Thanks Wizz, but while this is a very nice summary, every single bit of it was valid in loot 1.0 as well. I wrote a lot about these same things years ago myself
here.
While I am sure many of us are overthinking it, if you think what you wrote fully explains the new loot 2.0, while others are telling you that's the same description as loot 1.0 then you are essentially saying loot 1.0 and 2.0 are identical? Maybe I missed something here, but there is indeed and should be new things to figure out in 2.0
What I am here trying to discuss is what everyone thinks about the new loot features. Optimal loot, armr and fap decay compensation, best ways to gear up vs mobs,, ie more armr, more fap, more dps, minimising overdamage.
For instance, Mindark has said the old model was dpp dominant, now we have scopes/lasers that while lowering dpp on paper, are increasing the efficiency (which in turn effects loot). This is new.
Another example, I have a sneaking suspicion there is something about matching armr protection types to the mob damage types now to get optimal loot. Why do I think this? well I feel it was a way to silently nerf EST armor (something had to be done). Additionally a lot of players were hunting naked with resto chips as well.. in loot 1,0 this was optimal strategy, in loot 2.0 this might not be.
It is these types of things I am looking for viewpoints on....