As for the reasons
why MA made this statement, i believe Smoer said it best:
My feeling is, that MindArk today tried to set the expectations right, because this results in way more happy and way more satisfied customers.
Also this dev post will make it a LOT easier for players to have more fun with their PEDs, becuase they will not think "i need to loose a lot to hit big" any more.
There's no need for any other reasons, this one is the simplest and also most logical.
About the countless (mostly stupid
) "loot pool theories", here's the simplest explanation:
My opinion, what the "no personal lootpool" means something as follows (though clarification would be nice).
- No avatar is luckier than the rest on purpose
- ATHs are random, losses don't mean you get one
What is "personal loot pool"?
It's is a huge database with loot balance records for every single participant - all this carefully maintained since 2004. Hello?! That's BS ofc, i didn't need an official statement to see that.
However, some people apparently needed it. Now some of them are rushing into opposite extreme and assume there's no causality at all. Equally stupid.
I (and not only me ofc) can definitely see periodical adjustments made by the system, where input (decay) is compared with output (the "default" loot) and the difference is compensated.
It's definitely there and it's periodical not constant (not calculated for every click, shot or dropped bomb, this would drain too much resources).
Obviously, for this system to work, there has to be a "micro lootpool" - if the system can't "remember" your last shots and loots you got it can't calculate the correct (slightly randomized ofc) compensation value.
Only question is: what's the duration (the cycle length)?
MA says it's not "form the beginning of all times". That's all they say, everything else is, again, our
theories...