now and then.Are attributes going to be issued as mission rewards?
That is something we are discussing but not ready to share any info as of yet.
Thank you. Scam attempt is over now. I can log-in back and loose more money so you have fun in u're vacation.We in the management have read the feedback and we will extend the grace period to approx one year. It is better to admit when in fault, this is one of those times and we have therefore reconsidered.
tinfoil hat hof!!! Gratz!!I
*tinfoil hat on*
I think this is MA's scheme to increase our trust to them. First, they'll announce that they are wiping the progress to see the reactions. Once the reactions are very negative (which is what they have planned and what surely will happen), they'll make another post stating that they are listening and will transfer the progress to the new systems, coming out as a hero. We as community will praise them, thinking that they actually are "listening" to us, while they are just really creating an artificial issue, then artificially solving it to gain our trust. If this is what happens, then fuck you MA.
*tinfoil hat off*
Yeah, I too smelled a rat with my tin foil hat. Still, whatever makes both sides happy-ish...tinfoil hat hof!!! Gratz!!