in my humble opinion,
not as an expert but as an observer
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the concept is nice, i love the rigid shape they chose to explore ( personal choice ), the color palette is also not bad
I would chose to go even further with the rigid shape, into a more mechanical body armor, at least for these Shadow series ( M&J or Sollomate ).
Also i would love to see the team exploring these 3 category of protection to be more visible and well defined on the sets
- the shell / rigid component ( outer layer : metal alloy or something that reflects rigidity ) for close combat ( what we see first on an armor, where the plating are attached, main colored to reflect the individual version ( eon, angel..etc ). Protection for close combat - Cut Impact Stab
- the core / half flexible ( middle layer : rubberized alloy, light visual impression ). Protection for range Penetration Shrapnel Burn
- soft core / flexible ( inner layer : micro textile allowing comfortable movement neutral visual color ). Protection for Cold Electric Acid
Harness needs to show the proper protection for the vital parts
- front side shape should show the rib cage protected with a bit of extra for safety, as it is now looks more like a mechanic bra
- back side from shoulders to the kidney covered in rigid protection and some extra for the lower back bone
Helmet supposed to be a mix of high-end portable screen attached to a rigid case for the head, all important communication devices more or less visible but noticeable, headsets , headlights, recording device, microphone ( integrated or not ), the breathable filters for hazardous environments , etc. Atm what pops out is the Mr.T mohawk. The shape on Shadow/PoE helmet has a small eyeglasses integrated that cannot be used in any combat scenario because is not possible to see around, only directional, i dont think a bicker would ware a such helmet.
Thigh gives this a idk how to say it small hips, straight and linear alignment with the shins, it looks disproportionate, and the shape can be adjusted by volume and more coverage
the reason i chose to mention these observations is because despite of any Scy-Fi abstract solution might be to the design of any product the logic part should never leave the sight, it's what makes products believable and desirable
all i can say about armor is that the new direction where the shape tends to go towards is one that i cant wait to see it in future tierings, and i m sure the new look can and will be adjusted
my 2 pecs