For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
very true. good reason why loot must not be dependent on gear used. the loot IS what the monster carries, everything else makes no sense.
Every newcomer's dream. Instantly have access to the highest gear possible without any consequence, because, what you're saying is you would have no penalty at level 10 using a lvl 100 weapon.
No. Your choices have to have an impact over your loot.
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
That's not what he meant and you know it, dammit. Your choices have an impact on the cost to do something, not on its reward directly. And this should remain so.
While this is true, return = loot - cost.
Your choices have an impact on your return by impacting the cost. If there's a hunter that uses at lvl 17 a lvl 100 weapon, with few or close to no useful buff, the return of that hunter will be rubbish. And this should REMAIN SO.
Discussion about the loot and a few % up or down, are really irrelevant if you're not using correct gear.
But what happens in the 2nd hour after the vu when all the new bp's have been discovered.
Every newcomer's dream. Instantly have access to the highest gear possible without any consequence, because, what you're saying is you would have no penalty at level 10 using a lvl 100 weapon.
No. Your choices have to have an impact over your loot.
I am worried about the professional level required to wear armour. We may suddenly find our say UL Angel requires Level 65 Evader to unlock its full potential. But saying that, it may increase values to the collapsing UL armour market. I will be interested to see these changes.
So what this update is saying is...
You are so fucked if you can't dropped the thousands needed to gain the skills needed to come out even.
Great...
I consider rich someone net value ~100mil EUR in my country. Depends on country I guess, could be less or more in others.
For that amount you can have quiet a few nice cars, a nice home and probably no need to work again in your own lifetime.
So no, nobody gets rich in Entropia and if you are drooling over someone who can withraw 250-500k PED/year, go get a job.
Plebs are talking about coffee shop owners having special relations to MA. I mean for fuck sake, you are poor as fuck if you have to run a fucking coffee shop. I would not even wake up in the morning if that was waiting me as a job for rest of the day
Loot Changes
- ...
- A new Economy rating parameter will be introduced, on a scale of 1-100, that indicates the efficiency of a tool and which influences loot calculations. This change from the once dominant damage/pec model will provide the design team with more freedom to release exciting and interesting items with a wider range of damage output and special effects. For example, our team will have the ability to create powerful new items that provide access to challenging and exciting content without dramatically increasing cost to play. Existing items will be assigned Economy values that reflect their relative efficiency to one another and to the entire array of items in the universe.
- ...
Originally Posted Here
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
Again, as stated, in-game knowledge will be rewarded in Loot 2.0.
I guess it will be Knowledge 2.0 then.
Knowledge has been rewarded all along, and just like guns, it's continually being made obsolete by bigger and better knowledge.
...now they only need to find a way to sell knowledge in the webshop.
Upon re-reading OP, it can indeed be understood as if this premise is about to change. We'll see what it really means.Your choices have an impact on the cost to do something, not on its reward directly. And this should remain so.
what has pvp to do with hunting? there shall be a pvp loot pool for pvpers to reduce their costs. from pvp zones to space.
you can add your strong box shop to the hunting pool instead and share a cut of it. people will have more acceptance to buy stuff directly from MA if they know that a share is thrown back into a bonus pool ingame. though a rce game shall in best case stay between the players.
will the skill loss on chipping out be dropped into that bonus pool also?
For those worried about crafting being neglected; there are also plans in motion to reinvigorate the crafting profession, and lots of new blueprints will be in the release scheduled for later this month.
Doesn't anyone learn around here ?
Before being amazed and screaming how it's so great, wait that it actually happens.
Chances are that it will not be anywhere close to what was stated, if even anything close to that.
It is MindArk, keep it in mind. Much talks, little to show.